]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/impulse.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / impulse.qc
index 9b36010fec98015253b4e4a92d38054f1d13fed4..5b426c1c3f8db9df5e0b4b187e3eb6e03859c8e8 100644 (file)
                        this.impulse = IMP_weapon_group_##slot.impulse; \
                        return; \
                } \
-               W_NextWeaponOnImpulse(this, slot); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_NextWeaponOnImpulse(this, slot, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(1)
 X(2)
@@ -88,7 +94,13 @@ X(0)
                noref int prev = -1; \
                noref int best =  0; \
                noref int next = +1; \
-               W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_CycleWeapon(this, CS(this).cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0, prev)
 X(1, prev)
@@ -135,7 +147,13 @@ X(9, next)
                        this.impulse = IMP_weapon_byid_##i.impulse; \
                        return; \
                } \
-               W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i)); \
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) \
+               { \
+                       .entity weaponentity = weaponentities[slot]; \
+                       W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
+                       if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0)
 X(1)
@@ -171,7 +189,14 @@ IMPULSE(weapon_next_byid)
                this.impulse = IMP_weapon_next_byid.impulse;
                return;
        }
-       W_NextWeapon(this, 0);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_byid)
@@ -182,7 +207,14 @@ IMPULSE(weapon_prev_byid)
                this.impulse = IMP_weapon_prev_byid.impulse;
                return;
        }
-       W_PreviousWeapon(this, 0);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bygroup)
@@ -193,7 +225,14 @@ IMPULSE(weapon_next_bygroup)
                this.impulse = IMP_weapon_next_bygroup.impulse;
                return;
        }
-       W_NextWeapon(this, 1);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bygroup)
@@ -204,7 +243,14 @@ IMPULSE(weapon_prev_bygroup)
                this.impulse = IMP_weapon_prev_bygroup.impulse;
                return;
        }
-       W_PreviousWeapon(this, 1);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bypriority)
@@ -215,7 +261,14 @@ IMPULSE(weapon_next_bypriority)
                this.impulse = IMP_weapon_next_bypriority.impulse;
                return;
        }
-       W_NextWeapon(this, 2);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bypriority)
@@ -226,28 +279,56 @@ IMPULSE(weapon_prev_bypriority)
                this.impulse = IMP_weapon_prev_bypriority.impulse;
                return;
        }
-       W_PreviousWeapon(this, 2);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_last)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_LastWeapon(this);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_LastWeapon(this, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_best)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_SwitchWeapon(this, w_getbestweapon(this));
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_drop)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_ThrowWeapon(this, weaponentities[0], W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_reload)
@@ -255,22 +336,26 @@ IMPULSE(weapon_reload)
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
        if (forbidWeaponUse(this)) return;
-       Weapon w = PS(this).m_weapon;
        entity actor = this;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
+               Weapon w = this.(weaponentity).m_weapon;
                w.wr_reload(w, actor, weaponentity);
+
+               // allow reloading all active slots?
+               //if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       //break;
        }
 }
 
 void ImpulseCommands(entity this)
 {
-       if (gameover) return;
+       if (game_stopped) return;
 
-       int imp = this.impulse;
+       int imp = CS(this).impulse;
        if (!imp) return;
-       this.impulse = 0;
+       CS(this).impulse = 0;
 
        if (MinigameImpulse(this, imp)) return;
 
@@ -467,6 +552,9 @@ IMPULSE(waypoint_clear_personal)
        {
                delete(this.personal);
                this.personal = NULL;
+
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "personal waypoint cleared\n");
 }
@@ -478,25 +566,120 @@ IMPULSE(waypoint_clear)
        {
                delete(this.personal);
                this.personal = NULL;
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "all waypoints cleared\n");
 }
 
+vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
+{
+       vector new_org = org;
+       if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
+       {
+               vector map_center = havocbot_middlepoint;
+               if (autocvar_g_waypointeditor_symmetrical == -1)
+                       map_center = autocvar_g_waypointeditor_symmetrical_origin;
+
+               new_org = Rotate(org - map_center, 360 * DEG2RAD / ctf_flags) + map_center;
+       }
+       else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
+       {
+               float m = havocbot_symmetryaxis_equation.x;
+               float q = havocbot_symmetryaxis_equation.y;
+               if (autocvar_g_waypointeditor_symmetrical == -2)
+               {
+                       m = autocvar_g_waypointeditor_symmetrical_axis.x;
+                       q = autocvar_g_waypointeditor_symmetrical_axis.y;
+               }
+
+               new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
+               new_org.y = (1 / (1 + m*m)) * (2 * m * org.x + (m*m - 1) * org.y + 2 * q);
+       }
+       new_org.z = org.z;
+       return new_org;
+}
+
 IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
-       waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0));
-       bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n"));
+       entity e;
+       vector org = this.origin;
+       int ctf_flags = havocbot_symmetryaxis_equation.z;
+       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+                  || (autocvar_g_waypointeditor_symmetrical < 0));
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       LABEL(add_wp);
+       e = waypoint_spawn(org, org, 0);
+       waypoint_schedulerelink(e);
+       bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
+       if(sym)
+       {
+               org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               if (vdist(org - this.origin, >, 32))
+               {
+                       if(order > 2)
+                               order--;
+                       else
+                               sym = false;
+                       goto add_wp;
+               }
+       }
 }
 
 IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
        entity e = navigation_findnearestwaypoint(this, false);
+       int ctf_flags = havocbot_symmetryaxis_equation.z;
+       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+                  || (autocvar_g_waypointeditor_symmetrical < 0));
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       LABEL(remove_wp);
        if (!e) return;
        if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
+
+       if (e.wphardwired)
+       {
+               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired");
+               return;
+       }
+
+       entity wp_sym = NULL;
+       if (sym)
+       {
+               vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_GENERATED), {
+                       if(vdist(org - it.origin, <, 3))
+                       {
+                               wp_sym = it;
+                               break;
+                       }
+               });
+       }
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
        waypoint_remove(e);
+       if (sym && wp_sym)
+       {
+               e = wp_sym;
+               if(order > 2)
+                       order--;
+               else
+                       sym = false;
+               goto remove_wp;
+       }
 }
 
 IMPULSE(navwaypoint_relink)
@@ -528,27 +711,27 @@ IMPULSE(navwaypoint_unreachable)
        m = 0;
        IL_EACH(g_waypoints, it.wpcost >= 10000000,
        {
-               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
+               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin));
                it.colormod_z = 8;
                it.effects |= EF_NODEPTHTEST | EF_BLUE;
                ++j;
                ++m;
        });
-       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
+       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)", j);
        navigation_markroutes_inverted(e2);
 
        j = 0;
        IL_EACH(g_waypoints, it.wpcost >= 10000000,
        {
-               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
+               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin));
                it.colormod_x = 8;
                if (!(it.effects & EF_NODEPTHTEST))  // not already reported before
                        ++m;
                it.effects |= EF_NODEPTHTEST | EF_RED;
                ++j;
        });
-       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
-       if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
+       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)", j);
+       if (m) LOG_INFOF("%d waypoints have been marked total", m);
 
        j = 0;
        IL_EACH(g_spawnpoints, true,
@@ -565,7 +748,7 @@ IMPULSE(navwaypoint_unreachable)
                else
                {
                        setorigin(it, org);
-                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin));
                        it.effects |= EF_NODEPTHTEST;
                        _setmodel(it, this.model);
                        it.frame = this.frame;
@@ -575,7 +758,7 @@ IMPULSE(navwaypoint_unreachable)
                        ++j;
                }
        });
-       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
+       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)", j);
 
        j = 0;
        IL_EACH(g_items, true,
@@ -586,21 +769,21 @@ IMPULSE(navwaypoint_unreachable)
        IL_EACH(g_items, true,
        {
                if (navigation_findnearestwaypoint(it, false)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin));
                it.effects |= EF_NODEPTHTEST | EF_RED;
                it.colormod_x = 8;
                ++j;
        });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)", j);
 
        j = 0;
        IL_EACH(g_items, true,
        {
                if (navigation_findnearestwaypoint(it, true)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin));
                it.effects |= EF_NODEPTHTEST | EF_BLUE;
                it.colormod_z = 8;
                ++j;
        });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)", j);
 }