Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index 6bee4b0..31d2111 100644 (file)
@@ -24,7 +24,8 @@ void ctf_FakeTimeLimit(entity e, float t)
 void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
 {
        if(autocvar_sv_eventlog)
-               GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+               GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != world) ? ftos(actor.playerid) : "")));
+               //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
 }
 
 void ctf_CaptureRecord(entity flag, entity player)
@@ -34,11 +35,13 @@ void ctf_CaptureRecord(entity flag, entity player)
        string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
 
        // notify about shit
-       if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
-       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-       else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       if(ctf_oneflag) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); }
+       else if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
 
        // write that shit in the database
+       if(!ctf_oneflag) // but not in 1-flag mode
        if((!ctf_captimerecord) || (cap_time < cap_record))
        {
                ctf_captimerecord = cap_time;
@@ -123,15 +126,21 @@ bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector pas
 
 bool ctf_CaptureShield_CheckStatus(entity p)
 {
-       float s, se;
+       int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
        entity e;
-       float players_worseeq, players_total;
+       int players_worseeq, players_total;
 
        if(ctf_captureshield_max_ratio <= 0)
                return false;
 
-       s = PlayerScore_Add(p, SP_SCORE, 0);
-       if(s >= -ctf_captureshield_min_negscore)
+       s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
+       s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
+       s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
+       s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+
+       sr = ((s - s2) + (s3 + s4));
+
+       if(sr >= -ctf_captureshield_min_negscore)
                return false;
 
        players_total = players_worseeq = 0;
@@ -139,8 +148,14 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        {
                if(DIFF_TEAM(e, p))
                        continue;
-               se = PlayerScore_Add(e, SP_SCORE, 0);
-               if(se <= s)
+               se = PlayerScore_Add(e, SP_CTF_CAPS, 0);
+               se2 = PlayerScore_Add(e, SP_CTF_PICKUPS, 0);
+               se3 = PlayerScore_Add(e, SP_CTF_RETURNS, 0);
+               se4 = PlayerScore_Add(e, SP_CTF_FCKILLS, 0);
+
+               ser = ((se - se2) + (se3 + se4));
+
+               if(ser <= sr)
                        ++players_worseeq;
                ++players_total;
        }
@@ -154,9 +169,9 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        return true;
 }
 
-void ctf_CaptureShield_Update(entity player, float wanted_status)
+void ctf_CaptureShield_Update(entity player, bool wanted_status)
 {
-       float updated_status = ctf_CaptureShield_CheckStatus(player);
+       bool updated_status = ctf_CaptureShield_CheckStatus(player);
        if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
        {
                Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
@@ -164,10 +179,10 @@ void ctf_CaptureShield_Update(entity player, float wanted_status)
        }
 }
 
-float ctf_CaptureShield_Customize()
+bool ctf_CaptureShield_Customize()
 {
        if(!other.ctf_captureshielded) { return false; }
-       if(SAME_TEAM(self, other)) { return false; }
+       if(CTF_SAMETEAM(self, other)) { return false; }
 
        return true;
 }
@@ -175,7 +190,7 @@ float ctf_CaptureShield_Customize()
 void ctf_CaptureShield_Touch()
 {
        if(!other.ctf_captureshielded) { return; }
-       if(SAME_TEAM(self, other)) { return; }
+       if(CTF_SAMETEAM(self, other)) { return; }
 
        vector mymid = (self.absmin + self.absmax) * 0.5;
        vector othermid = (other.absmin + other.absmax) * 0.5;
@@ -209,7 +224,7 @@ void ctf_CaptureShield_Spawn(entity flag)
 // Drop/Pass/Throw Code
 // ====================
 
-void ctf_Handle_Drop(entity flag, entity player, float droptype)
+void ctf_Handle_Drop(entity flag, entity player, int droptype)
 {
        // declarations
        player = (player ? player : flag.pass_sender);
@@ -224,7 +239,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
        flag.ctf_status = FLAG_DROPPED;
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_LOST_) : INFO_CTF_LOST_NEUTRAL), player.netname);
        sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("dropped", player.team, player);
 
