]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Some minor cleanups and optimizations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 035891e5b19c0205bac6ef228d91ecbb3f974c5d..9c1596f5d033551167bb5f130a7989e43fb51a16 100644 (file)
@@ -218,12 +218,12 @@ string AmmoNameFromWeaponentity(Weapon wep)
        string ammoitems = "batteries";
        switch (wep.ammo_type)
        {
-               case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
-               case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
-               case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
-               case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
-               case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
-               case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
+               case RES_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
+               case RES_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
+               case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
+               case RES_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
+               case RES_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
+               case RES_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
        }
        return ammoitems;
 }
@@ -280,8 +280,8 @@ string formatmessage(entity this, string msg)
                        case "%": replacement = "%"; break;
                        case "\\":replacement = "\\"; break;
                        case "n": replacement = "\n"; break;
-                       case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
-                       case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
+                       case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
+                       case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
                        case "l": replacement = NearestLocation(this.origin); break;
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
@@ -499,12 +499,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        allow_mutatorblocked = M_ARGV(3, bool);
 
        if(allguns)
-       {
-               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
-                       d = true;
-               else
-                       d = false;
-       }
+               d = boolean(weaponinfo.spawnflags & WEP_FLAG_NORMAL);
        else if(!mutator_returnvalue)
                d = !(!weaponinfo.weaponstart);
 
@@ -660,15 +655,15 @@ void readplayerstartcvars()
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
                random_start_weapons_count = cvar("g_random_start_weapons_count");
-               SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
+               SetResource(random_start_ammo, RES_SHELLS, cvar(
                        "g_random_start_shells"));
-               SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
+               SetResource(random_start_ammo, RES_BULLETS, cvar(
                        "g_random_start_bullets"));
-               SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
+               SetResource(random_start_ammo, RES_ROCKETS,
                        cvar("g_random_start_rockets"));
-               SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
+               SetResource(random_start_ammo, RES_CELLS, cvar(
                        "g_random_start_cells"));
-               SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
+               SetResource(random_start_ammo, RES_PLASMA, cvar(
                        "g_random_start_plasma"));
        }
 
@@ -738,16 +733,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
-       SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
-       SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
-               GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
+       SetResource(random_start_ammo, RES_SHELLS, max(0,
+               GetResource(random_start_ammo, RES_SHELLS)));
+       SetResource(random_start_ammo, RES_BULLETS, max(0,
+               GetResource(random_start_ammo, RES_BULLETS)));
+       SetResource(random_start_ammo, RES_ROCKETS, max(0,
+               GetResource(random_start_ammo, RES_ROCKETS)));
+       SetResource(random_start_ammo, RES_CELLS, max(0,
+               GetResource(random_start_ammo, RES_CELLS)));
+       SetResource(random_start_ammo, RES_PLASMA, max(0,
+               GetResource(random_start_ammo, RES_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);