allow_mutatorblocked = M_ARGV(3, bool);
if(allguns)
- {
- if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
- d = true;
- else
- d = false;
- }
+ d = boolean(weaponinfo.spawnflags & WEP_FLAG_NORMAL);
else if(!mutator_returnvalue)
d = !(!weaponinfo.weaponstart);