]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/impulse.qc
Implement symmetrical editing of waypoints for ctf maps with rotational symmetry...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / impulse.qc
index ceca2ce91c64c6c2b2455b80f3c8a8e2c139c683..aa18dab2ba07aba5eb4b1f686a5b04057d9c4f8b 100644 (file)
@@ -52,8 +52,6 @@
 
 // weapon switching impulses
 
-bool autocvar_g_weaponswitch_debug;
-
 #define X(slot) \
        IMPULSE(weapon_group_##slot) \
        { \
@@ -66,7 +64,7 @@ bool autocvar_g_weaponswitch_debug;
                { \
                        .entity weaponentity = weaponentities[wepslot]; \
                        W_NextWeaponOnImpulse(this, slot, weaponentity); \
-                       if(wepslot == 0 && !autocvar_g_weaponswitch_debug) \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
                                break; \
                } \
        }
@@ -100,7 +98,7 @@ X(0)
                { \
                        .entity weaponentity = weaponentities[wepslot]; \
                        W_CycleWeapon(this, this.cvar_cl_weaponpriorities[slot], dir, weaponentity); \
-                       if(wepslot == 0 && !autocvar_g_weaponswitch_debug) \
+                       if(wepslot == 0 && autocvar_g_weaponswitch_debug != 1) \
                                break; \
                } \
        }
@@ -153,7 +151,7 @@ X(9, next)
                { \
                        .entity weaponentity = weaponentities[slot]; \
                        W_SwitchWeapon(this, Weapons_from(WEP_FIRST + i), weaponentity); \
-                       if(slot == 0 && !autocvar_g_weaponswitch_debug) \
+                       if(slot == 0 && autocvar_g_weaponswitch_debug != 1) \
                                break; \
                } \
        }
@@ -196,7 +194,7 @@ IMPULSE(weapon_next_byid)
                .entity weaponentity = weaponentities[slot];
                W_NextWeapon(this, 0, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -214,7 +212,7 @@ IMPULSE(weapon_prev_byid)
                .entity weaponentity = weaponentities[slot];
                W_PreviousWeapon(this, 0, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -232,7 +230,7 @@ IMPULSE(weapon_next_bygroup)
                .entity weaponentity = weaponentities[slot];
                W_NextWeapon(this, 1, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -250,7 +248,7 @@ IMPULSE(weapon_prev_bygroup)
                .entity weaponentity = weaponentities[slot];
                W_PreviousWeapon(this, 1, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -268,7 +266,7 @@ IMPULSE(weapon_next_bypriority)
                .entity weaponentity = weaponentities[slot];
                W_NextWeapon(this, 2, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -286,7 +284,7 @@ IMPULSE(weapon_prev_bypriority)
                .entity weaponentity = weaponentities[slot];
                W_PreviousWeapon(this, 2, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -300,7 +298,7 @@ IMPULSE(weapon_last)
                .entity weaponentity = weaponentities[slot];
                W_LastWeapon(this, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -314,7 +312,7 @@ IMPULSE(weapon_best)
                .entity weaponentity = weaponentities[slot];
                W_SwitchWeapon(this, w_getbestweapon(this, weaponentity), weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -328,7 +326,7 @@ IMPULSE(weapon_drop)
                .entity weaponentity = weaponentities[slot];
                W_ThrowWeapon(this, weaponentity, W_CalculateProjectileVelocity(this, this.velocity, v_forward * 750, false), '0 0 0', true);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
@@ -345,14 +343,14 @@ IMPULSE(weapon_reload)
                Weapon w = this.(weaponentity).m_weapon;
                w.wr_reload(w, actor, weaponentity);
 
-               if(slot == 0 && !autocvar_g_weaponswitch_debug)
+               if(slot == 0 && autocvar_g_weaponswitch_debug != 1)
                        break;
        }
 }
 
 void ImpulseCommands(entity this)
 {
-       if (gameover) return;
+       if (game_stopped) return;
 
        int imp = this.impulse;
        if (!imp) return;
@@ -553,6 +551,9 @@ IMPULSE(waypoint_clear_personal)
        {
                delete(this.personal);
                this.personal = NULL;
+
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "personal waypoint cleared\n");
 }
@@ -564,25 +565,118 @@ IMPULSE(waypoint_clear)
        {
                delete(this.personal);
                this.personal = NULL;
+               if((g_cts || g_race) && autocvar_g_allow_checkpoints)
+                       ClientKill(this);
        }
        sprint(this, "all waypoints cleared\n");
 }
 
+vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
+{
+       vector new_org = org;
+       if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
+       {
+               vector map_center = havocbot_middlepoint;
+               if (autocvar_g_waypointeditor_symmetrical == -1)
+                       map_center = autocvar_g_waypointeditor_symmetrical_origin;
+
+               new_org = Rotate(org - map_center, 360 * DEG2RAD / ctf_flags) + map_center;
+       }
+       else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
+       {
+               float m = havocbot_symmetryaxys_equation.x;
+               float q = havocbot_symmetryaxys_equation.y;
+               if (autocvar_g_waypointeditor_symmetrical == -2)
+               {
+                       m = autocvar_g_waypointeditor_symmetrical_axys.x;
+                       q = autocvar_g_waypointeditor_symmetrical_axys.y;
+               }
+
+               new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
+               new_org.y = (1 / (1 + m*m)) * (2 * m * org.x + (m*m - 1) * org.y + 2 * q);
+       }
+       new_org.z = org.z;
+       return new_org;
+}
+
 IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
-       waypoint_schedulerelink(waypoint_spawn(this.origin, this.origin, 0));
-       bprint(strcat("Waypoint spawned at ", vtos(this.origin), "\n"));
+       entity e;
+       vector org = this.origin;
+       bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
+       int ctf_flags = havocbot_symmetryaxys_equation.z;
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       LABEL(add_wp);
+       e = waypoint_spawn(org, org, 0);
+       waypoint_schedulerelink(e);
+       bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
+       if(sym)
+       {
+               org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               if (vdist(org - this.origin, >, 32))
+               {
+                       if(order > 2)
+                               order--;
+                       else
+                               sym = false;
+                       goto add_wp;
+               }
+       }
 }
 
 IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
        entity e = navigation_findnearestwaypoint(this, false);
+       bool sym = boolean(autocvar_g_waypointeditor_symmetrical);
+       int ctf_flags = havocbot_symmetryaxys_equation.z;
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       LABEL(remove_wp);
        if (!e) return;
        if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
+
+       if (e.wphardwired)
+       {
+               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               return;
+       }
+
+       entity wp_sym = NULL;
+       if (sym)
+       {
+               vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
+                       if(vdist(org - it.origin, <, 3))
+                       {
+                               wp_sym = it;
+                               break;
+                       }
+               });
+       }
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
        waypoint_remove(e);
+       if (sym && wp_sym)
+       {
+               e = wp_sym;
+               if(order > 2)
+                       order--;
+               else
+                       sym = false;
+               goto remove_wp;
+       }
 }
 
 IMPULSE(navwaypoint_relink)