]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 0a2708340dd007993e0e4f409615a3748c14276a..da2983c4a20d98cbaba575bbfd87005f22004938 100644 (file)
@@ -1,39 +1,40 @@
 #include "g_world.qh"
-
+#include "_all.qh"
+
+#include "anticheat.qh"
+#include "antilag.qh"
+#include "bot/bot.qh"
+#include "campaign.qh"
+#include "cheats.qh"
+#include "cl_client.qh"
+#include "command/common.qh"
+#include "command/getreplies.qh"
+#include "command/sv_cmd.qh"
+#include "command/vote.qh"
+#include "g_hook.qh"
+#include "ipban.qh"
+#include "mapvoting.qh"
+#include "mutators/mutators_include.qh"
+#include "race.qh"
+#include "scores.qh"
+#include "teamplay.qh"
+#include "waypointsprites.qh"
+#include "weapons/weaponstats.qh"
 #include "../common/buffs.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../common/constants.qh"
-    #include "../common/stats.qh"
-    #include "../common/teams.qh"
-    #include "../common/util.qh"
-    #include "../common/monsters/sv_monsters.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/weaponstats.qh"
-    #include "autocvars.qh"
-    #include "constants.qh"
-    #include "defs.qh"
-    #include "../common/notifications.qh"
-    #include "mutators/mutators_include.qh"
-    #include "campaign.qh"
-    #include "../common/mapinfo.qh"
-    #include "command/common.qh"
-    #include "command/vote.qh"
-    #include "command/getreplies.qh"
-    #include "command/sv_cmd.qh"
-    #include "anticheat.qh"
-    #include "cheats.qh"
-    #include "../common/playerstats.qh"
-    #include "g_hook.qh"
-    #include "scores.qh"
-    #include "mapvoting.qh"
-    #include "ipban.qh"
-    #include "race.qh"
-    #include "antilag.qh"
-    #include "secret.qh"
-#endif
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/effects.qh"
+#include "../common/mapinfo.qh"
+#include "../common/monsters/all.qh"
+#include "../common/monsters/sv_monsters.qh"
+#include "../common/vehicles/vehicles.qh"
+#include "../common/notifications.qh"
+#include "../common/playerstats.qh"
+#include "../common/stats.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
 
 const float LATENCY_THINKRATE = 10;
 .float latency_sum;
@@ -93,9 +94,7 @@ string redirection_target;
 float world_initialized;
 
 string GetGametype();
-void GotoNextMap(float reinit);
 void ShuffleMaplist();
-float(float reinit) DoNextMapOverride;
 
 void SetDefaultAlpha()
 {
@@ -191,6 +190,8 @@ void cvar_changes_init()
                BADCVAR("g_configversion");
                BADCVAR("g_maplist_index");
                BADCVAR("halflifebsp");
+               BADCVAR("sv_mapformat_is_quake2");
+               BADCVAR("sv_mapformat_is_quake3");
                BADPREFIX("sv_world");
 
                // client
@@ -273,6 +274,7 @@ void cvar_changes_init()
                BADCVAR("g_domination_default_teams");
                BADCVAR("g_freezetag");
                BADCVAR("g_freezetag_teams");
+               BADCVAR("g_invasion_teams");
                BADCVAR("g_keepaway");
                BADCVAR("g_keyhunt");
                BADCVAR("g_keyhunt_teams");
@@ -314,15 +316,21 @@ void cvar_changes_init()
                // does nothing visible
                BADCVAR("captureleadlimit_override");
                BADCVAR("g_balance_kill_delay");
+               BADCVAR("g_ca_point_limit");
                BADCVAR("g_ca_point_leadlimit");
                BADCVAR("g_ctf_captimerecord_always");
                BADCVAR("g_ctf_flag_glowtrails");
                BADCVAR("g_ctf_flag_pickup_verbosename");
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
+               BADCVAR("g_freezetag_point_limit");
+               BADCVAR("g_freezetag_point_leadlimit");
                BADCVAR("g_keyhunt_point_leadlimit");
                BADPREFIX("g_mod_");
+               BADCVAR("g_invasion_point_limit");
                BADCVAR("g_nexball_goalleadlimit");
+               BADCVAR("g_tdm_point_limit");
+               BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
                BADCVAR("leadlimit_override");
                BADCVAR("pausable");
@@ -370,6 +378,7 @@ void cvar_changes_init()
                BADCVAR("g_ca_teams_override");
                BADCVAR("g_ctf_ignore_frags");
                BADCVAR("g_domination_point_limit");
+               BADCVAR("g_domination_teams_override");
                BADCVAR("g_freezetag_teams_override");
                BADCVAR("g_friendlyfire");
                BADCVAR("g_fullbrightitems");
@@ -390,6 +399,7 @@ void cvar_changes_init()
                BADCVAR("g_nexball_goallimit");
                BADCVAR("g_powerups");
                BADCVAR("g_start_delay");
+               BADCVAR("g_tdm_teams_override");
                BADCVAR("g_warmup");
                BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
                BADCVAR("hostname");
@@ -503,7 +513,7 @@ void detect_maptype()
 }
 
 entity randomseed;
-float RandomSeed_Send(entity to, float sf)
+float RandomSeed_Send(entity to, int sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
        WriteShort(MSG_ENTITY, self.cnt);
@@ -551,12 +561,11 @@ void spawnfunc___init_dedicated_server(void)
        self.classname = "worldspawn"; // safeguard against various stuff ;)
 
