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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / items.qc
diff --git a/qcsrc/server/items.qc b/qcsrc/server/items.qc
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-#include "items.qh"
-
-/// \file
-/// \brief Source file that contains implementation of the functions related to
-/// game items.
-/// \copyright GNU GPLv2 or any later version.
-
-#include <common/mutators/mutator/instagib/sv_instagib.qh>
-
-.bool m_isloot; ///< Holds whether item is loot.
-
-entity Item_Create(string class_name, vector position)
-{
-       entity item = spawn();
-       item.classname = class_name;
-       item.spawnfunc_checked = true;
-       Item_Initialize(item, class_name);
-       if (wasfreed(item))
-       {
-               return NULL;
-       }
-       setorigin(item, position);
-       return item;
-}
-
-void Item_Initialize(entity item, string class_name)
-{
-       switch (class_name)
-       {
-               case "item_health_small":
-               {
-                       spawnfunc_item_health_small(item);
-                       return;
-               }
-               case "item_health_medium":
-               {
-                       spawnfunc_item_health_medium(item);
-                       return;
-               }
-               case "item_health_big":
-               case "item_health_large":
-               {
-                       spawnfunc_item_health_big(item);
-                       return;
-               }
-               case "item_health_mega":
-               {
-                       spawnfunc_item_health_mega(item);
-                       return;
-               }
-               case "item_armor_small":
-               {
-                       spawnfunc_item_armor_small(item);
-                       return;
-               }
-               case "item_armor_medium":
-               {
-                       spawnfunc_item_armor_medium(item);
-                       return;
-               }
-               case "item_armor_big":
-               case "item_armor_large":
-               {
-                       spawnfunc_item_armor_big(item);
-                       return;
-               }
-               case "item_armor_mega":
-               {
-                       spawnfunc_item_armor_mega(item);
-                       return;
-               }
-               case "item_shells":
-               {
-                       spawnfunc_item_shells(item);
-                       return;
-               }
-               case "item_bullets":
-               {
-                       spawnfunc_item_bullets(item);
-                       return;
-               }
-               case "item_rockets":
-               {
-                       spawnfunc_item_rockets(item);
-                       return;
-               }
-               case "item_cells":
-               {
-                       spawnfunc_item_cells(item);
-                       return;
-               }
-               case "item_plasma":
-               {
-                       spawnfunc_item_plasma(item);
-                       return;
-               }
-               case "item_fuel":
-               {
-                       spawnfunc_item_fuel(item);
-                       return;
-               }
-               case "weapon_blaster":
-               case "weapon_laser":
-               {
-                       spawnfunc_weapon_blaster(item);
-                       return;
-               }
-               case "weapon_shotgun":
-               {
-                       spawnfunc_weapon_shotgun(item);
-                       return;
-               }
-               case "weapon_machinegun":
-               case "weapon_uzi":
-               {
-                       spawnfunc_weapon_machinegun(item);
-                       return;
-               }
-               case "weapon_mortar":
-               case "weapon_grenadelauncher":
-               {
-                       spawnfunc_weapon_mortar(item);
-                       return;
-               }
-               case "weapon_electro":
-               {
-                       spawnfunc_weapon_electro(item);
-                       return;
-               }
-               case "weapon_crylink":
-               {
-                       spawnfunc_weapon_crylink(item);
-                       return;
-               }
-               case "weapon_vortex":
-               case "weapon_nex":
-               {
-                       spawnfunc_weapon_vortex(item);
-                       return;
-               }
-               case "weapon_hagar":
-               {
-                       spawnfunc_weapon_hagar(item);
-                       return;
-               }
-               case "weapon_devastator":
-               case "weapon_rocketlauncher":
-               {
-                       spawnfunc_weapon_devastator(item);
-                       return;
-               }
-               case "weapon_shockwave":
-               {
-                       spawnfunc_weapon_shockwave(item);
-                       return;
-               }
-               case "weapon_arc":
-               {
-                       spawnfunc_weapon_arc(item);
-                       return;
-               }
-               case "weapon_hook":
-               {
-                       spawnfunc_weapon_hook(item);
-                       return;
-               }
-               case "weapon_tuba":
-               {
-                       spawnfunc_weapon_tuba(item);
-                       return;
-               }
-               case "weapon_porto":
-               {
-                       spawnfunc_weapon_porto(item);
-                       return;
-               }
-               case "weapon_fireball":
-               {
-                       spawnfunc_weapon_fireball(item);
-                       return;
-               }
-               case "weapon_minelayer":
-               {
-                       spawnfunc_weapon_minelayer(item);
