]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
minor cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 7e9cf5eef9710b93890ffa4d4da004db3116087f..e01fab2d428c70890901664ad18d3c18da4cda68 100644 (file)
@@ -484,13 +484,12 @@ string playername(entity p, bool team_colorize)
         return p.netname;
 }
 
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
+float want_weapon(entity weaponinfo, float allguns)
 {
-       int i = weaponinfo.m_id;
        int d = 0;
        bool allow_mutatorblocked = false;
 
-       if(!i)
+       if(!weaponinfo.m_id)
                return 0;
 
        bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
@@ -566,8 +565,6 @@ WepSet weapons_most()
 
 void weaponarena_available_all_update(entity this)
 {
-       LOG_INFOF("weaponarena_available_all_update %v\n", weaponsInMapAll);
-
        if (weaponsInMapAll)
        {
                start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
@@ -581,8 +578,6 @@ void weaponarena_available_all_update(entity this)
 
 void weaponarena_available_devall_update(entity this)
 {
-       LOG_INFOF("weaponarena_available_devall_update %v\n", weaponsInMapAll);
-
        if (weaponsInMapAll)
        {
                start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
@@ -594,10 +589,8 @@ void weaponarena_available_devall_update(entity this)
        }
 }
 
-void weaponarena_available_most_update(entity this) // TODO cleanup
+void weaponarena_available_most_update(entity this)
 {
-       LOG_INFOF("weaponarena_available_most_update %v\n", weaponsInMapAll);
-
        if (weaponsInMapAll)
        {
                start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
@@ -611,7 +604,6 @@ void weaponarena_available_most_update(entity this) // TODO cleanup
 
 void readplayerstartcvars()
 {
-       LOG_INFOF("readplayerstartcvars\n");
        float i, t;
 
        // initialize starting values for players
@@ -638,7 +630,6 @@ void readplayerstartcvars()
 
        MUTATOR_CALLHOOK(SetWeaponArena, s);
        s = M_ARGV(0, string);
-       LOG_INFOF("arena: %s", s);
 
        if (s == "0" || s == "")
        {
@@ -769,44 +760,41 @@ void readplayerstartcvars()
                        "g_random_start_plasma"));
        }
 
-       if (warmup_stage && !g_ca && !g_freezetag) // TODO remove?
+       warmup_start_ammo_shells = start_ammo_shells;
+       warmup_start_ammo_nails = start_ammo_nails;
+       warmup_start_ammo_rockets = start_ammo_rockets;
+       warmup_start_ammo_cells = start_ammo_cells;
+       warmup_start_ammo_plasma = start_ammo_plasma;
+       warmup_start_ammo_fuel = start_ammo_fuel;
+       warmup_start_health = start_health;
+       warmup_start_armorvalue = start_armorvalue;
+       warmup_start_weapons = start_weapons;
+       warmup_start_weapons_default = start_weapons_default;
+       warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+       if (!g_weaponarena)
        {
-               warmup_start_ammo_shells = start_ammo_shells;
-               warmup_start_ammo_nails = start_ammo_nails;
-               warmup_start_ammo_rockets = start_ammo_rockets;
-               warmup_start_ammo_cells = start_ammo_cells;
-               warmup_start_ammo_plasma = start_ammo_plasma;
-               warmup_start_ammo_fuel = start_ammo_fuel;
-               warmup_start_health = start_health;
-               warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
-               warmup_start_weapons_default = start_weapons_default;
-               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-               if (!g_weaponarena)
-               {
-                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-                       warmup_start_health = cvar("g_warmup_start_health");
-                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = '0 0 0';
-                       warmup_start_weapons_default = '0 0 0';
-                       warmup_start_weapons_defaultmask = '0 0 0';
-                       FOREACH(Weapons, it != WEP_Null, {
-                               int w = want_weapon(it, g_warmup_allguns);
-                               WepSet s = (it.m_wepset);
-                               if(w & 1)
-                                       warmup_start_weapons |= s;
-                               if(w & 2)
-                                       warmup_start_weapons_default |= s;
-                               if(w & 4)
-                                       warmup_start_weapons_defaultmask |= s;
-                       });
-               }
+               warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+               warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+               warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+               warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+               warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+               warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+               warmup_start_health = cvar("g_warmup_start_health");
+               warmup_start_armorvalue = cvar("g_warmup_start_armor");
+               warmup_start_weapons = '0 0 0';
+               warmup_start_weapons_default = '0 0 0';
+               warmup_start_weapons_defaultmask = '0 0 0';
+               FOREACH(Weapons, it != WEP_Null, {
+                       int w = want_weapon(it, g_warmup_allguns);
+                       WepSet s = it.m_wepset;
+                       if(w & 1)
+                               warmup_start_weapons |= s;
+                       if(w & 2)
+                               warmup_start_weapons_default |= s;
+                       if(w & 4)
+                               warmup_start_weapons_defaultmask |= s;
+               });
        }
 
        if (g_jetpack)