]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ca.qc
Merge branch 'master' into divVerent/4team_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
index 32e7e98b6d080ffe81f5622e735d1d4598d5fe12..d5ded0f546780a6b7ff1201c267e19637c0e4245 100644 (file)
@@ -85,7 +85,7 @@ float CA_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
-               TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+               TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
        }
        else if(winner_team == -1)
        {
@@ -182,12 +182,8 @@ MUTATOR_HOOKFUNCTION(ca_reset_map_global)
 
 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
 {
-       ca_teams = autocvar_g_ca_teams_override;
-       if(ca_teams < 2)
-               ca_teams = autocvar_g_ca_teams;
-       ca_teams = bound(2, ca_teams, 4);
        ret_float = ca_teams;
-       return 1;
+       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
@@ -226,7 +222,7 @@ MUTATOR_HOOKFUNCTION(ca_SetStartItems)
 {
        start_health = cvar("g_lms_start_health");
        start_armorvalue = cvar("g_lms_start_armor");
-       
+
        start_ammo_shells = cvar("g_lms_start_ammo_shells");
        start_ammo_nails = cvar("g_lms_start_ammo_nails");
        start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
@@ -238,10 +234,64 @@ MUTATOR_HOOKFUNCTION(ca_SetStartItems)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
+{
+       if(IS_PLAYER(frag_target))
+       if(frag_target.deadflag == DEAD_NO)
+       if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+               frag_damage = 0;
+               
+       frag_mirrordamage = 0;
+               
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_FilterItem)
+{
+       if(autocvar_g_powerups <= 0)
+       if(self.flags & FL_POWERUP)
+               return TRUE;
+               
+       if(autocvar_g_pickup_items <= 0)
+               return TRUE;
+               
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
+{
+       float excess = max(0, frag_damage - damage_take - damage_save);
+       
+       if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+               PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+               
+       return FALSE;
+}
+
+// scoreboard setup
+void ca_ScoreRules()
+{
+       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+       ScoreInfo_SetLabel_TeamScore  (ST_CA_ROUNDS,    "rounds",    SFL_SORT_PRIO_PRIMARY);
+       ScoreRules_basics_end();
+}
+
+void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+{
+       ca_ScoreRules();
+}
+
 void ca_Initialize()
 {
        allowed_to_spawn = TRUE;
 
+       ca_teams = autocvar_g_ca_teams_override;
+       if(ca_teams < 2)
+               ca_teams = autocvar_g_ca_teams;
+       ca_teams = bound(2, ca_teams, 4);
+       ret_float = ca_teams;
+       ScoreRules_ca(ca_teams);
+
        round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
 
@@ -265,6 +315,9 @@ MUTATOR_DEFINITION(gamemode_ca)
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
        MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
+       MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {