]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_assault.qc
Start of uncrusticracy script, and kill trailing whitespace in all sources.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_assault.qc
index ceeb51dd98f45886e97d2ffcfbd8609d238fae89..0325067f28fb396d795c693ba8608524ba473dc1 100644 (file)
@@ -267,7 +267,7 @@ void assault_new_round()
 void spawnfunc_info_player_attacker()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
@@ -275,7 +275,7 @@ void spawnfunc_info_player_attacker()
 void spawnfunc_info_player_defender()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
@@ -283,7 +283,7 @@ void spawnfunc_info_player_defender()
 void spawnfunc_target_objective()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        self.classname = "target_objective";
        self.use = assault_objective_use;
        assault_objective_reset();
@@ -312,10 +312,10 @@ void spawnfunc_target_objective_decrease()
 void spawnfunc_func_assault_destructible()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
-       
+
        if(assault_attacker_team == NUM_TEAM_1)
                self.team = NUM_TEAM_2;
        else
@@ -327,7 +327,7 @@ void spawnfunc_func_assault_destructible()
 void spawnfunc_func_assault_wall()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        self.classname = "func_assault_wall";
        self.mdl = self.model;
        setmodel(self, self.mdl);
@@ -351,7 +351,7 @@ void spawnfunc_target_assault_roundend()
 void spawnfunc_target_assault_roundstart()
 {
        if (!g_assault) { remove(self); return; }
-       
+
        assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
@@ -549,7 +549,7 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn)
                centerprint(self, "You are attacking!");
        else
                centerprint(self, "You are defending!");
-               
+
        return FALSE;
 }
 
@@ -589,7 +589,7 @@ MUTATOR_DEFINITION(gamemode_assault)
        MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY);
-       
+
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1