entity e;
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
FOR_EACH_PLAYER(e) {
- if(e.team == COLOR_TEAM1)
+ if(e.team == NUM_TEAM_1)
{
++total_players;
if (e.health >= 1) ++redalive;
}
- else if(e.team == COLOR_TEAM2)
+ else if(e.team == NUM_TEAM_2)
{
++total_players;
if (e.health >= 1) ++bluealive;
}
- else if(e.team == COLOR_TEAM3)
+ else if(e.team == NUM_TEAM_3)
{
++total_players;
if (e.health >= 1) ++yellowalive;
}
- else if(e.team == COLOR_TEAM4)
+ else if(e.team == NUM_TEAM_4)
{
++total_players;
if (e.health >= 1) ++pinkalive;
{
float winner_team = 0;
if(redalive >= 1)
- winner_team = COLOR_TEAM1;
+ winner_team = NUM_TEAM_1;
if(bluealive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM2;
+ winner_team = NUM_TEAM_2;
}
if(yellowalive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM3;
+ winner_team = NUM_TEAM_3;
}
if(pinkalive >= 1)
{
if(winner_team) return 0;
- winner_team = COLOR_TEAM4;
+ winner_team = NUM_TEAM_4;
}
if(winner_team)
return winner_team;
#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()
{
- entity e;
- if(round_handler_GetTimeLeft() <= 0)
+ if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- FOR_EACH_REALCLIENT(e)
- centerprint(e, "Round over, there's no winner");
- bprint("Round over, there's no winner.\n");
- allowed_to_spawn = TRUE;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ allowed_to_spawn = FALSE;
+ round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
return 1;
}
if(CA_ALIVE_TEAMS() > 1)
return 0;
- float winner_team;
- string teamname;
- winner_team = CA_GetWinnerTeam();
+ float winner_team = CA_GetWinnerTeam();
if(winner_team > 0)
{
- teamname = ColoredTeamName(winner_team);
- FOR_EACH_REALCLIENT(e)
- centerprint(e, strcat(teamname, " wins the round"));
- bprint(teamname, " wins the round.\n");
- TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
}
else if(winner_team == -1)
{
- FOR_EACH_REALCLIENT(e)
- centerprint(e, "Round tied");
- bprint("Round tied.\n");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = FALSE;
+ round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
return 1;
}
float prev_total_players;
float CA_CheckTeams()
{
- entity e;
allowed_to_spawn = TRUE;
CA_count_alive_players();
if(CA_ALIVE_TEAMS_OK())
{
- if(prev_total_players != -1)
- {
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic_Expire(e, CPID_WAITING_PLAYERS);
- }
+ if(prev_total_players > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
prev_total_players = -1;
return 1;
}
if(prev_total_players != total_players)
{
- string teams_missing = "";
- if(!redalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM1), ", ");
- if(!bluealive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM2), ", ");
+ float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
+ if(!redalive) p1 = NUM_TEAM_1;
+ if(!bluealive) p2 = NUM_TEAM_2;
if(ca_teams >= 3)
- if(!yellowalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM3), ", ");
- if(ca_teams == 4)
- if(!pinkalive) teams_missing = strcat(teams_missing, ColoredTeamName(COLOR_TEAM4), ", ");
- teams_missing = substring(teams_missing, 0, strlen(teams_missing)-2);
-
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic(e, CPID_WAITING_PLAYERS, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, 0);
+ if(!yellowalive) p3 = NUM_TEAM_3;
+ if(ca_teams >= 4)
+ if(!pinkalive) p4 = NUM_TEAM_4;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
prev_total_players = total_players;
}
return 0;
MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
{
- self.caplayer = TRUE;
+ self.caplayer = 1;
return 1;
}
MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
{
- if(clienttype(self) == CLIENTTYPE_BOT)
- self.caplayer = TRUE;
if(!allowed_to_spawn)
+ {
self.classname = "observer";
+ if(!self.caplayer)
+ {
+ self.caplayer = 0.5;
+ if(IS_REAL_CLIENT(self))
+ sprint(self, "You will join the game in the next round.\n");
+ }
+ }
return 1;
}
if(self.caplayer)
{
self.classname = "player";
+ self.caplayer = 1;
PutClientInServer();
}
}
MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
{
- ca_teams = autocvar_g_ca_teams_override;
- if(ca_teams < 2)
- ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
ret_float = ca_teams;
- return 1;
+ return 0;
}
-MUTATOR_HOOKFUNCTION(ca_PlayerPreThink)
+MUTATOR_HOOKFUNCTION(ca_PlayerDies)
{
if(!allowed_to_spawn)
- self.stat_respawn_time = 0;
+ self.respawn_flags = RESPAWN_SILENT;
return 1;
}
MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
{
+ if(self.killindicator_teamchange == -2)
+ self.caplayer = 0;
if(self.caplayer)
self.frags = FRAGS_LMS_LOSER;
return 1;
return 1;
}
+MUTATOR_HOOKFUNCTION(ca_SetStartItems)
+{
+ start_health = cvar("g_lms_start_health");
+ start_armorvalue = cvar("g_lms_start_armor");
+
+ start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+
+ start_items &~= IT_UNLIMITED_AMMO;
+
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
+{
+ if(IS_PLAYER(frag_target))
+ if(frag_target.deadflag == DEAD_NO)
+ if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ frag_damage = 0;
+
+ frag_mirrordamage = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_FilterItem)
+{
+ if(autocvar_g_powerups <= 0)
+ if(self.flags & FL_POWERUP)
+ return TRUE;
+
+ if(autocvar_g_pickup_items <= 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
+{
+ float excess = max(0, frag_damage - damage_take - damage_save);
+
+ if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+ PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+
+ return FALSE;
+}
+
+// scoreboard setup
+void ca_ScoreRules()
+{
+ ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore (ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+}
+
+void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+{
+ ca_ScoreRules();
+}
+
void ca_Initialize()
{
allowed_to_spawn = TRUE;
- round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart, 5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+ ca_teams = autocvar_g_ca_teams_override;
+ if(ca_teams < 2)
+ ca_teams = autocvar_g_ca_teams;
+ ca_teams = bound(2, ca_teams, 4);
+ ret_float = ca_teams;
+ ScoreRules_ca(ca_teams);
+
+ round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
+ round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
addstat(STAT_REDALIVE, AS_INT, redalive_stat);
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
- MUTATOR_HOOK(PlayerPreThink, ca_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_ONADD
{