case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
case "S": replacement = ftos(vlen(self.velocity)); break;
+ case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
+ case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
default:
{
MUTATOR_CALLHOOK(FormatMessage, escape, replacement, msg);
Notification_GetCvars();
+ ReplicateVars(this, s, f);
+
GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
else
d = !(!weaponinfo.weaponstart);
- if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
- d |= (i == WEP_HOOK.m_id);
if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & ITEM_Jetpack.m_itemid) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+ if (start_items & ITEM_Jetpack.m_itemid)
{
start_items |= ITEM_JetpackRegen.m_itemid;
start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(precache_weapons & WepSet_FromWeapon(i))
- WEP_ACTION(i, WR_INIT);
+ if(precache_weapons & WepSet_FromWeapon(i)) {
+ Weapon w = get_weaponinfo(i);
+ w.wr_init(w);
+ }
}
start_ammo_shells = max(0, start_ammo_shells);
return true;
}
-#undef sound
-void sound(entity e, float chan, string samp, float vol, float attenu)
-{
- if (!sound_allowed(MSG_BROADCAST, e))
- return;
- sound7(e, chan, samp, vol, attenu, 0, 0);
-}
-
void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
{
float entno, idx;
if (entno >= 8192 || chan < 0 || chan > 7)
{
float idx, sflags;
- idx = precache_sound_index("misc/null.wav");
+ idx = precache_sound_index(SND(Null));
sflags = SND_LARGEENTITY;
if (idx >= 256)
sflags |= SND_LARGESOUND;
if (time > e.spamtime)
{
e.spamtime = time;
- sound(e, chan, samp, vol, _atten);
+ _sound(e, chan, samp, vol, _atten);
return true;
}
return false;
if (autocvar_bot_sound_monopoly)
return;
- sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
+ _sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
}
void PrecachePlayerSounds(string f);
void precache()
{SELFPARAM();
// gamemode related things
- precache_model ("models/misc/chatbubble.spr");
- precache_model("models/ice/ice.md3");
// Precache all player models if desired
if (autocvar_sv_precacheplayermodels)
}
// gore and miscellaneous sounds
- //precache_sound ("misc/h2ohit.wav");
- precache_model ("models/hook.md3");
- precache_sound ("misc/armorimpact.wav");
- precache_sound ("misc/bodyimpact1.wav");
- precache_sound ("misc/bodyimpact2.wav");
- precache_sound ("misc/gib.wav");
- precache_sound ("misc/gib_splat01.wav");
- precache_sound ("misc/gib_splat02.wav");
- precache_sound ("misc/gib_splat03.wav");
- precache_sound ("misc/gib_splat04.wav");
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
- precache_sound ("misc/null.wav");
- precache_sound ("misc/spawn.wav");
- precache_sound ("misc/talk.wav");
- precache_sound ("misc/teleport.wav");
- precache_sound ("misc/poweroff.wav");
- precache_sound ("player/lava.wav");
- precache_sound ("player/slime.wav");
-
- precache_model ("models/sprites/0.spr32");
- precache_model ("models/sprites/1.spr32");
- precache_model ("models/sprites/2.spr32");
- precache_model ("models/sprites/3.spr32");
- precache_model ("models/sprites/4.spr32");
- precache_model ("models/sprites/5.spr32");
- precache_model ("models/sprites/6.spr32");
- precache_model ("models/sprites/7.spr32");
- precache_model ("models/sprites/8.spr32");
- precache_model ("models/sprites/9.spr32");
- precache_model ("models/sprites/10.spr32");
-
- // common weapon precaches
- precache_sound (W_Sound("reload")); // until weapons have individual reload sounds, precache the reload sound here
- precache_sound (W_Sound("weapon_switch"));
- precache_sound (W_Sound("weaponpickup"));
- precache_sound (W_Sound("unavailable"));
- precache_sound (W_Sound("dryfire"));
- if (g_grappling_hook)
- {
- precache_sound (W_Sound("hook_fire")); // hook
- precache_sound (W_Sound("hook_impact")); // hook
- }
-
- precache_model("models/elaser.mdl");
- precache_model("models/laser.mdl");
- precache_model("models/ebomb.mdl");
#if 0
// Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
}
#endif
-
-#include "precache-for-csqc.inc"
}
remove = remove_unsafely;
}
-void UncustomizeEntitiesRun()
-{SELFPARAM();
- for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
- {
- WITH(entity, self, e, e.uncustomizeentityforclient());
- }
-}
-void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
-{
- e.customizeentityforclient = customizer;
- e.uncustomizeentityforclient = uncustomizer;
- e.uncustomizeentityforclient_set = !!uncustomizer;
-}
-
-void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
-{SELFPARAM();
- vector mi, ma;
-
- if (e.classname == "")
- e.classname = "net_linked";
-
- if (e.model == "" || self.modelindex == 0)
- {
- mi = e.mins;
- ma = e.maxs;
- setmodel(e, "null");
- setsize(e, mi, ma);
- }
-
- e.SendEntity = sendfunc;
- e.SendFlags = 0xFFFFFF;
-
- if (!docull)
- e.effects |= EF_NODEPTHTEST;
-
- if (dt)
- {
- e.nextthink = time + dt;
- e.think = SUB_Remove;
- }
-}
-
-
.float(entity) isEliminated;
float EliminatedPlayers_SendEntity(entity to, float sendflags)
{
return s;
}
-float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
{
float m, i;
vector start, org, delta, end, enddown, mstart;
m = e.dphitcontentsmask;
e.dphitcontentsmask = goodcontents | badcontents;
- org = world.mins;
- delta = world.maxs - world.mins;
+ org = boundmin;
+ delta = boundmax - boundmin;
start = end = org;
return false;
}
+float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+{
+ return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
+}
+
void write_recordmarker(entity pl, float tstart, float dt)
{
GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
float sz;
e = spawn();
e.classname = "modeleffect";
- setmodel(e, m);
+ _setmodel(e, m);
e.frame = f;
setorigin(e, o);
e.velocity = v;