]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/master' into samual/serverlist
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 18831d77dc42acb3f7cca0aac967f80045b365eb..91e922869ba4a69ca0117416853870b8ccbd4749 100644 (file)
@@ -615,6 +615,7 @@ float start_armorvalue;
 WepSet warmup_start_weapons;
 WepSet warmup_start_weapons_default;
 WepSet warmup_start_weapons_defaultmask;
+#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
 float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
@@ -806,7 +807,7 @@ void readplayerstartcvars()
                start_ammo_fuel = cvar("g_start_ammo_fuel");
        }
 
-       if (inWarmupStage)
+       if (warmup_stage)
        {
                warmup_start_ammo_shells = start_ammo_shells;
                warmup_start_ammo_nails = start_ammo_nails;
@@ -834,7 +835,7 @@ void readplayerstartcvars()
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+                               float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
                                if(w & 1)
                                        warmup_start_weapons |= WepSet_FromWeapon(i);
                                if(w & 2)
@@ -858,10 +859,13 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
        }
 
+       WepSet precache_weapons = start_weapons;
+       if (g_warmup_allguns != 1)
+               precache_weapons |= warmup_start_weapons;
        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                e = get_weaponinfo(i);
-               if((start_weapons | warmup_start_weapons) & WepSet_FromWeapon(i))
+               if(precache_weapons & WepSet_FromWeapon(i))
                        weapon_action(i, WR_PRECACHE);
        }
 
@@ -961,13 +965,13 @@ void readlevelcvars(void)
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
 
-       inWarmupStage = cvar("g_warmup");
+       warmup_stage = cvar("g_warmup");
        g_warmup_limit = cvar("g_warmup_limit");
        g_warmup_allguns = cvar("g_warmup_allguns");
        g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
 
        if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
-               inWarmupStage = 0; // these modes cannot work together, sorry
+               warmup_stage = 0; // these modes cannot work together, sorry
 
        g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
        g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
@@ -1033,7 +1037,7 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       if not(inWarmupStage)
+       if not(warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
        readplayerstartcvars();
@@ -1940,30 +1944,32 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
         // these can be traceLINES as we already verified the starting box
         mstart = start + 0.5 * (e.mins + e.maxs);
         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
-        if (trace_fraction >= 1)
+        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
 
-       // rule 4: we must "see" some spawnpoint
+       // rule 4: we must "see" some spawnpoint or item
        for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
                if(checkpvs(mstart, sp))
-                       break;
+                       if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+                               break;
        if(!sp)
        {
                for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
                        if(checkpvs(mstart, sp))
-                               break;
+                               if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+                                       break;
                if(!sp)
                        continue;
        }