]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qh
Added random start weapons.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
index a8304b0e3aff44fa74e91510d4c82b7f1e042332..23a5778e0c2ef2a65b427f0d72413bb725a5568f 100644 (file)
@@ -1,5 +1,7 @@
 #pragma once
 
+#include <server/defs.qh>
+
 #include <common/t_items.qh>
 
 #include "mutators/events.qh"
@@ -32,19 +34,17 @@ float cvar_normal(string n)
 entity eliminatedPlayers;
 void EliminatedPlayers_Init(float(entity) isEliminated_func);
 
-string admin_name();
-
 void write_recordmarker(entity pl, float tstart, float dt);
 
 void play2all(string samp);
 
 void play2team(float t, string filename);
 
-void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name);
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name);
 
-float spamsound(entity e, float chan, string samp, float vol, float _atten);
+float spamsound(entity e, float chan, Sound samp, float vol, float _atten);
 
-void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name);
 
 void precache_all_playermodels(string pattern);
 
@@ -75,7 +75,7 @@ void GameLogInit();
 
 void GameLogClose();
 
-void GetCvars(entity this, float f);
+void GetCvars(entity this, entity store, int f);
 
 string GetMapname();
 
@@ -93,7 +93,7 @@ string NearestLocation(vector p);
 
 void play2(entity e, string filename);
 
-string playername(entity p);
+string playername(entity p, bool team_colorize);
 
 void precache();
 
@@ -121,7 +121,7 @@ void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomo
 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
 
-#define PROJECTILE_TOUCH(this) MACRO_BEGIN if (WarpZone_Projectile_Touch(this)) return; MACRO_END
+#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END
 
 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
 
@@ -160,44 +160,12 @@ float nearest_length[NUM_NEAREST_ENTITIES];
 
 //#NO AUTOCVARS START
 
-float g_pickup_shells;
 float g_pickup_shells_max;
-float g_pickup_nails;
 float g_pickup_nails_max;
-float g_pickup_rockets;
 float g_pickup_rockets_max;
-float g_pickup_cells;
 float g_pickup_cells_max;
-float g_pickup_plasma;
 float g_pickup_plasma_max;
-float g_pickup_fuel;
-float g_pickup_fuel_jetpack;
 float g_pickup_fuel_max;
-float g_pickup_armorsmall;
-float g_pickup_armorsmall_max;
-float g_pickup_armorsmall_anyway;
-float g_pickup_armormedium;
-float g_pickup_armormedium_max;
-float g_pickup_armormedium_anyway;
-float g_pickup_armorbig;
-float g_pickup_armorbig_max;
-float g_pickup_armorbig_anyway;
-float g_pickup_armorlarge;
-float g_pickup_armorlarge_max;
-float g_pickup_armorlarge_anyway;
-float g_pickup_healthsmall;
-float g_pickup_healthsmall_max;
-float g_pickup_healthsmall_anyway;
-float g_pickup_healthmedium;
-float g_pickup_healthmedium_max;
-float g_pickup_healthmedium_anyway;
-float g_pickup_healthlarge;
-float g_pickup_healthlarge_max;
-float g_pickup_healthlarge_anyway;
-float g_pickup_healthmega;
-float g_pickup_healthmega_max;
-float g_pickup_healthmega_anyway;
-float g_pickup_ammo_anyway;
 float g_pickup_weapons_anyway;
 float g_weaponarena;
 WepSet g_weaponarena_weapons;
@@ -220,6 +188,12 @@ float start_ammo_rockets;
 float start_ammo_cells;
 float start_ammo_plasma;
 float start_ammo_fuel;
+int num_random_start_weapons;
+float random_start_shells;
+float random_start_bullets;
+float random_start_rockets;
+float random_start_cells;
+float random_start_plasma;
 float start_health;
 float start_armorvalue;
 WepSet warmup_start_weapons;
@@ -256,6 +230,8 @@ void readlevelcvars()
        g_jetpack = cvar("g_jetpack");
        sv_maxidle = cvar("sv_maxidle");
        sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
+       sv_maxidle_slots = cvar("sv_maxidle_slots");
+       sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
 
@@ -310,18 +286,18 @@ void readlevelcvars()
        g_pickup_armorbig = cvar("g_pickup_armorbig");
        g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
        g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
-       g_pickup_armorlarge = cvar("g_pickup_armorlarge");
-       g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
-       g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
+       g_pickup_armormega = cvar("g_pickup_armormega");
+       g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+       g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
        g_pickup_healthsmall = cvar("g_pickup_healthsmall");
        g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
        g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
        g_pickup_healthmedium = cvar("g_pickup_healthmedium");
        g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
        g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
-       g_pickup_healthlarge = cvar("g_pickup_healthlarge");
-       g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
-       g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
+       g_pickup_healthbig = cvar("g_pickup_healthbig");
+       g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+       g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
        g_pickup_healthmega = cvar("g_pickup_healthmega");
        g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
        g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
@@ -338,7 +314,7 @@ void readlevelcvars()
        if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
-       FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
+       FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
 
        readplayerstartcvars();
 }
@@ -365,3 +341,6 @@ entity initialize_entity_first;
 
 float sound_allowed(float dest, entity e);
 void InitializeEntity(entity e, void(entity this) func, float order);
+
+IntrusiveList g_ctrace_changed;
+STATIC_INIT(g_ctrace_changed) { g_ctrace_changed = IL_NEW(); }