PlayerTeamScore_Add(activator, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1);
self.enemy.health = -1;
- entity oldself, oldactivator, head;
+ entity oldactivator, head;
- oldself = self;
- setself(oldself.enemy);
+ setself(this.enemy);
if(self.message)
FOR_EACH_PLAYER(head)
centerprint(head, self.message);
oldactivator = activator;
- activator = oldself;
+ activator = this;
SUB_UseTargets();
activator = oldactivator;
- setself(oldself);
+ setself(this);
}
}
}