@@ -286,11 +301,11 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        FOR_EACH_REALPLAYER(tmp_player)
        {
                if(tmp_player == sender)
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_SENT_) : CENTER_CTF_PASS_SENT_NEUTRAL), player.netname);
                else if(tmp_player == player)
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_RECEIVED_) : CENTER_CTF_PASS_RECEIVED_NEUTRAL), sender.netname);
                else if(SAME_TEAM(tmp_player, sender))
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
+                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, ((flag.team) ? APP_TEAM_ENT_4(flag, CENTER_CTF_PASS_OTHER_) : CENTER_CTF_PASS_OTHER_NEUTRAL), sender.netname, player.netname);
        }
 
        // create new waypoint
@@ -304,7 +319,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.pass_target = world;
 }
 
-void ctf_Handle_Throw(entity player, entity receiver, float droptype)
+void ctf_Handle_Throw(entity player, entity receiver, int droptype)
 {
        entity flag = player.flagcarried;
        vector targ_origin, flag_velocity;
@@ -357,7 +372,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                {
                        makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
-                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
                        flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
                        break;
@@ -394,20 +409,33 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
 // Event Handlers
 // ==============
 
-void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
+void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
 {
        entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
        entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+       entity player_team_flag = world, tmp_entity;
        float old_time, new_time;
 
-       if (!player) { return; } // without someone to give the reward to, we can't possibly cap
+       if(!player) { return; } // without someone to give the reward to, we can't possibly cap
+       if(CTF_DIFFTEAM(player, flag)) { return; }
+       
+       if(ctf_oneflag)
+       for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+       if(SAME_TEAM(tmp_entity, player))
+       {
+               player_team_flag = tmp_entity;
+               break;
+       }
 
        nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
 
+       player.throw_prevtime = time;
+       player.throw_count = 0;
+
        // messages and sounds
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
+       Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((enemy_flag.team) ? APP_TEAM_ENT_4(enemy_flag, CENTER_CTF_CAPTURE_) : CENTER_CTF_CAPTURE_NEUTRAL));
        ctf_CaptureRecord(enemy_flag, player);
-       sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTEN_NONE);
+       sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
 
        switch(capturetype)
        {
@@ -426,7 +454,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
                PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
 
        // effects
-       pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
+       Send_Effect(flag.capeffect, flag.origin, '0 0 0', 1);
        //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
 
        // other
@@ -447,14 +475,14 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
 void ctf_Handle_Return(entity flag, entity player)
 {
        // messages and sounds
-       if(player.flags & FL_MONSTER)
+       if(IS_MONSTER(player))
        {
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_MONSTER_), player.monster_name);
        }
-       else
+       else if(flag.team)
        {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_RETURN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(flag, INFO_CTF_RETURN_), player.netname);
        }
        sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
        ctf_EventLog("return", flag.team, player);
@@ -477,14 +505,19 @@ void ctf_Handle_Return(entity flag, entity player)
                flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
        }
 
+       // other
+       if(player.flagcarried == flag)
+               WaypointSprite_Kill(player.wps_flagcarrier);
+
        // reset the flag
        ctf_RespawnFlag(flag);
 }
 
-void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
+void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
 {
        // declarations
        float pickup_dropped_score; // used to calculate dropped pickup score
+       entity tmp_entity; // temporary entity
 
        // attach the flag to the player
        flag.owner = player;
@@ -516,12 +549,28 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        }
 
        // messages and sounds
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
-       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_PICKUP_) : INFO_CTF_PICKUP_NEUTRAL), player.netname);
        if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-
-       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
-       Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+       if(!flag.team) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); }
+       else if(CTF_DIFFTEAM(player, flag)) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_4(flag, CENTER_CTF_PICKUP_)); }
+       else { Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_TEAM : CENTER_CTF_PICKUP_TEAM_ENEMY), Team_ColorCode(flag.team)); }
+
+       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, ((flag.team) ? APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_) : CHOICE_CTF_PICKUP_TEAM_NEUTRAL), Team_ColorCode(player.team), player.netname);
+       
+       if(!flag.team)
+       FOR_EACH_PLAYER(tmp_entity)
+       if(tmp_entity != player)
+       if(DIFF_TEAM(player, tmp_entity))
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname);
+       
+       if(flag.team)
+       FOR_EACH_PLAYER(tmp_entity)
+       if(tmp_entity != player)
+       if(CTF_SAMETEAM(flag, tmp_entity))
+       if(SAME_TEAM(player, tmp_entity))
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, APP_TEAM_ENT_4(flag, CHOICE_CTF_PICKUP_TEAM_), Team_ColorCode(player.team), player.netname);
+       else
+               Send_Notification(NOTIF_ONE, tmp_entity, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
 
        sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
 
@@ -559,7 +608,7 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        }
 
        // effects
-       pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
+       Send_Effect(flag.toucheffect, player.origin, '0 0 0', 1);
 
