]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Remove a redundant mutator hook
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index ef3722858cffea311b36cc8a0e9ee360e4f5adf9..d2fb72a93909ad17cb7f3392d11e848b5cf3edec 100644 (file)
@@ -271,7 +271,6 @@ void cvar_changes_init()
                BADCVAR("g_onslaught");
                BADCVAR("g_race");
                BADCVAR("g_race_qualifying_timelimit");
-               BADCVAR("g_runematch");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_teams");
                BADCVAR("leadlimit");
@@ -315,7 +314,6 @@ void cvar_changes_init()
                BADCVAR("g_keyhunt_point_leadlimit");
                BADPREFIX("g_mod_");
                BADCVAR("g_nexball_goalleadlimit");
-               BADCVAR("g_runematch_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
@@ -381,7 +379,6 @@ void cvar_changes_init()
                BADCVAR("g_mirrordamage");
                BADCVAR("g_nexball_goallimit");
                BADCVAR("g_powerups");
-               BADCVAR("g_runematch_point_limit");
                BADCVAR("g_start_delay");
                BADCVAR("g_warmup");
                BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
@@ -428,12 +425,9 @@ void cvar_changes_init()
                BADCVAR("g_minstagib");
                BADCVAR("g_new_toys");
                BADCVAR("g_nix");
-
-               if(autocvar_g_minstagib)
-               {
-                       BADCVAR("g_grappling_hook");
-                       BADCVAR("g_jetpack");
-               }
+               BADCVAR("g_grappling_hook");
+               BADCVAR("g_jetpack");
+               
 #undef BADPREFIX
 #undef BADCVAR
 
@@ -715,10 +709,6 @@ void spawnfunc_worldspawn (void)
                if(autocvar_g_midair)
                        s = strcat(s, ":midair");
 
-               // TODO to mutator system
-               if(autocvar_g_minstagib)
-                       s = strcat(s, ":minstagib");
-
                // TODO to mutator system
                if(autocvar_g_powerups == 0)
                        s = strcat(s, ":no_powerups");
@@ -939,9 +929,6 @@ void spawnfunc_worldspawn (void)
                modname = cvar_string("g_mod_balance");
        if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
                modname = cvar_string("g_mod_config");
-       // weird mutators that deserve to count as mod
-       if(autocvar_g_minstagib)
-               modname = "MinstaGib";
        // extra mutators that deserve to count as mod
        MUTATOR_CALLHOOK(SetModname);
 
@@ -1558,7 +1545,6 @@ void FixIntermissionClient(entity e)
        }
 }
 
-void minstagib_stop_countdown(entity e);
 /*
 go to the next level for deathmatch
 only called if a time or frag limit has expired
@@ -1596,7 +1582,7 @@ void NextLevel()
        PlayerStats_Shutdown();
        WeaponStats_Shutdown();
 
-       Kill_Notification(NOTIF_ANY, world, MSG_CENTER, 0); // kill all centerprints now
+       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
 
        if(autocvar_sv_eventlog)
                GameLogEcho(":gameover");
@@ -1604,7 +1590,6 @@ void NextLevel()
        GameLogClose();
 
        FOR_EACH_PLAYER(other) {
-               minstagib_stop_countdown(other);
                FixIntermissionClient(other);
                if(other.winning)
                        bprint(other.netname, " ^7wins.\n");
@@ -1681,7 +1666,7 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
        tl += autocvar_timelimit_overtime;
        cvar_set("timelimit", ftos(tl));
 
-       Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
+       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
 }
 
 float GetWinningCode(float fraglimitreached, float equality)
@@ -1749,10 +1734,10 @@ float WinningCondition_Onslaught()
        {
                if (head.health > 0)
                {
-                       if (head.team == FL_TEAM_1) t1 = 1;
-                       if (head.team == FL_TEAM_2) t2 = 1;
-                       if (head.team == FL_TEAM_3) t3 = 1;
-                       if (head.team == FL_TEAM_4) t4 = 1;
+                       if (head.team == NUM_TEAM_1) t1 = 1;
+                       if (head.team == NUM_TEAM_2) t2 = 1;
+                       if (head.team == NUM_TEAM_3) t3 = 1;
+                       if (head.team == NUM_TEAM_4) t4 = 1;
                }
                head = find(head, classname, "onslaught_generator");
        }
@@ -1760,10 +1745,10 @@ float WinningCondition_Onslaught()
        {
                // game over, only one team remains (or none)
                ClearWinners();
-               if (t1) SetWinners(team, FL_TEAM_1);
-               if (t2) SetWinners(team, FL_TEAM_2);
-               if (t3) SetWinners(team, FL_TEAM_3);
-               if (t4) SetWinners(team, FL_TEAM_4);
+               if (t1) SetWinners(team, NUM_TEAM_1);
+               if (t2) SetWinners(team, NUM_TEAM_2);
+               if (t3) SetWinners(team, NUM_TEAM_3);
+               if (t4) SetWinners(team, NUM_TEAM_4);
                dprint("Have a winner, ending game.\n");
                return WINNING_YES;
        }
@@ -1801,13 +1786,13 @@ float WinningCondition_Assault()
 
