]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 018e4a3cb7d165b7a89200d07c31881d6c9c9269..0eb71b93c2682df9d0b4182c8b1430246627e9bd 100644 (file)
@@ -79,9 +79,9 @@ float DistributeEvenly_GetRandomized(float weight)
 
 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
 
-string STR_PLAYER = "player";
-string STR_SPECTATOR = "spectator";
-string STR_OBSERVER = "observer";
+const string STR_PLAYER = "player";
+const string STR_SPECTATOR = "spectator";
+const string STR_OBSERVER = "observer";
 
 #define IS_PLAYER(v)                   (v.classname == STR_PLAYER)
 #define IS_SPEC(v)                             (v.classname == STR_SPECTATOR)
@@ -96,9 +96,11 @@ string STR_OBSERVER = "observer";
 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
 
 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
 
+#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
+
 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
 
 // copies a string to a tempstring (so one can strunzone it)
@@ -178,7 +180,7 @@ float strstr(string haystack, string needle, float offset)
 }
 */
 
-float NUM_NEAREST_ENTITIES = 4;
+const float NUM_NEAREST_ENTITIES = 4;
 entity nearest_entity[NUM_NEAREST_ENTITIES];
 float nearest_length[NUM_NEAREST_ENTITIES];
 entity findnearest(vector point, .string field, string value, vector axismod)
@@ -591,7 +593,7 @@ float g_pickup_healthmega_anyway;
 float g_pickup_ammo_anyway;
 float g_pickup_weapons_anyway;
 float g_weaponarena;
-WEPSET_DECLARE_A(g_weaponarena_weapons);
+WepSet g_weaponarena_weapons;
 float g_weaponarena_random;
 float g_weaponarena_random_with_laser;
 string g_weaponarena_list;
@@ -601,9 +603,9 @@ float g_weapondamagefactor;
 float g_weaponforcefactor;
 float g_weaponspreadfactor;
 
-WEPSET_DECLARE_A(start_weapons);
-WEPSET_DECLARE_A(start_weapons_default);
-WEPSET_DECLARE_A(start_weapons_defaultmask);
+WepSet start_weapons;
+WepSet start_weapons_default;
+WepSet start_weapons_defaultmask;
 float start_items;
 float start_ammo_shells;
 float start_ammo_nails;
@@ -612,9 +614,10 @@ float start_ammo_cells;
 float start_ammo_fuel;
 float start_health;
 float start_armorvalue;
-WEPSET_DECLARE_A(warmup_start_weapons);
-WEPSET_DECLARE_A(warmup_start_weapons_default);
-WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
+WepSet warmup_start_weapons;
+WepSet warmup_start_weapons_default;
+WepSet warmup_start_weapons_defaultmask;
+#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
 float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
@@ -647,16 +650,16 @@ float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
                d = 0; // weapon is set a few lines later
        else
                d = (i == WEP_LASER || i == WEP_SHOTGUN);
-               
+
        if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
                d |= (i == WEP_HOOK);
        if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
                d = 0;
 
        var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
-       
+
        //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-       
+
        // bit order in t:
        // 1: want or not
        // 2: is default?
@@ -676,9 +679,9 @@ void readplayerstartcvars()
        string s;
 
        // initialize starting values for players
-       WEPSET_CLEAR_A(start_weapons);
-       WEPSET_CLEAR_A(start_weapons_default);
-       WEPSET_CLEAR_A(start_weapons_defaultmask);
+       start_weapons = '0 0 0';
+       start_weapons_default = '0 0 0';
+       start_weapons_defaultmask = '0 0 0';
        start_items = 0;
        start_ammo_shells = 0;
        start_ammo_nails = 0;
@@ -688,7 +691,7 @@ void readplayerstartcvars()
        start_armorvalue = cvar("g_balance_armor_start");
 
        g_weaponarena = 0;
-       WEPSET_CLEAR_A(g_weaponarena_weapons);
+       g_weaponarena_weapons = '0 0 0';
 
