]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index ab837c8945b873c0982d13834693c4a1a0f1fe9e..8b4204b126dfa1d1b44306a0abc51222391bc837 100644 (file)
@@ -8,6 +8,7 @@
 #include "mutators/_mod.qh"
 #include "../common/t_items.qh"
 #include "resources.qh"
+#include "items.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
@@ -653,7 +654,7 @@ void readplayerstartcvars()
                        "g_random_start_shells"));
                SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
                        "g_random_start_bullets"));
-               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, 
+               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
                        cvar("g_random_start_rockets"));
                SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
                        "g_random_start_cells"));
@@ -1243,6 +1244,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
     });
        if(!sp)
        {
+               int items_checked = 0;
                IL_EACH(g_items, checkpvs(mstart, it),
                {
                        if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
@@ -1250,6 +1252,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
                                sp = it;
                                break;
                        }
+
+                       ++items_checked;
+                       if(items_checked >= attempts)
+                               break; // sanity
                });
 
                if(!sp)
@@ -1437,10 +1443,13 @@ bool isPushable(entity e)
                return false;
        if(e.iscreature)
                return true;
+       if (Item_IsLoot(e))
+       {
+               return true;
+       }
        switch(e.classname)
        {
                case "body":
-               case "droppedweapon":
                        return true;
                case "bullet": // antilagged bullets can't hit this either
                        return false;