]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/impulse.qc
Don't allow removal of hardwired waypoints in the editor
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / impulse.qc
index 9b36010fec98015253b4e4a92d38054f1d13fed4..a7f9554294fc40ad246505743f4721a6b194b199 100644 (file)
                        this.impulse = IMP_weapon_group_##slot.impulse; \
                        return; \
                } \
-               W_NextWeaponOnImpulse(this, slot); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_NextWeaponOnImpulse(this, slot, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(1)
 X(2)
@@ -88,7 +94,13 @@ X(0)
                noref int prev = -1; \
                noref int best =  0; \
                noref int next = +1; \
-               W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir); \
+               for(int wepslot = 0; wepslot < MAX_WEAPONSLOTS; ++wepslot) \
+               { \
+                       .entity weaponentity = weaponentities[wepslot]; \
+                       W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0, prev)
 X(1, prev)
@@ -135,7 +147,13 @@ X(9, next)
                        this.impulse = IMP_weapon_byid_##i.impulse; \
                        return; \
                } \
-               W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i)); \
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) \
+               { \
+                       .entity weaponentity = weaponentities[slot]; \
+                       W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
+                       if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \
+                               break; \
+               } \
        }
 X(0)
 X(1)
@@ -171,7 +189,14 @@ IMPULSE(weapon_next_byid)
                this.impulse = IMP_weapon_next_byid.impulse;
                return;
        }
-       W_NextWeapon(this, 0);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_byid)
@@ -182,7 +207,14 @@ IMPULSE(weapon_prev_byid)
                this.impulse = IMP_weapon_prev_byid.impulse;
                return;
        }
-       W_PreviousWeapon(this, 0);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 0, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bygroup)
@@ -193,7 +225,14 @@ IMPULSE(weapon_next_bygroup)
                this.impulse = IMP_weapon_next_bygroup.impulse;
                return;
        }
-       W_NextWeapon(this, 1);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bygroup)
@@ -204,7 +243,14 @@ IMPULSE(weapon_prev_bygroup)
                this.impulse = IMP_weapon_prev_bygroup.impulse;
                return;
        }
-       W_PreviousWeapon(this, 1);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 1, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_next_bypriority)
@@ -215,7 +261,14 @@ IMPULSE(weapon_next_bypriority)
                this.impulse = IMP_weapon_next_bypriority.impulse;
                return;
        }
-       W_NextWeapon(this, 2);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_NextWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_prev_bypriority)
@@ -226,28 +279,56 @@ IMPULSE(weapon_prev_bypriority)
                this.impulse = IMP_weapon_prev_bypriority.impulse;
                return;
        }
-       W_PreviousWeapon(this, 2);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_PreviousWeapon(this, 2, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_last)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_LastWeapon(this);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_LastWeapon(this, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_best)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_SwitchWeapon(this, w_getbestweapon(this));
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_drop)
 {
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
-       W_ThrowWeapon(this, weaponentities[0], W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
+       }
 }
 
 IMPULSE(weapon_reload)
@@ -255,18 +336,21 @@ IMPULSE(weapon_reload)
        if (this.vehicle) return;
        if (IS_DEAD(this)) return;
        if (forbidWeaponUse(this)) return;
-       Weapon w = PS(this).m_weapon;
        entity actor = this;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
+               Weapon w = this.(weaponentity).m_weapon;
                w.wr_reload(w, actor, weaponentity);
+
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
+                       break;
        }
 }
 
 void ImpulseCommands(entity this)
 {
-       if (gameover) return;
+       if (game_stopped) return;
 
        int imp = this.impulse;
        if (!imp) return;
@@ -467,6 +551,9 @@ IMPULSE(waypoint_clear_personal)
        {
                delete(this.personal);
                this.personal = NULL;
+
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "personal waypoint cleared\n");
 }
@@ -478,6 +565,8 @@ IMPULSE(waypoint_clear)
        {
                delete(this.personal);
                this.personal = NULL;
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "all waypoints cleared\n");
 }
@@ -495,6 +584,13 @@ IMPULSE(navwaypoint_remove)
        entity e = navigation_findnearestwaypoint(this, false);
        if (!e) return;
        if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
+
+       if (e.wphardwired)
+       {
+               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               return;
+       }
+
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
        waypoint_remove(e);
 }