]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Allow customising the delimiter of IPV6 IPs in the game log's join message, so script...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index c68d1a679aaee61c210b496c3c0aa1cc7e980982..fb0ef23538fb0a804534b335b2612d0f894b53b1 100644 (file)
@@ -7,6 +7,7 @@
 #include "ipban.qh"
 #include <server/mutators/_mod.qh>
 #include "../common/t_items.qh"
+#include "mapvoting.qh"
 #include "resources.qh"
 #include "items.qh"
 #include "player.qh"
@@ -32,6 +33,7 @@
 #include "../common/state.qh"
 #include "../common/effects/qc/globalsound.qh"
 #include "../common/wepent.qh"
+#include <common/weapons/weapon.qh>
 #include "../lib/csqcmodel/sv_model.qh"
 #include "../lib/warpzone/anglestransform.qh"
 #include "../lib/warpzone/server.qh"
@@ -82,6 +84,11 @@ void dedicated_print(string input)
        if (server_is_dedicated) print(input);
 }
 
+string GameLog_ProcessIP(string s)
+{
+       return strreplace(":", autocvar_sv_eventlog_ipv6_delimiter, s);
+}
+
 void GameLogEcho(string s)
 {
     string fn;
@@ -213,19 +220,28 @@ string NearestLocation(vector p)
     return ret;
 }
 
-string AmmoNameFromWeaponentity(Weapon wep)
+string PlayerHealth(entity this)
 {
-       string ammoitems = "batteries";
-       switch (wep.ammo_type)
-       {
-               case RES_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
-               case RES_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
-               case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
-               case RES_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
-               case RES_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
-               case RES_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
-       }
-       return ammoitems;
+       float myhealth = floor(GetResource(this, RES_HEALTH));
+       if(myhealth == -666)
+               return "spectating";
+       else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
+               return "observing";
+       else if(myhealth <= 0 || IS_DEAD(this))
+               return "dead";
+       return ftos(myhealth);
+}
+
+string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
+{
+       entity wepent = this.(weaponentity);
+       if(!wepent)
+               return "none";
+       else if(wepent.m_weapon != WEP_Null)
+               return wepent.m_weapon.m_name;
+       else if(wepent.m_switchweapon != WEP_Null)
+               return wepent.m_switchweapon.m_name;
+       return "none"; //Weapons_from(wepent.cnt).m_name;
 }
 
 string formatmessage(entity this, string msg)
@@ -281,12 +297,12 @@ string formatmessage(entity this, string msg)
                        case "\\":replacement = "\\"; break;
                        case "n": replacement = "\n"; break;
                        case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
-                       case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
+                       case "h": replacement = PlayerHealth(this); break;
                        case "l": replacement = NearestLocation(this.origin); break;
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
-                       case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
-                       case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
+                       case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
+                       case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
                        case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
                        case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
                        case "S": replacement = ftos(vlen(this.velocity)); break;
@@ -400,6 +416,8 @@ REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
 
 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
 
+REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+
 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
 
 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
@@ -473,6 +491,8 @@ void GetCvars(entity this, entity store, int f)
                }
                if (s == "cl_allow_uidtracking")
                        PlayerStats_GameReport_AddPlayer(this);
+               //if (s == "cl_gunalign")
+                       //W_ResetGunAlign(this, store.cvar_cl_gunalign);
        }
 }
 
@@ -609,8 +629,6 @@ void weaponarena_available_most_update(entity this)
 
 void readplayerstartcvars()
 {
-       float i, t;
-
        // initialize starting values for players
        start_weapons = '0 0 0';
        start_weapons_default = '0 0 0';
@@ -694,11 +712,11 @@ void readplayerstartcvars()
        else
        {
                g_weaponarena = 1;
-               t = tokenize_console(s);
+               float t = tokenize_console(s);
                g_weaponarena_list = "";
-               for (i = 0; i < t; ++i)
+               for (int j = 0; j < t; ++j)
                {
-                       s = argv(i);
+                       s = argv(j);
                        Weapon wep = Weapons_fromstr(s);
                        if(wep != WEP_Null)
                        {
@@ -713,7 +731,7 @@ void readplayerstartcvars()
        {
                g_weapon_stay = 0; // incompatible
                start_weapons = g_weaponarena_weapons;
-               start_items |= IT_UNLIMITED_AMMO;
+               start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
        }
        else
        {
@@ -735,7 +753,7 @@ void readplayerstartcvars()
        if(!cvar("g_use_ammunition"))
                start_items |= IT_UNLIMITED_AMMO;
 
-       if(start_items & IT_UNLIMITED_WEAPON_AMMO)
+       if(start_items & IT_UNLIMITED_AMMO)
        {
                start_ammo_shells = 999;
                start_ammo_nails = 999;
@@ -1182,11 +1200,10 @@ bool SUB_NoImpactCheck(entity this, entity toucher)
     return false;
 }
 
