#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
-string STR_PLAYER = "player";
-string STR_SPECTATOR = "spectator";
-string STR_OBSERVER = "observer";
+const string STR_PLAYER = "player";
+const string STR_SPECTATOR = "spectator";
+const string STR_OBSERVER = "observer";
#define IS_PLAYER(v) (v.classname == STR_PLAYER)
#define IS_SPEC(v) (v.classname == STR_SPECTATOR)
#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
}
}
-float spawnpoint_nag;
-void relocate_spawnpoint()
-{
- // nudge off the floor
- setorigin(self, self.origin + '0 0 1');
-
- tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
- if (trace_startsolid)
- {
- vector o;
- o = self.origin;
- self.mins = PL_MIN;
- self.maxs = PL_MAX;
- if (!move_out_of_solid(self))
- objerror("could not get out of solid at all!");
- print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
- print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
- print(" ", ftos(self.origin_y - o_y));
- print(" ", ftos(self.origin_z - o_z), "'\n");
- if (autocvar_g_spawnpoints_auto_move_out_of_solid)
- {
- if (!spawnpoint_nag)
- print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
- spawnpoint_nag = 1;
- }
- else
- {
- setorigin(self, o);
- self.mins = self.maxs = '0 0 0';
- objerror("player spawn point in solid, mapper sucks!\n");
- return;
- }
- }
-
- self.use = spawnpoint_use;
- self.team_saved = self.team;
- if (!self.cnt)
- self.cnt = 1;
-
- if (have_team_spawns != 0)
- if (self.team)
- have_team_spawns = 1;
- have_team_spawns_forteam[self.team] = 1;
-
- if (autocvar_r_showbboxes)
- {
- // show where spawnpoints point at too
- makevectors(self.angles);
- entity e;
- e = spawn();
- e.classname = "info_player_foo";
- setorigin(e, self.origin + v_forward * 24);
- setsize(e, '-8 -8 -8', '8 8 8');
- e.solid = SOLID_TRIGGER;
- }
-}
-
#define strstr strstrofs
/*
// NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
}
*/
-float NUM_NEAREST_ENTITIES = 4;
+const float NUM_NEAREST_ENTITIES = 4;
entity nearest_entity[NUM_NEAREST_ENTITIES];
float nearest_length[NUM_NEAREST_ENTITIES];
entity findnearest(vector point, .string field, string value, vector axismod)
string playername(entity p)
{
string t;
- if (teamplay && !intermission_running && p.classname == "player")
+ if (teamplay && !intermission_running && IS_PLAYER(p))
{
t = Team_ColorCode(p.team);
return strcat(t, strdecolorize(p.netname));
float g_pickup_ammo_anyway;
float g_pickup_weapons_anyway;
float g_weaponarena;
-WEPSET_DECLARE_A(g_weaponarena_weapons);
+WepSet g_weaponarena_weapons;
float g_weaponarena_random;
float g_weaponarena_random_with_laser;
string g_weaponarena_list;
float g_weaponforcefactor;
float g_weaponspreadfactor;
-WEPSET_DECLARE_A(start_weapons);
-WEPSET_DECLARE_A(start_weapons_default);
-WEPSET_DECLARE_A(start_weapons_defaultmask);
+WepSet start_weapons;
+WepSet start_weapons_default;
+WepSet start_weapons_defaultmask;
float start_items;
float start_ammo_shells;
float start_ammo_nails;
float start_ammo_fuel;
float start_health;
float start_armorvalue;
-WEPSET_DECLARE_A(warmup_start_weapons);
-WEPSET_DECLARE_A(warmup_start_weapons_default);
-WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
+WepSet warmup_start_weapons;
+WepSet warmup_start_weapons_default;
+WepSet warmup_start_weapons_defaultmask;
+#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
float warmup_start_ammo_shells;
float warmup_start_ammo_nails;
float warmup_start_ammo_rockets;
string s;
// initialize starting values for players
- WEPSET_CLEAR_A(start_weapons);
- WEPSET_CLEAR_A(start_weapons_default);
- WEPSET_CLEAR_A(start_weapons_defaultmask);
+ start_weapons = '0 0 0';
+ start_weapons_default = '0 0 0';
+ start_weapons_defaultmask = '0 0 0';
start_items = 0;
start_ammo_shells = 0;
start_ammo_nails = 0;
start_armorvalue = cvar("g_balance_armor_start");
g_weaponarena = 0;
- WEPSET_CLEAR_A(g_weaponarena_weapons);
+ g_weaponarena_weapons = '0 0 0';
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
e = get_weaponinfo(j);
- if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
}
}
else if (s == "most")
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
{
e = get_weaponinfo(j);
- if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+ if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
if (e.spawnflags & WEP_FLAG_NORMAL)
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
}
}
else if (s == "none")
e = get_weaponinfo(j);
if (e.netname == s)
{
- WEPSET_OR_AW(g_weaponarena_weapons, j);