        s = cvar_string("g_weaponarena");
        if (s == "0" || s == "")
@@ -712,8 +715,8 @@ void readplayerstartcvars()
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
-                               WEPSET_OR_AW(g_weaponarena_weapons, j);
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               g_weaponarena_weapons |= WepSet_FromWeapon(j);
                }
        }
        else if (s == "most")
@@ -723,9 +726,9 @@ void readplayerstartcvars()
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                if (e.spawnflags & WEP_FLAG_NORMAL)
-                                       WEPSET_OR_AW(g_weaponarena_weapons, j);
+                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
                }
        }
        else if (s == "none")
@@ -746,7 +749,7 @@ void readplayerstartcvars()
                                e = get_weaponinfo(j);
                                if (e.netname == s)
                                {
-                                       WEPSET_OR_AW(g_weaponarena_weapons, j);
+                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
                                        g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
                                        break;
                                }
@@ -768,7 +771,7 @@ void readplayerstartcvars()
        if (g_weaponarena)
        {
                g_weapon_stay = 0; // incompatible
-               WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
+               start_weapons = g_weaponarena_weapons;
                start_items |= IT_UNLIMITED_AMMO;
        }
        else
@@ -778,17 +781,17 @@ void readplayerstartcvars()
                        e = get_weaponinfo(i);
                        float w = want_weapon("g_start_weapon_", e, FALSE);
                        if(w & 1)
-                               WEPSET_OR_AW(start_weapons, i);
+                               start_weapons |= WepSet_FromWeapon(i);
                        if(w & 2)
-                               WEPSET_OR_AW(start_weapons_default, i);
+                               start_weapons_default |= WepSet_FromWeapon(i);
                        if(w & 4)
-                               WEPSET_OR_AW(start_weapons_defaultmask, i);
+                               start_weapons_defaultmask |= WepSet_FromWeapon(i);
                }
        }
 
        if(!cvar("g_use_ammunition"))
                start_items |= IT_UNLIMITED_AMMO;
-       
+
        if(start_items & IT_UNLIMITED_WEAPON_AMMO)
        {
                start_ammo_rockets = 999;
@@ -806,7 +809,7 @@ void readplayerstartcvars()
                start_ammo_fuel = cvar("g_start_ammo_fuel");
        }
 
-       if (inWarmupStage)
+       if (warmup_stage)
        {
                warmup_start_ammo_shells = start_ammo_shells;
                warmup_start_ammo_nails = start_ammo_nails;
@@ -815,9 +818,9 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = start_ammo_fuel;
                warmup_start_health = start_health;
                warmup_start_armorvalue = start_armorvalue;
-               WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
-               WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
-               WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
+               warmup_start_weapons = start_weapons;
+               warmup_start_weapons_default = start_weapons_default;
+               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
 
                if (!g_weaponarena && !g_ca)
                {
@@ -828,19 +831,19 @@ void readplayerstartcvars()
                        warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
                        warmup_start_health = cvar("g_warmup_start_health");
                        warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       WEPSET_CLEAR_A(warmup_start_weapons);
-                       WEPSET_CLEAR_A(warmup_start_weapons_default);
-                       WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
+                       warmup_start_weapons = '0 0 0';
+                       warmup_start_weapons_default = '0 0 0';
+                       warmup_start_weapons_defaultmask = '0 0 0';
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+                               float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
                                if(w & 1)
-                                       WEPSET_OR_AW(warmup_start_weapons, i);
+                                       warmup_start_weapons |= WepSet_FromWeapon(i);
                                if(w & 2)
-                                       WEPSET_OR_AW(warmup_start_weapons_default, i);
+                                       warmup_start_weapons_default |= WepSet_FromWeapon(i);
                                if(w & 4)
-                                       WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
+                                       warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
                        }
                }
        }
@@ -850,7 +853,7 @@ void readplayerstartcvars()
 
        MUTATOR_CALLHOOK(SetStartItems);
 
-       if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
+       if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
        {
                g_grappling_hook = 0; // these two can't coexist, as they use the same button
                start_items |= IT_FUEL_REGEN;
@@ -858,10 +861,13 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
        }
 
+       WepSet precache_weapons = start_weapons;
+       if (g_warmup_allguns != 1)
+               precache_weapons |= warmup_start_weapons;
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                e = get_weaponinfo(i);
-               if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
+               if(precache_weapons & WepSet_FromWeapon(i))
                        weapon_action(i, WR_PRECACHE);
        }
 
@@ -903,9 +909,9 @@ void readlevelcvars(void)
        // load mutators
        #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
                { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
-               
+
        CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
-       CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
+       CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
        CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
        CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
        CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
@@ -923,11 +929,10 @@ void readlevelcvars(void)
        CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
        CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
        CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
-       CHECK_MUTATOR_ADD("g_riflearena", mutator_riflearena, !cvar("g_minstagib"));
        CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
-       
+
        #undef CHECK_MUTATOR_ADD
-       
+
        if(cvar("sv_allow_fullbright"))
                serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
 
@@ -946,7 +951,7 @@ void readlevelcvars(void)
     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
     g_bugrigs_steer = cvar("g_bugrigs_steer");
-       
+
        g_minstagib = cvar("g_minstagib");
 
        sv_clones = cvar("sv_clones");
@@ -962,13 +967,13 @@ void readlevelcvars(void)
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
 
-       inWarmupStage = cvar("g_warmup");
+       warmup_stage = cvar("g_warmup");
        g_warmup_limit = cvar("g_warmup_limit");
        g_warmup_allguns = cvar("g_warmup_allguns");
        g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
 