-#define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
-
 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
 {
-       if(SUB_OwnerCheck(this, toucher))
+       // owner check
+       if(toucher && toucher == this.owner)
                return true;
        if(SUB_NoImpactCheck(this, toucher))
        {
@@ -1194,11 +1211,6 @@ bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher
                        return false; // no checks here
                else if(this.classname == "grapplinghook")
                        RemoveHook(this);
-               else if(this.classname == "spike")
-               {
-                       W_Crylink_Dequeue(this);
-                       delete(this);
-               }
                else
                        delete(this);
                return true;
@@ -1239,9 +1251,9 @@ void URI_Get_Callback(float id, float status, string data)
        }
 }
 
-string uid2name(string myuid) {
-       string s;
-       s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
+string uid2name(string myuid)
+{
+       string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
 
        // FIXME remove this later after 0.6 release
        // convert old style broken records to correct style
@@ -1260,20 +1272,18 @@ string uid2name(string myuid) {
        return s;
 }
 
-float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
 {
-    float m, i;
-    vector start, org, delta, end, enddown, mstart;
-
-    m = e.dphitcontentsmask;
+    float m = e.dphitcontentsmask;
     e.dphitcontentsmask = goodcontents | badcontents;
 
-    org = boundmin;
-    delta = boundmax - boundmin;
+    vector org = boundmin;
+    vector delta = boundmax - boundmin;
 
+    vector start, end;
     start = end = org;
-
-    for (i = 0; i < attempts; ++i)
+    int j; // used after the loop
+    for(j = 0; j < attempts; ++j)
     {
         start.x = org.x + random() * delta.x;
         start.y = org.y + random() * delta.y;
@@ -1295,13 +1305,13 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
         // rule 2: if we are too high, lower the point
         if (trace_fraction * delta.z > maxaboveground)
             start = trace_endpos + '0 0 1' * maxaboveground;
-        enddown = trace_endpos;
+        vector enddown = trace_endpos;
 
         // rule 3: make sure we aren't outside the map. This only works
         // for somewhat well formed maps. A good rule of thumb is that
         // the map should have a convex outside hull.
         // these can be traceLINES as we already verified the starting box
-        mstart = start + 0.5 * (e.mins + e.maxs);
+        vector mstart = start + 0.5 * (e.mins + e.maxs);
         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
@@ -1318,35 +1328,35 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
 
-       // rule 4: we must "see" some spawnpoint or item
-    entity sp = NULL;
-    IL_EACH(g_spawnpoints, checkpvs(mstart, it),
-    {
-       if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
-       {
-               sp = it;
-               break;
-       }
-    });
-       if(!sp)
-       {
-               int items_checked = 0;
-               IL_EACH(g_items, checkpvs(mstart, it),
+               // rule 4: we must "see" some spawnpoint or item
+           entity sp = NULL;
+           IL_EACH(g_spawnpoints, checkpvs(mstart, it),
+           {
+               if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+               {
+                       sp = it;
+                       break;
+               }
+           });
+               if(!sp)
                {
-                       if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+                       int items_checked = 0;
+                       IL_EACH(g_items, checkpvs(mstart, it),
                        {
-                               sp = it;
-                               break;
-                       }
+                               if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+                               {
+                                       sp = it;
+                                       break;
+                               }
 
-                       ++items_checked;
-                       if(items_checked >= attempts)
-                               break; // sanity
-               });
+                               ++items_checked;
+                               if(items_checked >= attempts)
+                                       break; // sanity
+                       });
 
-               if(!sp)
-                       continue;
-       }
+                       if(!sp)
+                               continue;
+               }
 
         // find a random vector to "look at"
         end.x = org.x + random() * delta.x;
@@ -1356,17 +1366,17 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
 
         // rule 4: start TO end must not be too short
         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
-        if (trace_startsolid)
+        if(trace_startsolid)
             continue;
-        if (trace_fraction < minviewdistance / vlen(delta))
+        if(trace_fraction < minviewdistance / vlen(delta))
             continue;
 
         // rule 5: don't want to look at sky
-        if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
             continue;
 
         // rule 6: we must not end up in trigger_hurt
-        if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
+        if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
             continue;
 
         break;
@@ -1374,15 +1384,14 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma
 
     e.dphitcontentsmask = m;
 
-    if (i < attempts)
+    if(j < attempts)
     {
         setorigin(e, start);
         e.angles = vectoangles(end - start);
-        LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
+        LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
         return true;
     }
-    else
-        return false;
+    return false;
 }
 
 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
@@ -1464,24 +1473,13 @@ void follow_sameorigin(entity e, entity to)
     e.v_angle = e.angles - to.angles; // relative angles
 }
 
+#if 0
+// TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
 void unfollow_sameorigin(entity e)
 {
     set_movetype(e, MOVETYPE_NONE);
 }
-
-entity gettaginfo_relative_ent;
-vector gettaginfo_relative(entity e, float tag)
-{
-    if (!gettaginfo_relative_ent)
-    {
-        gettaginfo_relative_ent = spawn();
-        gettaginfo_relative_ent.effects = EF_NODRAW;
-    }
-    gettaginfo_relative_ent.model = e.model;
-    gettaginfo_relative_ent.modelindex = e.modelindex;
-    gettaginfo_relative_ent.frame = e.frame;
-    return gettaginfo(gettaginfo_relative_ent, tag);
-}
+#endif
 
 .string aiment_classname;
 .float aiment_deadflag;