]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
waeponarena {all,most}_available
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 7ed094cc3a616f6f4b91f0bbe5314e79273cf292..7e9cf5eef9710b93890ffa4d4da004db3116087f 100644 (file)
@@ -218,12 +218,12 @@ string AmmoNameFromWeaponentity(Weapon wep)
        string ammoitems = "batteries";
        switch (wep.ammo_type)
        {
-               case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
-               case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
-               case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
-               case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
-               case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
-               case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
+               case RES_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
+               case RES_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
+               case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
+               case RES_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
+               case RES_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
+               case RES_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
        }
        return ammoitems;
 }
@@ -280,8 +280,8 @@ string formatmessage(entity this, string msg)
                        case "%": replacement = "%"; break;
                        case "\\":replacement = "\\"; break;
                        case "n": replacement = "\n"; break;
-                       case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
-                       case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
+                       case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
+                       case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
                        case "l": replacement = NearestLocation(this.origin); break;
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
@@ -416,6 +416,12 @@ REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
 
 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
 
+REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
+
+REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
+
+REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
+
 /**
  * @param f -1: cleanup, 0: request, 1: receive
  */
@@ -493,12 +499,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        allow_mutatorblocked = M_ARGV(3, bool);
 
        if(allguns)
-       {
-               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
-                       d = true;
-               else
-                       d = false;
-       }
+               d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & WEP_FLAG_HIDDEN));
        else if(!mutator_returnvalue)
                d = !(!weaponinfo.weaponstart);
 
@@ -507,7 +508,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
 
        float t = weaponinfo.weaponstartoverride;
 
-       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+       //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
 
        // bit order in t:
        // 1: want or not
@@ -521,10 +522,97 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        return t;
 }
 
+/// Weapons the player normally starts with outside weapon arena.
+WepSet weapons_start()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               int w = want_weapon(it, false); // TODO too complicated? see my MR, test CTS/courtfun - ballstealer
+               if(w & 1)
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_all()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_devall()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null,
+       {
+               ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_most()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+void weaponarena_available_all_update(entity this)
+{
+       LOG_INFOF("weaponarena_available_all_update %v\n", weaponsInMapAll);
+
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to all weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+       }
+}
+
+void weaponarena_available_devall_update(entity this)
+{
+       LOG_INFOF("weaponarena_available_devall_update %v\n", weaponsInMapAll);
+
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to devall weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+       }
+}
+
+void weaponarena_available_most_update(entity this) // TODO cleanup
+{
+       LOG_INFOF("weaponarena_available_most_update %v\n", weaponsInMapAll);
+
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to most weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+       }
+}
+
 void readplayerstartcvars()
 {
+       LOG_INFOF("readplayerstartcvars\n");
        float i, t;
-       string s;
 
        // initialize starting values for players
        start_weapons = '0 0 0';
@@ -546,16 +634,17 @@ void readplayerstartcvars()
        g_weaponarena = 0;
        g_weaponarena_weapons = '0 0 0';
 
-       s = cvar_string("g_weaponarena");
+       string s = cvar_string("g_weaponarena");
 
        MUTATOR_CALLHOOK(SetWeaponArena, s);
        s = M_ARGV(0, string);
+       LOG_INFOF("arena: %s", s);
 
        if (s == "0" || s == "")
        {
                // no arena
        }
-       else if (s == "off")
+       else if (s == "off") // TODO remove? CA and others don't respect this
        {
                // forcibly turn off weaponarena
        }
@@ -563,29 +652,43 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_all();
        }
        else if (s == "devall")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
-               FOREACH(Weapons, it != WEP_Null,
-               {
-                       g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_list = "Dev All Weapons";
+               g_weaponarena_weapons = weapons_devall();
        }
        else if (s == "most")
        {
                g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               if(it.spawnflags & WEP_FLAG_NORMAL)
-                                       g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_most();
+       }
+       else if (s == "all_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "devall_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Dev All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "most_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
        }
        else if (s == "none")
        {
@@ -600,14 +703,12 @@ void readplayerstartcvars()
                for (i = 0; i < t; ++i)
                {
                        s = argv(i);
-                       FOREACH(Weapons, it != WEP_Null, {
-                               if(it.netname == s)
-                               {
-                                       g_weaponarena_weapons |= (it.m_wepset);
-                                       g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
-                                       break;
-                               }
-                       });
+                       Weapon wep = Weapons_fromstr(s);
+                       if(wep != WEP_Null)
+                       {
+                               g_weaponarena_weapons |= (wep.m_wepset);
+                               g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
+                       }
                }
                g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
        }
@@ -632,6 +733,9 @@ void readplayerstartcvars()
                });
        }
 
+       if(cvar("g_balance_superweapons_time") < 0)
+               start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
        if(!cvar("g_use_ammunition"))
                start_items |= IT_UNLIMITED_AMMO;
 
@@ -653,19 +757,19 @@ void readplayerstartcvars()
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
                random_start_weapons_count = cvar("g_random_start_weapons_count");
-               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+               SetResource(random_start_ammo, RES_SHELLS, cvar(
                        "g_random_start_shells"));
-               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+               SetResource(random_start_ammo, RES_BULLETS, cvar(
                        "g_random_start_bullets"));
-               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+               SetResource(random_start_ammo, RES_ROCKETS,
                        cvar("g_random_start_rockets"));
-               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+               SetResource(random_start_ammo, RES_CELLS, cvar(
                        "g_random_start_cells"));
-               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+               SetResource(random_start_ammo, RES_PLASMA, cvar(
                        "g_random_start_plasma"));
        }
 
-       if (warmup_stage)
+       if (warmup_stage && !g_ca && !g_freezetag) // TODO remove?
        {
                warmup_start_ammo_shells = start_ammo_shells;
                warmup_start_ammo_nails = start_ammo_nails;
@@ -679,7 +783,7 @@ void readplayerstartcvars()
                warmup_start_weapons_default = start_weapons_default;
                warmup_start_weapons_defaultmask = start_weapons_defaultmask;
 
-               if (!g_weaponarena && !g_ca && !g_freezetag)
+               if (!g_weaponarena)
                {
                        warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
                        warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
@@ -717,30 +821,22 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
        }
 
-       WepSet precache_weapons = start_weapons;
-       if (g_warmup_allguns != 1)
-               precache_weapons |= warmup_start_weapons;
-       FOREACH(Weapons, it != WEP_Null, {
-               if(precache_weapons & (it.m_wepset))
-                       it.wr_init(it);
-       });
-
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);
        start_ammo_rockets = max(0, start_ammo_rockets);
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
-       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
+       SetResource(random_start_ammo, RES_SHELLS, max(0,
+               GetResource(random_start_ammo, RES_SHELLS)));
+       SetResource(random_start_ammo, RES_BULLETS, max(0,
+               GetResource(random_start_ammo, RES_BULLETS)));
+       SetResource(random_start_ammo, RES_ROCKETS, max(0,
+               GetResource(random_start_ammo, RES_ROCKETS)));
+       SetResource(random_start_ammo, RES_CELLS, max(0,
+               GetResource(random_start_ammo, RES_CELLS)));
+       SetResource(random_start_ammo, RES_PLASMA, max(0,
+               GetResource(random_start_ammo, RES_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -755,9 +851,9 @@ void precache_playermodel(string m)
        float globhandle, i, n;
        string f;
 
-       if(substring(m, -9,5) == "_lod1")
+       if(substring(m, -9, 5) == "_lod1")
                return;
-       if(substring(m, -9,5) == "_lod2")
+       if(substring(m, -9, 5) == "_lod2")
                return;
        precache_model(m);
        f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));