        // needs to be done so early because of the constants they create
-       CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
-       CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
-       CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+       static_init();
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+       CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+       CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
 
        MapInfo_Enumerate();
        MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
@@ -565,12 +574,14 @@ void spawnfunc___init_dedicated_server(void)
 void Map_MarkAsRecent(string m);
 float world_already_spawned;
 void Nagger_Init();
+void Item_ItemsTime_Init();
 void ClientInit_Spawn();
 void WeaponStats_Init();
 void WeaponStats_Shutdown();
+void Physics_AddStats();
 void spawnfunc_worldspawn (void)
 {
-       float fd, l, i, j, n;
+       float fd, l, j, n;
        string s;
 
        cvar = cvar_normal;
@@ -599,12 +610,11 @@ void spawnfunc_worldspawn (void)
        server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
 
        // needs to be done so early because of the constants they create
-       CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
-       CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
-       CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+       static_init();
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+       CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+       CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
 
        ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
 
@@ -680,14 +690,13 @@ void spawnfunc_worldspawn (void)
        // character set: ASCII 33-126 without the following characters: : ; ' " \ $
        if(autocvar_sv_eventlog)
        {
-               s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+               s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
                matchid = strzone(s);
 
                GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
                s = ":gameinfo:mutators:LIST";
 
-               ret_string = s;
-               MUTATOR_CALLHOOK(BuildMutatorsString);
+               MUTATOR_CALLHOOK(BuildMutatorsString, s);
                s = ret_string;
 
                // simple, probably not good in the mutator system
@@ -774,6 +783,7 @@ void spawnfunc_worldspawn (void)
        WeaponStats_Init();
 
        WepSet_AddStat();
+       WepSet_AddStat_InMap();
        addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
        addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
        addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
@@ -804,15 +814,46 @@ void spawnfunc_worldspawn (void)
 
        addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
 
+       // items time
+       addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
+       addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
+       addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
+       addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
+       addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
+       addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
+       addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
+       addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
+       addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
+       addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
+       Item_ItemsTime_Init();
+
        // freeze attacks
        addstat(STAT_FROZEN, AS_INT, frozen);
        addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
 
-       // g_movementspeed hack
-       addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
-       addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
-       addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
-       addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
+       // physics
+       Physics_AddStats();
+
+       // new properties
+       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
+       addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
+       addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
+       addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
+       addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
+       addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
+       addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
+       addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
+       addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
+       addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
+       addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
+       addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
+       addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
+       addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
+       addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
 
        // secrets
        addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
@@ -833,7 +874,7 @@ void spawnfunc_worldspawn (void)
        maplist_reply = strzone(getmaplist());
        lsmaps_reply = strzone(getlsmaps());
        monsterlist_reply = strzone(getmonsterlist());
-       for(i = 0; i < 10; ++i)
+       for(int i = 0; i < 10; ++i)
        {
                s = getrecords(i);
                if (s)
@@ -856,7 +897,7 @@ void spawnfunc_worldspawn (void)
        {
                s = "";
                n = tokenize_console(cvar_string("sv_curl_serverpackages"));
-               for(i = 0; i < n; ++i)
+               for(int i = 0; i < n; ++i)
                        if(substring(argv(i), -18, -1) != "-serverpackage.txt")
                        if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
                                s = strcat(s, " ", argv(i));
@@ -864,7 +905,7 @@ void spawnfunc_worldspawn (void)
                if(fd >= 0)
                {
                        j = search_getsize(fd);
-                       for(i = 0; i < j; ++i)
+                       for(int i = 0; i < j; ++i)
                                s = strcat(s, " ", search_getfilename(fd, i));
                        search_end(fd);
                }
@@ -872,7 +913,7 @@ void spawnfunc_worldspawn (void)
                if(fd >= 0)
                {
                        j = search_getsize(fd);
-                       for(i = 0; i < j; ++i)
+                       for(int i = 0; i < j; ++i)
                                s = strcat(s, " ", search_getfilename(fd, i));
                        search_end(fd);
                }
@@ -1644,7 +1685,7 @@ void SetWinners(.float field, float value)
 {
        entity head;
        FOR_EACH_PLAYER(head)
-               head.winning = (head.field == value);
+               head.winning = (head.(field) == value);
 }
 
 // set the .winning flag for those players with a given field value
@@ -1652,7 +1693,7 @@ void AddWinners(.float field, float value)
 {
        entity head;
        FOR_EACH_PLAYER(head)
-               if(head.field == value)
+               if (head.(field) == value)
                        head.winning = 1;
 }
 
@@ -1958,7 +1999,7 @@ float WinningCondition_RanOutOfSpawns()
        if(have_team_spawns <= 0)
                return WINNING_NO;
 
-       if(autocvar_g_spawn_useallspawns <= 0)
+       if(!autocvar_g_spawn_useallspawns)
                return WINNING_NO;
 
        if(!some_spawn_has_been_used)
@@ -2030,7 +2071,6 @@ CheckRules_World
 Exit deathmatch games upon conditions
 ============
 */
-void ReadyRestart();
 void CheckRules_World()
 {
        float timelimit;