]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/events.qh
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / events.qh
index b04ef474578ce5586090fe9dc8044ad8a3e8cf88..87e2123f7a0a6300ec7b9b14ad8b080bf35f660e 100644 (file)
@@ -3,7 +3,7 @@
 #include <common/mutators/base.qh>
 
 // register all possible hooks here
+
 // to use a hook, first register your mutator using REGISTER_MUTATOR
 // then create your function using MUTATOR_HOOKFUNCTION
 
@@ -129,40 +129,51 @@ MUTATOR_HOOKABLE(GiveFragsForKill, EV_GiveFragsForKill);
 /** called when the match ends */
 MUTATOR_HOOKABLE(MatchEnd, EV_NO_ARGS);
 
-/** allows adjusting allowed teams */
-#define EV_CheckAllowedTeams(i, o) \
+/** Allows adjusting allowed teams. Return true to use the bitmask value and set
+ * non-empty string to use team entity name. Both behaviors can be active at the
+ * same time and will stack allowed teams.
+ */
+#define EV_TeamBalance_CheckAllowedTeams(i, o) \
     /** mask of teams      */ i(float, MUTATOR_ARGV_0_float) \
     /**/                      o(float, MUTATOR_ARGV_0_float) \
     /** team entity name   */ i(string, MUTATOR_ARGV_1_string) \
     /**/                      o(string, MUTATOR_ARGV_1_string) \
     /** player checked     */ i(entity, MUTATOR_ARGV_2_entity) \
     /**/
-MUTATOR_HOOKABLE(CheckAllowedTeams, EV_CheckAllowedTeams);
+MUTATOR_HOOKABLE(TeamBalance_CheckAllowedTeams,
+       EV_TeamBalance_CheckAllowedTeams);
 
 /** return true to manually override team counts */
-MUTATOR_HOOKABLE(GetTeamCounts, EV_NO_ARGS);
+MUTATOR_HOOKABLE(TeamBalance_GetTeamCounts, EV_NO_ARGS);
 
-/** allow overriding of team counts */
-#define EV_GetTeamCount(i, o) \
-    /** team to count                   */ i(float, MUTATOR_ARGV_0_float) \
+/** allows overriding of team counts */
+#define EV_TeamBalance_GetTeamCount(i, o) \
+    /** team index to count             */ i(float, MUTATOR_ARGV_0_float) \
     /** player to ignore                */ i(entity, MUTATOR_ARGV_1_entity) \
-    /** number of players in a team     */ i(float, MUTATOR_ARGV_2_float) \
-    /**/                                   o(float, MUTATOR_ARGV_2_float) \
-    /** number of bots in a team        */ i(float, MUTATOR_ARGV_3_float) \
-    /**/                                   o(float, MUTATOR_ARGV_3_float) \
-    /** lowest scoring human in a team  */ i(entity, MUTATOR_ARGV_4_entity) \
-    /**/                                   o(entity, MUTATOR_ARGV_4_entity) \
-    /** lowest scoring bot in a team    */ i(entity, MUTATOR_ARGV_5_entity) \
-    /**/                                   o(entity, MUTATOR_ARGV_5_entity) \
-    /**/
-MUTATOR_HOOKABLE(GetTeamCount, EV_GetTeamCount);
-
-/** allows overriding best teams */
-#define EV_FindBestTeams(i, o) \
+    /** number of players in a team     */ o(float, MUTATOR_ARGV_2_float) \
+    /** number of bots in a team        */ o(float, MUTATOR_ARGV_3_float) \
+    /**/
+MUTATOR_HOOKABLE(TeamBalance_GetTeamCount, EV_TeamBalance_GetTeamCount);
+
+/** allows overriding the teams that will make the game most balanced if the
+ *  player joins any of them.
+ */
+#define EV_TeamBalance_FindBestTeams(i, o) \
     /** player checked   */ i(entity, MUTATOR_ARGV_0_entity) \
     /** bitmask of teams */ o(float, MUTATOR_ARGV_1_float) \
     /**/
-MUTATOR_HOOKABLE(FindBestTeams, EV_FindBestTeams);
+MUTATOR_HOOKABLE(TeamBalance_FindBestTeams, EV_TeamBalance_FindBestTeams);
+
+/** Called during autobalance. Return true to override the player that will be
+switched. */
+#define EV_TeamBalance_GetPlayerForTeamSwitch(i, o) \
+    /** source team index      */ i(int, MUTATOR_ARGV_0_int) \
+    /** destination team index */ i(int, MUTATOR_ARGV_1_int) \
+    /** is looking for bot     */ i(bool, MUTATOR_ARGV_2_bool) \
+    /** player to switch       */ o(entity, MUTATOR_ARGV_3_entity) \
+    /**/
+MUTATOR_HOOKABLE(TeamBalance_GetPlayerForTeamSwitch,
+       EV_TeamBalance_GetPlayerForTeamSwitch);
 
 /** copies variables for spectating "spectatee" to "this" */
 #define EV_SpectateCopy(i, o) \
@@ -241,7 +252,7 @@ MUTATOR_HOOKABLE(CustomizeWaypoint, EV_CustomizeWaypoint);
 MUTATOR_HOOKABLE(FilterItemDefinition, EV_FilterItemDefinition);
 
