#ifndef SERVER_MUTATORS_EVENTS_H
#define SERVER_MUTATORS_EVENTS_H
-#include "../../common/mutators/base.qh"
+#include <common/mutators/base.qh>
// register all possible hooks here
string weapon_sound_output;
MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound);
-/** called when a weapon model is about to be set, allows custom paths etc. */
-#define EV_WeaponModel(i, o) \
- /**/ i(string, weapon_model) \
- /**/ i(string, weapon_model_output) \
- /**/ o(string, weapon_model_output) \
- /**/
-string weapon_model;
-string weapon_model_output;
-MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel);
-
/** called when an item model is about to be set, allows custom paths etc. */
#define EV_ItemModel(i, o) \
/**/ i(string, item_model) \