*/
void NextLevel()
{
- gameover = true;
-
- intermission_running = 1;
+ game_stopped = true;
+ intermission_running = 1; // game over
// enforce a wait time before allowing changelevel
if(player_count > 0)
*/
void CheckRules_Player(entity this)
{
- if (gameover) // someone else quit the game already
+ if (game_stopped) // someone else quit the game already
return;
if(!IS_DEAD(this))
void Shutdown()
{
- gameover = 2;
+ game_stopped = 2;
if(world_initialized > 0)
{