 /**
- * checks if the current item may be spawned (.items and .weapons may be read and written to, as well as the ammo_ fields)
+ * checks if the current item may be spawned (.items may be read and written to, as well as the ammo_ fields)
  * return error to request removal
  */
 #define EV_FilterItem(i, o) \
@@ -411,7 +422,8 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor, EV_PlayerDamage_SplitHealthArmor
     /** mirrordamage    */ i(float,  MUTATOR_ARGV_5_float) \
     /** mirrordamage   */ o(float,  MUTATOR_ARGV_5_float) \
     /** force           */ i(vector, MUTATOR_ARGV_6_vector) \
-    /** force                  */ o(vector, MUTATOR_ARGV_6_vector) \
+    /** force           */ o(vector, MUTATOR_ARGV_6_vector) \
+    /** weapon entity  */ i(entity, MUTATOR_ARGV_7_entity) \
     /**/
 MUTATOR_HOOKABLE(Damage_Calculate, EV_Damage_Calculate);
 
@@ -435,6 +447,8 @@ MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
 #define EV_W_DecreaseAmmo(i, o) \
     /** actor */            i(entity, MUTATOR_ARGV_0_entity) \
     /** weapon entity */    i(entity, MUTATOR_ARGV_1_entity) \
+    /** ammo to take */     i(float, MUTATOR_ARGV_2_float) \
+    /**/                    o(float, MUTATOR_ARGV_2_float) \
     /**/
 MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);
 
@@ -1006,9 +1020,9 @@ MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel);
  * Called before player changes their team. Return true to block team change.
  */
 #define EV_Player_ChangeTeam(i, o) \
-    /** player */         i(entity, MUTATOR_ARGV_0_entity) \
-       /** current team */   i(float, MUTATOR_ARGV_1_float) \
-       /** new team */       i(float, MUTATOR_ARGV_2_float) \
+    /** player */             i(entity, MUTATOR_ARGV_0_entity) \
+    /** current team index */ i(float, MUTATOR_ARGV_1_float) \
+    /** new team index */     i(float, MUTATOR_ARGV_2_float) \
     /**/
 MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam);
 
@@ -1016,9 +1030,9 @@ MUTATOR_HOOKABLE(Player_ChangeTeam, EV_Player_ChangeTeam);
  * Called after player has changed their team.
  */
 #define EV_Player_ChangedTeam(i, o) \
-    /** player */         i(entity, MUTATOR_ARGV_0_entity) \
-       /** old team */       i(float, MUTATOR_ARGV_1_float) \
-       /** current team */   i(float, MUTATOR_ARGV_2_float) \
+    /** player */             i(entity, MUTATOR_ARGV_0_entity) \
+    /** old team index */     i(float, MUTATOR_ARGV_1_float) \
+    /** current team index */ i(float, MUTATOR_ARGV_2_float) \
     /**/
 MUTATOR_HOOKABLE(Player_ChangedTeam, EV_Player_ChangedTeam);
 
@@ -1104,6 +1118,13 @@ MUTATOR_HOOKABLE(Item_ScheduleRespawn, EV_Item_ScheduleRespawn);
     /**/
 MUTATOR_HOOKABLE(PlayerPhysics_UpdateStats, EV_PlayerPhysics_UpdateStats);
 
+/** called after physics stats are set on a player, allows post-initialization modifications */
+#define EV_PlayerPhysics_PostUpdateStats(i, o) \
+    /** player */             i(entity, MUTATOR_ARGV_0_entity) \
+    /** maxspeed_mod */       i(float, MUTATOR_ARGV_1_float) \
+    /**/
+MUTATOR_HOOKABLE(PlayerPhysics_PostUpdateStats, EV_PlayerPhysics_PostUpdateStats);
+
 /** return true to use your own aim target (or none at all) */
 #define EV_HavocBot_Aim(i, o) \
     /** bot */ i(entity, MUTATOR_ARGV_0_entity) \
@@ -1115,3 +1136,20 @@ MUTATOR_HOOKABLE(HavocBot_Aim, EV_HavocBot_Aim);
     /** player */ i(entity, MUTATOR_ARGV_0_entity) \
     /**/
 MUTATOR_HOOKABLE(CalculateRespawnTime, EV_CalculateRespawnTime);
+
+/** called when parsing a vote command. */
+#define EV_VoteCommand_Parse(i, o) \
+    /** caller */                           i(entity, MUTATOR_ARGV_0_entity) \
+    /** first command */                    i(string, MUTATOR_ARGV_1_string) \
+    /** vote command */                     i(string, MUTATOR_ARGV_2_string) \
+    /** start position of vote command */   i(float, MUTATOR_ARGV_3_float) \
+    /** argument count */                   i(float, MUTATOR_ARGV_4_float) \
+    /**/
+MUTATOR_HOOKABLE(VoteCommand_Parse, EV_VoteCommand_Parse);
+
+enum {
+    MUT_VOTEPARSE_CONTINUE, // return this flag to make the function continue as normal
+    MUT_VOTEPARSE_SUCCESS, // return 1 (vote parsed)
+    MUT_VOTEPARSE_INVALID, // return -1 (vote parsed but counted as invalid, no action or vote)
+    MUT_VOTEPARSE_UNACCEPTABLE // return 0 (vote parameter counted as unacceptable, warns caller)
+};