+ g_weaponarena_weapons |= WepSet_FromWeapon(j);
g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
break;
}
if (g_weaponarena)
{
- g_minstagib = 0; // incompatible
- g_pinata = 0; // incompatible
- g_weapon_stay = 0; // incompatible
- WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
- if(!g_ca)
- start_items |= IT_UNLIMITED_AMMO;
- }
- else if (g_minstagib)
- {
- g_pinata = 0; // incompatible
g_weapon_stay = 0; // incompatible
- g_bloodloss = 0; // incompatible
- start_health = 100;
- start_armorvalue = 0;
- WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
- g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
- start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
- if (g_minstagib_invis_alpha <= 0)
- g_minstagib_invis_alpha = -1;
+ start_weapons = g_weaponarena_weapons;
+ start_items |= IT_UNLIMITED_AMMO;
}
else
{
e = get_weaponinfo(i);
float w = want_weapon("g_start_weapon_", e, FALSE);
if(w & 1)
- WEPSET_OR_AW(start_weapons, i);
+ start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
- WEPSET_OR_AW(start_weapons_default, i);
+ start_weapons_default |= WepSet_FromWeapon(i);
if(w & 4)
- WEPSET_OR_AW(start_weapons_defaultmask, i);
+ start_weapons_defaultmask |= WepSet_FromWeapon(i);
}
}
if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
-
- if(cvar("g_nexball"))
- start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
-
- if(g_minstagib)
- {
- start_ammo_cells = cvar("g_minstagib_ammo_start");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- }
- else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+
+ if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
start_ammo_shells = 999;
}
else
{
- if(g_ca)
- {
- start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
- }
- else
- {
- start_ammo_shells = cvar("g_start_ammo_shells");
- start_ammo_nails = cvar("g_start_ammo_nails");
- start_ammo_rockets = cvar("g_start_ammo_rockets");
- start_ammo_cells = cvar("g_start_ammo_cells");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- }
- }
-
- if (g_ca)
- {
- start_health = cvar("g_lms_start_health");
- start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = cvar("g_start_ammo_shells");
+ start_ammo_nails = cvar("g_start_ammo_nails");
+ start_ammo_rockets = cvar("g_start_ammo_rockets");
+ start_ammo_cells = cvar("g_start_ammo_cells");
+ start_ammo_fuel = cvar("g_start_ammo_fuel");
}
- if (inWarmupStage)
+ if (warmup_stage)
{
warmup_start_ammo_shells = start_ammo_shells;
warmup_start_ammo_nails = start_ammo_nails;
warmup_start_ammo_fuel = start_ammo_fuel;
warmup_start_health = start_health;
warmup_start_armorvalue = start_armorvalue;
- WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
- WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
- WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
+ warmup_start_weapons = start_weapons;
+ warmup_start_weapons_default = start_weapons_default;
+ warmup_start_weapons_defaultmask = start_weapons_defaultmask;
- if (!g_weaponarena && !g_minstagib && !g_ca)
+ if (!g_weaponarena && !g_ca)
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
- WEPSET_CLEAR_A(warmup_start_weapons);
- WEPSET_CLEAR_A(warmup_start_weapons_default);
- WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+ float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
if(w & 1)
- WEPSET_OR_AW(warmup_start_weapons, i);
+ warmup_start_weapons |= WepSet_FromWeapon(i);
if(w & 2)
- WEPSET_OR_AW(warmup_start_weapons_default, i);
+ warmup_start_weapons_default |= WepSet_FromWeapon(i);
if(w & 4)
- WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
+ warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
}
}
}
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
+ if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
{
g_grappling_hook = 0; // these two can't coexist, as they use the same button
start_items |= IT_FUEL_REGEN;
warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
}
+ WepSet precache_weapons = start_weapons;
+ if (g_warmup_allguns != 1)
+ precache_weapons |= warmup_start_weapons;
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
+ if(precache_weapons & WepSet_FromWeapon(i))
weapon_action(i, WR_PRECACHE);
}
string GetGametype(); // g_world.qc
void readlevelcvars(void)
{
- g_minstagib = cvar("g_minstagib");
-
- // load ALL the mutators
- if(cvar("g_dodging"))
- MUTATOR_ADD(mutator_dodging);
- if(cvar("g_spawn_near_teammate"))
- MUTATOR_ADD(mutator_spawn_near_teammate);
- if(cvar("g_physical_items"))
- MUTATOR_ADD(mutator_physical_items);