-       if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
-               inWarmupStage = 0; // these modes cannot work together, sorry
+       if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
+               warmup_stage = 0; // these modes cannot work together, sorry
 
        g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
        g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
@@ -1034,7 +1039,7 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       if not(inWarmupStage)
+       if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
        readplayerstartcvars();
@@ -1205,7 +1210,7 @@ void play2(entity e, string filename)
 {
     //stuffcmd(e, strcat("play2 ", filename, "\n"));
     msg_entity = e;
-    soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
+    soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
 }
 
 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
@@ -1243,7 +1248,7 @@ void play2all(string samp)
     if (autocvar_bot_sound_monopoly)
         return;
 
-    sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
+    sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
 }
 
 void PrecachePlayerSounds(string f);
@@ -1299,11 +1304,6 @@ void precache()
     // gamemode related things
     precache_model ("models/misc/chatbubble.spr");
 
-#ifdef TTURRETS_ENABLED
-    if (autocvar_g_turrets)
-        turrets_precash();
-#endif
-
     // Precache all player models if desired
     if (autocvar_sv_precacheplayermodels)
     {
@@ -1412,7 +1412,7 @@ void precache()
     if (self.noise)
     {
         precache_sound (self.noise);
-        ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
+        ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
     }
 #endif
 
@@ -1642,7 +1642,7 @@ void adaptor_think2use()
 
 void adaptor_think2use_hittype_splash() // for timed projectile detonation
 {
-       if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+       if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
                self.projectiledeathtype |= HITTYPE_SPLASH;
        adaptor_think2use();
 }
@@ -1719,7 +1719,7 @@ float SUB_NoImpactCheck()
        if(trace_dphitcontents == 0)
        {
                //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
-               dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
+               dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
                checkclient();
        }
     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
@@ -1815,7 +1815,7 @@ string uid2name(string myuid) {
                        db_put(ServerProgsDB, strcat("uid2name", myuid), "");
                }
        }
-       
+
        if(s == "")
                s = "^1Unregistered Player";
        return s;
@@ -1941,30 +1941,32 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
         // these can be traceLINES as we already verified the starting box
         mstart = start + 0.5 * (e.mins + e.maxs);
         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
 
-       // rule 4: we must "see" some spawnpoint
+       // rule 4: we must "see" some spawnpoint or item
        for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
                if(checkpvs(mstart, sp))
-                       break;
+                       if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+                               break;
        if(!sp)
        {
                for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
                        if(checkpvs(mstart, sp))
-                               break;
+                               if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+                                       break;
                if(!sp)
                        continue;
        }
@@ -2006,65 +2008,6 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
         return FALSE;
 }
 
-float zcurveparticles_effectno;
-vector zcurveparticles_start;
-float zcurveparticles_spd;
-
-void endzcurveparticles()
-{
-       if(zcurveparticles_effectno)
-       {
-               // terminator
-               WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
-       }
-       zcurveparticles_effectno = 0;
-}
-
-void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
-{
-       spd = bound(0, floor(spd / 16), 32767);
-       if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
-       {
-               endzcurveparticles();
-               WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-               WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
-               WriteShort(MSG_BROADCAST, effectno);
-               WriteCoord(MSG_BROADCAST, start_x);
-               WriteCoord(MSG_BROADCAST, start_y);
-               WriteCoord(MSG_BROADCAST, start_z);
-               zcurveparticles_effectno = effectno;
-               zcurveparticles_start = start;
-       }
-       else
-               WriteShort(MSG_BROADCAST, zcurveparticles_spd);
-       WriteCoord(MSG_BROADCAST, end_x);
-       WriteCoord(MSG_BROADCAST, end_y);
-       WriteCoord(MSG_BROADCAST, end_z);
-       WriteCoord(MSG_BROADCAST, end_dz);
-       zcurveparticles_spd = spd;
-}
-
-void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
-{
-       float end_dz;
-       vector vecxy, velxy;
-
-       vecxy = end - start;
-       vecxy_z = 0;
-       velxy = vel;
-       velxy_z = 0;
-
-       if (vlen(velxy) < 0.000001 * fabs(vel_z))
-       {
-               endzcurveparticles();
-               trailparticles(world, effectno, start, end);
-               return;
-       }
-
-       end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
-       zcurveparticles(effectno, start, end, end_dz, vlen(vel));
-}
-
 void write_recordmarker(entity pl, float tstart, float dt)
 {
     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
@@ -2331,7 +2274,7 @@ void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
 
 float randombit(float bits)
 {
-       if not(bits & (bits-1)) // this ONLY holds for powers of two!
+       if(!(bits & (bits-1))) // this ONLY holds for powers of two!
                return bits;
 
        float n, f, b, r;
@@ -2399,7 +2342,7 @@ float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float
 #else
 string cvar_string_normal(string n)
 {
-       if not(cvar_type(n) & 1)
+       if (!(cvar_type(n) & 1))
                backtrace(strcat("Attempt to access undefined cvar: ", n));
        return builtin_cvar_string(n);
 }