-                       return;
-               }
-               case "weapon_hlac":
-               {
-                       spawnfunc_weapon_hlac(item);
-                       return;
-               }
-               case "weapon_rifle":
-               case "weapon_campingrifle":
-               case "weapon_sniperrifle":
-               {
-                       spawnfunc_weapon_rifle(item);
-                       return;
-               }
-               case "weapon_seeker":
-               {
-                       spawnfunc_weapon_seeker(item);
-                       return;
-               }
-               case "weapon_vaporizer":
-               case "weapon_minstanex":
-               {
-                       spawnfunc_weapon_vaporizer(item);
-                       return;
-               }
-               case "item_strength":
-               {
-                       spawnfunc_item_strength(item);
-                       return;
-               }
-               case "item_invincible":
-               {
-                       spawnfunc_item_invincible(item);
-                       return;
-               }
-               case "item_fuel_regen":
-               {
-                       spawnfunc_item_fuel_regen(item);
-                       return;
-               }
-               case "item_jetpack":
-               {
-                       spawnfunc_item_jetpack(item);
-                       return;
-               }
-               case "item_vaporizer_cells":
-               {
-                       spawnfunc_item_vaporizer_cells(item);
-                       return;
-               }
-               case "item_invisibility":
-               {
-                       instagib_invisibility(item);
-                       return;
-               }
-               case "item_extralife":
-               {
-                       instagib_extralife(item);
-                       return;
-               }
-               case "item_speed":
-               {
-                       instagib_speed(item);
-                       return;
-               }
-       }
-       error("Item_Initialize: Invalid classname ", class_name);
-}
-
-entity Item_CreateLoot(string class_name, vector position, vector vel,
-       float time_to_live)
-{
-       entity item = spawn();
-       if (!Item_InitializeLoot(item, class_name, position, vel, time_to_live))
-       {
-               return NULL;
-       }
-       return item;
-}
-
-bool Item_InitializeLoot(entity item, string class_name, vector position,
-       vector vel, float time_to_live)
-{
-       item.classname = class_name;
-       Item_SetLoot(item, true);
-       item.noalign = true;
-       item.pickup_anyway = true;
-       item.spawnfunc_checked = true;
-       Item_Initialize(item, class_name);
-       if (wasfreed(item))
-       {
-               return false;
-       }
-       item.gravity = 1;
-       setorigin(item, position);
-       item.velocity = vel;
-       SUB_SetFade(item, time + time_to_live, 1);
-       return true;
-}
-
-bool Item_IsLoot(entity item)
-{
-       return item.m_isloot || (item.classname == "droppedweapon");
-}
-
-void Item_SetLoot(entity item, bool loot)
-{
-       item.m_isloot = loot;
-}
-
-spawnfunc(item_health_small)
-{
-       StartItem(this, ITEM_HealthSmall);
-}
-
-spawnfunc(item_health_medium)
-{
-       StartItem(this, ITEM_HealthMedium);
-}
-
-spawnfunc(item_health_big)
-{
-       StartItem(this, ITEM_HealthBig);
-}
-
-spawnfunc(item_health_mega)
-{
-       StartItem(this, ITEM_HealthMega);
-}
-
-spawnfunc(item_armor_small)
-{
-       StartItem(this, ITEM_ArmorSmall);
-}
-
-spawnfunc(item_armor_medium)
-{
-       StartItem(this, ITEM_ArmorMedium);
-}
-
-spawnfunc(item_armor_big)
-{
-       StartItem(this, ITEM_ArmorBig);
-}
-
-spawnfunc(item_armor_mega)
-{
-       StartItem(this, ITEM_ArmorMega);
-}
-
-spawnfunc(item_shells)
-{
-       if (!weaponswapping && autocvar_sv_q3acompat_machineshotgunswap &&
-               (this.classname != "droppedweapon"))
-       {
-               weaponswapping = true;
-               spawnfunc_item_bullets(this);
-               weaponswapping = false;
-               return;
-       }
-       StartItem(this, ITEM_Shells);
-}
-
-spawnfunc(item_bullets)
-{
-       if (!weaponswapping && autocvar_sv_q3acompat_machineshotgunswap &&
-               (this.classname != "droppedweapon"))
-       {
-               weaponswapping = true;
-               spawnfunc_item_shells(this);
-               weaponswapping = false;
-               return;
-       }
-       StartItem(this, ITEM_Bullets);
-}
-
-spawnfunc(item_rockets)
-{
-       StartItem(this, ITEM_Rockets);
-}
-
-spawnfunc(item_cells)
-{
-       StartItem(this, ITEM_Cells);
-}
-
-spawnfunc(item_plasma)
-{
-       StartItem(this, ITEM_Plasma);
-}
-
-spawnfunc(item_fuel)
-{
-       StartItem(this, ITEM_JetpackFuel);
-}
-
-spawnfunc(item_strength)
-{
-       StartItem(this, ITEM_Strength);
-}
-
-spawnfunc(item_invincible)
-{
-       StartItem(this, ITEM_Shield);
-}
-
-spawnfunc(item_fuel_regen)
-{
-       if (start_items & ITEM_JetpackRegen.m_itemid)
-       {
-               spawnfunc_item_fuel(this);
-               return;
-       }
-       StartItem(this, ITEM_JetpackRegen);
-}
-
-spawnfunc(item_jetpack)
-{
-       if(start_items & ITEM_Jetpack.m_itemid)
-       {
-               spawnfunc_item_fuel(this);
-               return;
-       }
-       StartItem(this, ITEM_Jetpack);
-}
-
-// Compatibility spawn functions
-
-spawnfunc(item_armor1) { spawnfunc_item_armor_small(this); }  // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-spawnfunc(item_armor25) { spawnfunc_item_armor_mega(this); }
-spawnfunc(item_armor_large) { spawnfunc_item_armor_mega(this); }
-spawnfunc(item_health1) { spawnfunc_item_health_small(this); }
-spawnfunc(item_health25) { spawnfunc_item_health_medium(this); }
-spawnfunc(item_health_large) { spawnfunc_item_health_big(this); }
-spawnfunc(item_health100) { spawnfunc_item_health_mega(this); }