]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_assault.qc
Merge branch 'master' into terencehill/vehicles_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_assault.qc
index 18fb2bb236cb0d2a96dca9a5040964072f2581bd..60df95a006eab4ce0941dc2176d43216e0cda9a7 100644 (file)
@@ -243,24 +243,24 @@ void assault_new_round()
 // spawnfuncs
 void spawnfunc_info_player_attacker()
 {
 // spawnfuncs
 void spawnfunc_info_player_attacker()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
 void spawnfunc_info_player_defender()
 {
        self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
 void spawnfunc_info_player_defender()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
 void spawnfunc_target_objective()
 {
        self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
 void spawnfunc_target_objective()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        self.classname = "target_objective";
        self.use = assault_objective_use;
        assault_objective_reset();
        self.classname = "target_objective";
        self.use = assault_objective_use;
        assault_objective_reset();
@@ -270,7 +270,7 @@ void spawnfunc_target_objective()
 
 void spawnfunc_target_objective_decrease()
 {
 
 void spawnfunc_target_objective_decrease()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
 
        self.classname = "target_objective_decrease";
 
 
        self.classname = "target_objective_decrease";
 
@@ -288,11 +288,11 @@ void spawnfunc_target_objective_decrease()
 // destructible walls that can be used to trigger target_objective_decrease
 void spawnfunc_func_assault_destructible()
 {
 // destructible walls that can be used to trigger target_objective_decrease
 void spawnfunc_func_assault_destructible()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
-       
+
        if(assault_attacker_team == NUM_TEAM_1)
                self.team = NUM_TEAM_2;
        else
        if(assault_attacker_team == NUM_TEAM_1)
                self.team = NUM_TEAM_2;
        else
@@ -303,8 +303,8 @@ void spawnfunc_func_assault_destructible()
 
 void spawnfunc_func_assault_wall()
 {
 
 void spawnfunc_func_assault_wall()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        self.classname = "func_assault_wall";
        self.mdl = self.model;
        setmodel(self, self.mdl);
        self.classname = "func_assault_wall";
        self.mdl = self.model;
        setmodel(self, self.mdl);
@@ -316,7 +316,7 @@ void spawnfunc_func_assault_wall()
 
 void spawnfunc_target_assault_roundend()
 {
 
 void spawnfunc_target_assault_roundend()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
 
        self.winning = 0; // round not yet won by attackers
        self.classname = "target_assault_roundend";
 
        self.winning = 0; // round not yet won by attackers
        self.classname = "target_assault_roundend";
@@ -327,8 +327,8 @@ void spawnfunc_target_assault_roundend()
 
 void spawnfunc_target_assault_roundstart()
 {
 
 void spawnfunc_target_assault_roundstart()
 {
-       if not(g_assault) { remove(self); return; }
-       
+       if (!g_assault) { remove(self); return; }
+
        assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
        assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
@@ -350,7 +350,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
                if (ad.target == "")
                        continue;
 
                if (ad.target == "")
                        continue;
 
-               if not(ad.bot_attack)
+               if (!ad.bot_attack)
                        continue;
 
                found = FALSE;
                        continue;
 
                found = FALSE;
@@ -526,13 +526,13 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn)
                centerprint(self, "You are attacking!");
        else
                centerprint(self, "You are defending!");
                centerprint(self, "You are attacking!");
        else
                centerprint(self, "You are defending!");
-               
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
 {
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
 {
-       if not (self.team)
+       if (!self.team)
                self.team = 14;
 
        return FALSE;
                self.team = 14;
 
        return FALSE;
@@ -566,7 +566,7 @@ MUTATOR_DEFINITION(gamemode_assault)
        MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY);
        MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY);
-       
+
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1