Code cleanups + keepaway powerups, this one might be questionable and might require...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / base.qh
index fdfbdfb..b254dfe 100644 (file)
@@ -119,13 +119,23 @@ MUTATOR_HOOKABLE(EditProjectile);
                entity self;
                entity other;
 
-MUTATOR_HOOKABLE(PlayerDamage);
+MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor);
        // called when a player gets damaged to e.g. remove stuff he was carrying.
        // INPUT:
                entity frag_inflictor;
                entity frag_attacker;
                entity frag_target; // same as self
-               vector damage_force; // NOTE: this force already HAS been applied (create and use a Damage hook to change that one)
+               vector damage_force; // NOTE: this force already HAS been applied
        // INPUT, OUTPUT:
                float damage_take;
                float damage_save;
+               
+MUTATOR_HOOKABLE(PlayerDamage_Calculate);
+       // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes
+       // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage).
+       // INPUT:
+               entity frag_attacker;
+               entity frag_target;
+       // INPUT, OUTPUT:
+               float frag_damage;
+               vector frag_force;