]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Move dedicated_print to miscfunctions (not a client-specific function)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index ef69905bdcfbdcbc561ad7e782acb06923b2574e..d6d3c63b6f30c148e33b0d04a2449598a4ca2b7b 100644 (file)
@@ -5,10 +5,11 @@
 #include "constants.qh"
 #include "g_hook.qh"
 #include "ipban.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "../common/t_items.qh"
 #include "resources.qh"
 #include "items.qh"
+#include "player.qh"
 #include "weapons/accuracy.qh"
 #include "weapons/csqcprojectile.qh"
 #include "weapons/selection.qh"
@@ -20,7 +21,7 @@
 #include "../common/notifications/all.qh"
 #include "../common/playerstats.qh"
 #include "../common/teams.qh"
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/subs.qh"
 #include "../common/util.qh"
 #include "../common/turrets/sv_turrets.qh"
 #include <common/weapons/_all.qh>
@@ -66,6 +67,10 @@ void WarpZone_crosshair_trace(entity pl)
        WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 
+void dedicated_print(string input)
+{
+       if (server_is_dedicated) print(input);
+}
 
 void GameLogEcho(string s)
 {
@@ -198,10 +203,10 @@ string NearestLocation(vector p)
     return ret;
 }
 
-string AmmoNameFromWeaponentity(entity wpn)
+string AmmoNameFromWeaponentity(Weapon wep)
 {
        string ammoitems = "batteries";
-       switch ((wpn.m_weapon).ammo_type)
+       switch (wep.ammo_type)
        {
                case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
                case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
@@ -266,7 +271,7 @@ string formatmessage(entity this, string msg)
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
                        case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
-                       case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
+                       case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
                        case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
                        case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
                        case "S": replacement = ftos(vlen(this.velocity)); break;
@@ -298,17 +303,13 @@ void GetCvars_handleString(entity this, entity store, string thisname, float f,
 {
        if (f < 0)
        {
-               if (store.(field))
-                       strunzone(store.(field));
-               store.(field) = string_null;
+               strfree(store.(field));
        }
        else if (f > 0)
        {
                if (thisname == name)
                {
-                       if (store.(field))
-                               strunzone(store.(field));
-                       store.(field) = strzone(argv(f + 1));
+                       strcpy(store.(field), argv(f + 1));
                }
        }
        else
@@ -323,8 +324,7 @@ void GetCvars_handleString_Fixup(entity this, entity store, string thisname, flo
                        string s = func(this, strcat1(store.(field)));
                        if (s != store.(field))
                        {
-                               strunzone(store.(field));
-                               store.(field) = strzone(s);
+                               strcpy(store.(field), s);
                        }
                }
 }
@@ -366,14 +366,8 @@ void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float
 }
 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
 {
-       string o;
-       o = W_FixWeaponOrder_ForceComplete(wo);
-       if(this.weaponorder_byimpulse)
-       {
-               strunzone(this.weaponorder_byimpulse);
-               this.weaponorder_byimpulse = string_null;
-       }
-       this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+       string o = W_FixWeaponOrder_ForceComplete(wo);
+       strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
        return o;
 }
 
@@ -603,12 +597,6 @@ void readplayerstartcvars()
                g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
        }
 
-       if(g_weaponarena)
-               g_weaponarena_random = cvar("g_weaponarena_random");
-       else
-               g_weaponarena_random = 0;
-       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
        if (g_weaponarena)
        {
                g_weapon_stay = 0; // incompatible
@@ -1244,6 +1232,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
     });
        if(!sp)
        {
+               int items_checked = 0;
                IL_EACH(g_items, checkpvs(mstart, it),
                {
                        if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
@@ -1251,6 +1240,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
                                sp = it;
                                break;
                        }
+
+                       ++items_checked;
+                       if(items_checked >= attempts)
+                               break; // sanity
                });
 
                if(!sp)