+#ifndef GAMEMODE_ASSAULT_H
+#define GAMEMODE_ASSAULT_H
// sprites
.entity assault_decreaser;
.entity assault_sprite;
// predefined spawnfuncs
void spawnfunc_func_breakable();
-void target_objective_decrease_activate();
\ No newline at end of file
+void target_objective_decrease_activate();
+#endif
\ No newline at end of file