// returns 1 if throwing the current weapon shall not be allowed
MUTATOR_HOOKABLE(SetStartItems);
- // adjusts {warmup_}start_{items,weapons,ammo_{cells,rockets,nails,shells,fuel}}
+ // adjusts {warmup_}start_{items,weapons,ammo_{cells,plasma,rockets,nails,shells,fuel}}
MUTATOR_HOOKABLE(BuildMutatorsString);
// appends ":mutatorname" to ret_string for logging
// called at when a player connect
entity self; // player
-MUTATOR_HOOKABLE(HavocBot_ChooseRule);
+MUTATOR_HOOKABLE(HavocBot_ChooseRole);
entity self;
MUTATOR_HOOKABLE(AccuracyTargetValid);