#include "weapons/selection.qh"
#include "../common/command/_mod.qh"
#include "../common/constants.qh"
+#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
#include "../common/items/_mod.qh"
#include "../common/state.qh"
#include "../common/effects/qc/globalsound.qh"
+#include "../common/wepent.qh"
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "../lib/warpzone/server.qh"
{
if(SUB_OwnerCheck(this, toucher))
return true;
- if(toucher.owner == this.owner)
- return true;
if(SUB_NoImpactCheck(this, toucher))
{
if(this.classname == "nade")