+
+MUTATOR_HOOKABLE(PlayerDamage_Calculate);
+ // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes
+ // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage).
+ // INPUT:
+ entity frag_attacker;
+ entity frag_target;
+ // INPUT, OUTPUT:
+ float frag_damage;
+ vector frag_force;