if(wep_available && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_HIDDEN))
g_weaponarena_weapons |= WepSet_FromWeapon(it);
});
- start_weapons = g_weaponarena_weapons;
+ start_weapons |= g_weaponarena_weapons;
if(warmup_stage)
- warmup_start_weapons = start_weapons;
+ warmup_start_weapons |= g_weaponarena_weapons;
}
void readplayerstartcvars()