        // waypoints
        if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
@@ -572,7 +621,7 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
 // Main Flag Functions
 // ===================
 
-void ctf_CheckFlagReturn(entity flag, float returntype)
+void ctf_CheckFlagReturn(entity flag, int returntype)
 {
        if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
        {
@@ -582,14 +631,14 @@ void ctf_CheckFlagReturn(entity flag, float returntype)
                {
                        switch(returntype)
                        {
-                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
-                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
-                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
-                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DROPPED_) : INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL)); break;
+                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_DAMAGED_) : INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL)); break;
+                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_) : INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL), ctf_captimerecord); break;
+                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_NEEDKILL_) : INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL)); break;
 
                                default:
                                case RETURN_TIMEOUT:
-                                       { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+                                       { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((flag.team) ? APP_TEAM_ENT_4(flag, INFO_CTF_FLAGRETURN_TIMEOUT_) : INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL)); break; }
                        }
                        sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
                        ctf_EventLog("returned", flag.team, world);
@@ -598,10 +647,25 @@ void ctf_CheckFlagReturn(entity flag, float returntype)
        }
 }
 
+bool ctf_Stalemate_Customize()
+{
+       // make spectators see what the player would see
+       entity e, wp_owner;
+       e = WaypointSprite_getviewentity(other);
+       wp_owner = self.owner;
+
+       // team waypoints
+       if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
+       if(SAME_TEAM(wp_owner, e)) { return false; }
+       if(!IS_PLAYER(e)) { return false; }
+
+       return true;
+}
+
 void ctf_CheckStalemate(void)
 {
        // declarations
-       float stale_red_flags = 0, stale_blue_flags = 0;
+       int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
        entity tmp_entity;
 
        entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
@@ -611,7 +675,7 @@ void ctf_CheckStalemate(void)
        {
                if(autocvar_g_ctf_stalemate)
                if(tmp_entity.ctf_status != FLAG_BASE)
-               if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
+               if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
                {
                        tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
                        ctf_staleflaglist = tmp_entity;
@@ -620,15 +684,25 @@ void ctf_CheckStalemate(void)
                        {
                                case NUM_TEAM_1: ++stale_red_flags; break;
                                case NUM_TEAM_2: ++stale_blue_flags; break;
+                               case NUM_TEAM_3: ++stale_yellow_flags; break;
+                               case NUM_TEAM_4: ++stale_pink_flags; break;
+                               default: ++stale_neutral_flags; break;
                        }
                }
        }
 
-       if(stale_red_flags && stale_blue_flags)
+       if(ctf_oneflag)
+               stale_flags = (stale_neutral_flags >= 1);
+       else
+               stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
+
+       if(ctf_oneflag && stale_flags == 1)
                ctf_stalemate = true;
-       else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+       else if(stale_flags >= 2)
+               ctf_stalemate = true;
+       else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
                { ctf_stalemate = false; wpforenemy_announced = false; }
-       else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+       else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
                { ctf_stalemate = false; wpforenemy_announced = false; }
 
        // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
@@ -637,7 +711,10 @@ void ctf_CheckStalemate(void)
                for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
                {
                        if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
-                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+                       {
+                               WaypointSprite_Spawn(((ctf_oneflag) ? "flagcarrier" : "enemyflagcarrier"), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+                               tmp_entity.owner.wps_enemyflagcarrier.customizeentityforclient = ctf_Stalemate_Customize;
+                       }
                }
 
                if (!wpforenemy_announced)
@@ -654,9 +731,15 @@ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathty
 {
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
-               // automatically kill the flag and return it
-               self.health = 0;
-               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               if(autocvar_g_ctf_flag_return_damage_delay)
+               {
+                       self.ctf_flagdamaged = true;
+               }
+               else
+               {
+                       self.health = 0;
+                       ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               }
                return;
        }
        if(autocvar_g_ctf_flag_return_damage)
@@ -739,7 +822,13 @@ void ctf_FlagThink()
                                        return;
                                }
                        }
-                       if(autocvar_g_ctf_flag_return_time)
+                       if(self.ctf_flagdamaged)
+                       {
+                               self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+                               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+                               return;
+                       }
+                       else if(autocvar_g_ctf_flag_return_time)
                        {
                                self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
                                ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
@@ -769,6 +858,13 @@ void ctf_FlagThink()
                                        wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
                                }
                        }
+                       if(CTF_SAMETEAM(self, self.owner) && self.team)
+                       {
+                               if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
+                                       ctf_Handle_Throw(self.owner, world, DROP_THROW);
+                               else if(vlen(self.owner.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_carried_radius)
+                                       ctf_Handle_Return(self, self.owner);
+                       }
                        return;
                }
 
@@ -809,27 +905,32 @@ void ctf_FlagTouch()
        if(gameover) { return; }
        if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
 
-       entity toucher = other;
-       float is_not_monster = (!(toucher.flags & FL_MONSTER));
+       entity toucher = other, tmp_entity;
+       bool is_not_monster = (!IS_MONSTER(toucher)), num_perteam = 0;
 
        // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
        if(ITEM_TOUCH_NEEDKILL())
        {
-               self.health = 0;
-               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
-               return;
+               if(!autocvar_g_ctf_flag_return_damage_delay)
+               {
+                       self.health = 0;
+                       ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
+               }
+               if(!self.ctf_flagdamaged) { return; }
        }
 
+       FOR_EACH_PLAYER(tmp_entity) if(SAME_TEAM(toucher, tmp_entity)) { ++num_perteam; }
+
        // special touch behaviors
        if(toucher.frozen) { return; }
-       else if(toucher.vehicle_flags & VHF_ISVEHICLE)
+       else if(IS_VEHICLE(toucher))
        {
                if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
                        toucher = toucher.owner; // the player is actually the vehicle owner, not other
                else
                        return; // do nothing
        }
-       else if(toucher.flags & FL_MONSTER)
+       else if(IS_MONSTER(toucher))
        {
                if(!autocvar_g_ctf_allow_monster_touch)
                        return; // do nothing
@@ -838,7 +939,7 @@ void ctf_FlagTouch()
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
-                       pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
+                       Send_Effect(self.toucheffect, self.origin, '0 0 0', 1);
                        sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
                        self.wait = time + FLAG_TOUCHRATE;
                }
@@ -850,16 +951,23 @@ void ctf_FlagTouch()
        {
                case FLAG_BASE:
                {
-                       if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
+                       if(ctf_oneflag)
+                       {
+                               if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
+                                       ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
+                               else if(!self.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                                       ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the neutral flag
+                       }
+                       else if(CTF_SAMETEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && is_not_monster)
                                ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
-                       else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
+                       else if(CTF_DIFFTEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
                                ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;
                }
 
                case FLAG_DROPPED:
                {
-                       if(SAME_TEAM(toucher, self))
+                       if(CTF_SAMETEAM(toucher, self) && (autocvar_g_ctf_flag_return || num_perteam <= 1) && self.team) // automatically return if there's only 1 player on the team
                                ctf_Handle_Return(self, toucher); // toucher just returned his own flag
                        else if(is_not_monster && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
                                ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
@@ -898,9 +1006,7 @@ void ctf_RespawnFlag(entity flag)
        // reset the player (if there is one)
        if((flag.owner) && (flag.owner.flagcarried == flag))
        {
-               if(flag.owner.wps_enemyflagcarrier)
-                       WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
-
+               WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
                WaypointSprite_Kill(flag.wps_flagcarrier);
 
                flag.owner.flagcarried = world;
@@ -912,7 +1018,7 @@ void ctf_RespawnFlag(entity flag)
        if((flag.owner) && (flag.owner.vehicle))
                flag.scale = FLAG_SCALE;
 
