#include "miscfunctions.qh"
-#include "_.qh"
+#include "_all.qh"
#include "antilag.qh"
#include "command/common.qh"
#include "constants.qh"
+#include "g_hook.qh"
#include "ipban.qh"
#include "mutators/mutators_include.qh"
#include "tturrets/include/turrets_early.qh"
}
-void Net_LinkEntity(entity e, float docull, float dt, bool(entity, int) sendfunc)
+void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;
#define SUB_OwnerCheck() (other && (other == self.owner))
-void RemoveGrapplingHook(entity pl);
void W_Crylink_Dequeue(entity e);
float WarpZone_Projectile_Touch_ImpactFilter_Callback()
{