]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/items.qc
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / items.qc
diff --git a/qcsrc/server/items.qc b/qcsrc/server/items.qc
deleted file mode 100644 (file)
index 29a8609..0000000
+++ /dev/null
@@ -1,114 +0,0 @@
-#include "items.qh"
-
-/// \file
-/// \brief Source file that contains implementation of the functions related to
-/// game items.
-/// \copyright GNU GPLv2 or any later version.
-
-#include "g_subs.qh"
-#include <common/weapons/all.qh>
-
-.bool m_isloot; ///< Holds whether item is loot.
-/// \brief Holds whether strength, shield or superweapon timers expire while
-/// this item is on the ground.
-.bool m_isexpiring;
-
-entity Item_Create(string class_name, vector position, bool no_align)
-{
-       entity item = spawn();
-       item.classname = class_name;
-       item.spawnfunc_checked = true;
-       setorigin(item, position);
-       item.noalign = no_align;
-       Item_Initialize(item, class_name);
-       if (wasfreed(item))
-       {
-               return NULL;
-       }
-       return item;
-}
-
-void Item_Initialize(entity item, string class_name)
-{
-       FOREACH(Weapons, it.m_canonical_spawnfunc == class_name,
-       {
-               weapon_defaultspawnfunc(item, it);
-               return;
-       });
-       FOREACH(Items, it.m_canonical_spawnfunc == class_name,
-       {
-               StartItem(item, it);
-               return;
-       });
-       LOG_FATALF("Item_Initialize: Invalid classname: %s", class_name);
-}
-
-entity Item_CreateLoot(string class_name, vector position, vector vel,
-       float time_to_live)
-{
-       entity item = spawn();
-       if (!Item_InitializeLoot(item, class_name, position, vel, time_to_live))
-       {
-               return NULL;
-       }
-       return item;
-}
-
-bool Item_InitializeLoot(entity item, string class_name, vector position,
-       vector vel, float time_to_live)
-{
-       item.classname = class_name;
-       Item_SetLoot(item, true);
-       item.noalign = true;
-       setorigin(item, position);
-       item.pickup_anyway = true;
-       item.spawnfunc_checked = true;
-       Item_Initialize(item, class_name);
-       if (wasfreed(item))
-       {
-               return false;
-       }
-       item.gravity = 1;
-       item.velocity = vel;
-       SUB_SetFade(item, time + time_to_live, 1);
-       return true;
-}
-
-bool Item_IsLoot(entity item)
-{
-       return item.m_isloot;
-}
-
-void Item_SetLoot(entity item, bool loot)
-{
-       item.m_isloot = loot;
-}
-
-bool Item_IsExpiring(entity item)
-{
-       return item.m_isexpiring;
-}
-
-void Item_SetExpiring(entity item, bool expiring)
-{
-       item.m_isexpiring = expiring;
-}
-
-// Compatibility spawn functions
-
-// FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-SPAWNFUNC_ITEM(item_armor1, ITEM_ArmorSmall)
-
-SPAWNFUNC_ITEM(item_armor25, ITEM_ArmorMega)
-
-SPAWNFUNC_ITEM(item_armor_large, ITEM_ArmorMega)
-
-SPAWNFUNC_ITEM(item_health1, ITEM_HealthSmall)
-
-SPAWNFUNC_ITEM(item_health25, ITEM_HealthMedium)
-
-SPAWNFUNC_ITEM(item_health_large, ITEM_HealthBig)
-
-SPAWNFUNC_ITEM(item_health100, ITEM_HealthMega)
-
-SPAWNFUNC_ITEM(item_quad, ITEM_Strength)