-       if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
+       if(flag.ctf_status == FLAG_DROPPED)
                { WaypointSprite_Kill(flag.wps_flagdropped); }
 
        // reset the flag
@@ -935,6 +1041,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = world;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
+       flag.ctf_flagdamaged = 0;
 
        ctf_CheckStalemate();
 }
@@ -956,18 +1063,34 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        self.bot_basewaypoint = self.nearestwaypoint;
 
        // waypointsprites
-       // move_origin isnt accessible just yet
-       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
-       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
+       string basename = "base";
+
+       switch(self.team)
+       {
+               case NUM_TEAM_1: basename = "redbase"; break;
+               case NUM_TEAM_2: basename = "bluebase"; break;
+               case NUM_TEAM_3: basename = "yellowbase"; break;
+               case NUM_TEAM_4: basename = "pinkbase"; break;
+               default: basename = "neutralbase"; break;
+       }
+
+       WaypointSprite_SpawnFixed(basename, self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, ((self.team) ? Team_ColorRGB(self.team) : '1 1 1'));
+       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, ((self.team) ? colormapPaletteColor(self.team - 1, false) : '1 1 1'));
 
        // captureshield setup
        ctf_CaptureShield_Spawn(self);
 }
 
-void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
+void set_flag_string(entity flag, .string field, string value, string teamname)
+{
+       if(flag.field == "")
+               flag.field = strzone(sprintf(value,teamname));
+}
+
+void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
 {
        // declarations
-       teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
+       string teamname = Static_Team_ColorName_Lower(teamnumber);
        self = flag; // for later usage with droptofloor()
 
        // main setup
@@ -976,9 +1099,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
 
        setattachment(flag, world, "");
 
-       flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
-       flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
-       flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
+       flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
+       flag.team = teamnumber;
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
        flag.flags = FL_ITEM | FL_NOTARGET;
@@ -990,6 +1112,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.event_damage = ctf_FlagDamage;
        flag.pushable = true;
        flag.teleportable = TELEPORT_NORMAL;
+       flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
        flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
        flag.velocity = '0 0 0';
@@ -1001,21 +1124,21 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.ctf_status = FLAG_BASE;
 
        // appearence
-       if(flag.model == "")       { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
-       if(!flag.scale)            { flag.scale = FLAG_SCALE; }
-       if(!flag.skin)             { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
-       if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
-       if(flag.passeffect == "")  { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
-       if(flag.capeffect == "")   { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
-
-       // sound
-       if(flag.snd_flag_taken == "")    { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
-       if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
-       if(flag.snd_flag_capture == "")  { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
-       if(flag.snd_flag_respawn == "")  { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
-       if(flag.snd_flag_dropped == "")  { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
-       if(flag.snd_flag_touch == "")    { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
-       if(flag.snd_flag_pass == "")     { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
+       if(!flag.scale)                         { flag.scale = FLAG_SCALE; }
+       if(flag.skin == 0)                      { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
+       if(flag.model == "")            { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
+       set_flag_string(flag, toucheffect,      "%sflag_touch", teamname);
+       set_flag_string(flag, passeffect,       "%s_pass",              teamname);
+       set_flag_string(flag, capeffect,        "%s_cap",               teamname);
+
+       // sounds
+       set_flag_string(flag, snd_flag_taken,           "ctf/%s_taken.wav",     teamname);
+       set_flag_string(flag, snd_flag_returned,        "ctf/%s_returned.wav",  teamname);
+       set_flag_string(flag, snd_flag_capture,         "ctf/%s_capture.wav",   teamname);
+       set_flag_string(flag, snd_flag_dropped,         "ctf/%s_dropped.wav",   teamname);
+       if(flag.snd_flag_respawn == "")         { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
+       if(flag.snd_flag_touch == "")           { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+       if(flag.snd_flag_pass == "")            { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
 