        status = WINNING_NO;
        // as the timelimit has not yet passed just assume the defending team will win
-       if(assault_attacker_team == FL_TEAM_1)
+       if(assault_attacker_team == NUM_TEAM_1)
        {
-               SetWinners(team, FL_TEAM_2);
+               SetWinners(team, NUM_TEAM_2);
        }
        else
        {
-               SetWinners(team, FL_TEAM_1);
+               SetWinners(team, NUM_TEAM_1);
        }
 
        entity ent;
@@ -1933,10 +1918,10 @@ float WinningCondition_Scores(float limit, float leadlimit)
 
        if(teamplay)
        {
-               team1_score = TeamScore_GetCompareValue(FL_TEAM_1);
-               team2_score = TeamScore_GetCompareValue(FL_TEAM_2);
-               team3_score = TeamScore_GetCompareValue(FL_TEAM_3);
-               team4_score = TeamScore_GetCompareValue(FL_TEAM_4);
+               team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
+               team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
+               team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
+               team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
        }
 
        ClearWinners();
@@ -1964,11 +1949,11 @@ float WinningCondition_Scores(float limit, float leadlimit)
 
                        if (limit)
                        if (leaderfrags == limit - 1)
-                               Announce("1fragleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
                        else if (leaderfrags == limit - 2)
-                               Announce("2fragsleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
                        else if (leaderfrags == limit - 3)
-                               Announce("3fragsleft");
+                               Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
                }
        }
 
@@ -2052,25 +2037,25 @@ float WinningCondition_RanOutOfSpawns()
 
        FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
        {
-               if(head.team == FL_TEAM_1)
+               if(head.team == NUM_TEAM_1)
                        team1_score = 1;
-               else if(head.team == FL_TEAM_2)
+               else if(head.team == NUM_TEAM_2)
                        team2_score = 1;
-               else if(head.team == FL_TEAM_3)
+               else if(head.team == NUM_TEAM_3)
                        team3_score = 1;
-               else if(head.team == FL_TEAM_4)
+               else if(head.team == NUM_TEAM_4)
                        team4_score = 1;
        }
 
        for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
        {
-               if(head.team == FL_TEAM_1)
+               if(head.team == NUM_TEAM_1)
                        team1_score = 1;
-               else if(head.team == FL_TEAM_2)
+               else if(head.team == NUM_TEAM_2)
                        team2_score = 1;
-               else if(head.team == FL_TEAM_3)
+               else if(head.team == NUM_TEAM_3)
                        team3_score = 1;
-               else if(head.team == FL_TEAM_4)
+               else if(head.team == NUM_TEAM_4)
                        team4_score = 1;
        }
 
@@ -2084,20 +2069,20 @@ float WinningCondition_RanOutOfSpawns()
        {
                float t, i;
                if(team1_score)
-                       t = FL_TEAM_1;
+                       t = NUM_TEAM_1;
                else if(team2_score)
-                       t = FL_TEAM_2;
+                       t = NUM_TEAM_2;
                else if(team3_score)
-                       t = FL_TEAM_3;
+                       t = NUM_TEAM_3;
                else // if(team4_score)
-                       t = FL_TEAM_4;
+                       t = NUM_TEAM_4;
                CheckAllowedTeams(world);
                for(i = 0; i < MAX_TEAMSCORE; ++i)
                {
-                       if(t != FL_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(FL_TEAM_1, i, -1000);
-                       if(t != FL_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(FL_TEAM_2, i, -1000);
-                       if(t != FL_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(FL_TEAM_3, i, -1000);
-                       if(t != FL_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(FL_TEAM_4, i, -1000);
+                       if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
+                       if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
+                       if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
+                       if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
                }
 
                AddWinners(team, t);
@@ -2187,9 +2172,9 @@ void CheckRules_World()
                {
                        checkrules_suddendeathwarning = TRUE;
                        if(g_race && !g_race_qualifying)
-                               Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
+                               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
                        else
-                               Send_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
+                               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
                }
        }
        else