float ca_teams;
float allowed_to_spawn;
+const float ST_CA_ROUNDS = 1;
+void ca_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+}
+
void CA_count_alive_players()
{
entity e;
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
FOR_EACH_PLAYER(e)
nades_Clear(e);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
FOR_EACH_PLAYER(e)
void CA_RoundStart()
{
if(warmup_stage)
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
else
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
}
-float prev_missing_teams_mask;
float CA_CheckTeams()
{
- allowed_to_spawn = TRUE;
+ static float prev_missing_teams_mask;
+ allowed_to_spawn = true;
CA_count_alive_players();
if(CA_ALIVE_TEAMS_OK())
{
float ca_isEliminated(entity e)
{
if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
- return TRUE;
+ return true;
if(e.caplayer == 0.5)
- return TRUE;
- return FALSE;
+ return true;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
MUTATOR_HOOKFUNCTION(ca_reset_map_global)
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
return 1;
}
frag_mirrordamage = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_FilterItem)
{
if(autocvar_g_powerups <= 0)
if(self.flags & FL_POWERUP)
- return TRUE;
+ return true;
if(autocvar_g_pickup_items <= 0)
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
{
// no regeneration in CA
- return TRUE;
+ return true;
}
void ca_Initialize()
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
ca_teams = autocvar_g_ca_teams_override;
if(ca_teams < 2)
ca_teams = autocvar_g_ca_teams;
ca_teams = bound(2, ca_teams, 4);
ret_float = ca_teams;
- ScoreRules_ca(ca_teams);
+ ca_ScoreRules(ca_teams);
round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);