float ca_teams;
float allowed_to_spawn;
+const float ST_CA_ROUNDS = 1;
+void ca_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+}
+
void CA_count_alive_players()
{
entity e;
#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()
{
+ entity e;
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
return 1;
}
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
+
return 1;
}
void CA_RoundStart()
{
if(warmup_stage)
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
else
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
}
-float prev_missing_teams_mask;
float CA_CheckTeams()
{
- allowed_to_spawn = TRUE;
+ static float prev_missing_teams_mask;
+ allowed_to_spawn = true;
CA_count_alive_players();
if(CA_ALIVE_TEAMS_OK())
{
return 0;
}
+float ca_isEliminated(entity e)
+{
+ if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
+ return true;
+ if(e.caplayer == 0.5)
+ return true;
+ return false;
+}
+
MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
{
self.caplayer = 1;
+ if(!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
return 1;
}
{
self.caplayer = 0.5;
if(IS_REAL_CLIENT(self))
- sprint(self, "You will join the game in the next round.\n");
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
}
}
return 1;
MUTATOR_HOOKFUNCTION(ca_reset_map_global)
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
return 1;
}
ca_LastPlayerForTeam_Notify();
if(!allowed_to_spawn)
self.respawn_flags = RESPAWN_SILENT;
+ if(!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
return 1;
}
self.caplayer = 0;
if(self.caplayer)
self.frags = FRAGS_LMS_LOSER;
+ if(!warmup_stage)
+ eliminatedPlayers.SendFlags |= 1;
return 1;
}
start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
return 0;
frag_mirrordamage = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_FilterItem)
{
if(autocvar_g_powerups <= 0)
if(self.flags & FL_POWERUP)
- return TRUE;
+ return true;
if(autocvar_g_pickup_items <= 0)
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
{
// no regeneration in CA
- return TRUE;
+ return true;
}
void ca_Initialize()
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
ca_teams = autocvar_g_ca_teams_override;
if(ca_teams < 2)
ca_teams = autocvar_g_ca_teams;
ca_teams = bound(2, ca_teams, 4);
ret_float = ca_teams;
- ScoreRules_ca(ca_teams);
+ ca_ScoreRules(ca_teams);
round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+
+ EliminatedPlayers_Init(ca_isEliminated);
}
MUTATOR_DEFINITION(gamemode_ca)