]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 479e608b73697b25845d9c522e1fa05e4948c7af..8b4204b126dfa1d1b44306a0abc51222391bc837 100644 (file)
@@ -7,6 +7,8 @@
 #include "ipban.qh"
 #include "mutators/_mod.qh"
 #include "../common/t_items.qh"
+#include "resources.qh"
+#include "items.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
@@ -525,6 +527,10 @@ void readplayerstartcvars()
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
        start_ammo_plasma = 0;
+       if (random_start_ammo == NULL)
+       {
+               random_start_ammo = spawn();
+       }
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -643,6 +649,17 @@ void readplayerstartcvars()
                start_ammo_cells = cvar("g_start_ammo_cells");
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
+               random_start_weapons_count = cvar("g_random_start_weapons_count");
+               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+                       "g_random_start_shells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+                       "g_random_start_bullets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+                       cvar("g_random_start_rockets"));
+               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+                       "g_random_start_cells"));
+               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+                       "g_random_start_plasma"));
        }
 
        if (warmup_stage)
@@ -711,6 +728,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
+       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
+       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
+               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -1217,6 +1244,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
     });
        if(!sp)
        {
+               int items_checked = 0;
                IL_EACH(g_items, checkpvs(mstart, it),
                {
                        if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
@@ -1224,6 +1252,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
                                sp = it;
                                break;
                        }
+
+                       ++items_checked;
+                       if(items_checked >= attempts)
+                               break; // sanity
                });
 
                if(!sp)
@@ -1411,10 +1443,13 @@ bool isPushable(entity e)
                return false;
        if(e.iscreature)
                return true;
+       if (Item_IsLoot(e))
+       {
+               return true;
+       }
        switch(e.classname)
        {
                case "body":
-               case "droppedweapon":
                        return true;
                case "bullet": // antilagged bullets can't hit this either
                        return false;