- if(cvar("g_touchexplode"))
- MUTATOR_ADD(mutator_touchexplode);
- if(!g_minstagib)
- {
- if(cvar("g_invincible_projectiles"))
- MUTATOR_ADD(mutator_invincibleprojectiles);
- if(cvar("g_new_toys"))
- MUTATOR_ADD(mutator_new_toys);
- if(cvar("g_nix"))
- MUTATOR_ADD(mutator_nix);
- if(cvar("g_rocket_flying"))
- MUTATOR_ADD(mutator_rocketflying);
- if(cvar("g_vampire"))
- MUTATOR_ADD(mutator_vampire);
- if(cvar("g_superspectate"))
- MUTATOR_ADD(mutator_superspec);
- }
-
- // is this a mutator? is this a mode?
- if(cvar("g_sandbox"))
- MUTATOR_ADD(sandbox);
-
+ // load mutators
+ #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
+ { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
+
+ CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
+ CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
+ CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
+ CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
+ CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
+ CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
+ CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
+ CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
+
+ #undef CHECK_MUTATOR_ADD
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
+
+ g_minstagib = cvar("g_minstagib");
sv_clones = cvar("sv_clones");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
if(g_cts)
g_cloaked = 1; // always enable cloak in CTS
- g_jump_grunt = cvar("g_jump_grunt");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
- g_midair = cvar("g_midair");
- g_norecoil = cvar("g_norecoil");
- g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
- inWarmupStage = cvar("g_warmup");
+ warmup_stage = cvar("g_warmup");
g_warmup_limit = cvar("g_warmup_limit");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
- inWarmupStage = 0; // these modes cannot work together, sorry
+ warmup_stage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
- g_pinata = cvar("g_pinata");
-
g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- if not(inWarmupStage)
+ if (!warmup_stage)
game_starttime = time + cvar("g_start_delay");
readplayerstartcvars();
return TRUE;
// sounds by players can be removed
if (autocvar_bot_sound_monopoly)
- if (clienttype(e) == CLIENTTYPE_REAL)
+ if (IS_REAL_CLIENT(e))
return FALSE;
// anything else may pass
return TRUE;
{
//stuffcmd(e, strcat("play2 ", filename, "\n"));
msg_entity = e;
- soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
+ soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
}
// use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
if (autocvar_bot_sound_monopoly)
return;
- sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
+ sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
}
void PrecachePlayerSounds(string f);
if (self.noise)
{
precache_sound (self.noise);
- ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
+ ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
}
#endif
+
+#include "precache-for-csqc.inc"
}
// WARNING: this kills the trace globals
void adaptor_think2use_hittype_splash() // for timed projectile detonation
{
- if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+ if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
self.projectiledeathtype |= HITTYPE_SPLASH;
adaptor_think2use();
}
if(trace_dphitcontents == 0)
{
//dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
- dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
+ dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
checkclient();
}
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
// these can be traceLINES as we already verified the starting box
mstart = start + 0.5 * (e.mins + e.maxs);
traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
- if (trace_fraction >= 1)
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
continue;
- // rule 4: we must "see" some spawnpoint
+ // rule 4: we must "see" some spawnpoint or item
for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
{
for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
if(checkpvs(mstart, sp))
- break;
+ if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ break;
if(!sp)
continue;
}
float randombit(float bits)
{
- if not(bits & (bits-1)) // this ONLY holds for powers of two!
+ if(!(bits & (bits-1))) // this ONLY holds for powers of two!
return bits;
float n, f, b, r;
#else
string cvar_string_normal(string n)
{
- if not(cvar_type(n) & 1)
+ if (!(cvar_type(n) & 1))
backtrace(strcat("Attempt to access undefined cvar: ", n));
return builtin_cvar_string(n);
}