replacement = substring(msg, p, 2);
escape = substring(msg, p + 1, 1);
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+
switch(escape)
{
case "%": replacement = "%"; break;
case "l": replacement = NearestLocation(this.origin); break;
case "y": replacement = NearestLocation(cursor); break;
case "d": replacement = NearestLocation(this.death_origin); break;
- case "w": replacement = ((PS(this).m_weapon == WEP_Null) ? ((PS(this).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : PS(this).m_switchweapon) : PS(this).m_weapon).m_name; break;
+ case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
case "W": replacement = ammoitems; break;
case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
{
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
if (s == "cl_weaponpriority")
- if (PS(this)) PS(this).m_switchweapon = w_getbestweapon(this);
+ if (this.(weaponentity)) this.(weaponentity).m_switchweapon = w_getbestweapon(this);
if (s == "cl_allow_uidtracking")
PlayerStats_GameReport_AddPlayer(this);
}