        // precache
        precache_sound(flag.snd_flag_taken);
@@ -1036,15 +1159,32 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
 
        if(autocvar_g_ctf_flag_glowtrails)
        {
-               flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
+               switch(teamnumber)
+               {
+                       case NUM_TEAM_1: flag.glow_color = 251; break;
+                       case NUM_TEAM_2: flag.glow_color = 210; break;
+                       case NUM_TEAM_3: flag.glow_color = 110; break;
+                       case NUM_TEAM_4: flag.glow_color = 145; break;
+                       default:                 flag.glow_color = 254; break;
+               }
                flag.glow_size = 25;
                flag.glow_trail = 1;
        }
 
        flag.effects |= EF_LOWPRECISION;
        if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
-       if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
-
+       if(autocvar_g_ctf_dynamiclights)
+       {
+               switch(teamnumber)
+               {
+                       case NUM_TEAM_1: flag.effects |= EF_RED; break;
+                       case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
+                       case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
+                       case NUM_TEAM_4: flag.effects |= EF_RED; break;
+                       default:                 flag.effects |= EF_DIMLIGHT; break;
+               }
+       }
+       
        // flag placement
        if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
        {
@@ -1097,7 +1237,7 @@ entity havocbot_ctf_find_flag(entity bot)
        f = ctf_worldflaglist;
        while (f)
        {
-               if (bot.team == f.team)
+               if (CTF_SAMETEAM(bot, f))
                        return f;
                f = f.ctf_worldflagnext;
        }
@@ -1110,24 +1250,37 @@ entity havocbot_ctf_find_enemy_flag(entity bot)
        f = ctf_worldflaglist;
        while (f)
        {
-               if (bot.team != f.team)
+               if(ctf_oneflag)
+               {
+                       if(CTF_DIFFTEAM(bot, f))
+                       {
+                               if(f.team)
+                               {
+                                       if(bot.flagcarried)
+                                               return f;
+                               }
+                               else if(!bot.flagcarried)
+                                       return f;
+                       }
+               }
+               else if (CTF_DIFFTEAM(bot, f))
                        return f;
                f = f.ctf_worldflagnext;
        }
        return world;
 }
 
-float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
+int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
 {
        if (!teamplay)
                return 0;
 
-       float c = 0;
+       int c = 0;
        entity head;
 
        FOR_EACH_PLAYER(head)
        {
-               if(head.team!=bot.team || head.deadflag != DEAD_NO || head == bot)
+               if(DIFF_TEAM(head, bot) || head.deadflag != DEAD_NO || head == bot)
                        continue;
 
                if(vlen(head.origin - org) < tc_radius)
@@ -1143,7 +1296,7 @@ void havocbot_goalrating_ctf_ourflag(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team == head.team)
+               if (CTF_SAMETEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1157,7 +1310,7 @@ void havocbot_goalrating_ctf_ourbase(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team == head.team)
+               if (CTF_SAMETEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1173,7 +1326,20 @@ void havocbot_goalrating_ctf_enemyflag(float ratingscale)
        head = ctf_worldflaglist;
        while (head)
        {
-               if (self.team != head.team)
+               if(ctf_oneflag)
+               {
+                       if(CTF_DIFFTEAM(self, head))
+                       {
+                               if(head.team)
+                               {
+                                       if(self.flagcarried)
+                                               break;
+                               }
+                               else if(!self.flagcarried)
+                                       break;
+                       }
+               }
+               else if(CTF_DIFFTEAM(self, head))
                        break;
                head = head.ctf_worldflagnext;
        }
@@ -1341,7 +1507,10 @@ void havocbot_role_ctf_carrier()
                self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 
                navigation_goalrating_start();
-               havocbot_goalrating_ctf_ourbase(50000);
+               if(ctf_oneflag)
+                       havocbot_goalrating_ctf_enemybase(50000);
+               else
+                       havocbot_goalrating_ctf_ourbase(50000);
 
                if(self.health<100)
                        havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
@@ -1675,7 +1844,7 @@ void havocbot_role_ctf_defense()
        }
 }
 
-void havocbot_role_ctf_setrole(entity bot, float role)
+void havocbot_role_ctf_setrole(entity bot, int role)
 {
        dprint(strcat(bot.netname," switched to "));
        switch(role)
@@ -1728,28 +1897,39 @@ void havocbot_role_ctf_setrole(entity bot, float role)
 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
 {
        entity flag;
+       int t = 0, t2 = 0, t3 = 0;
 
        // initially clear items so they can be set as necessary later.
-       self.items &= ~(IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
-               | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
+       self.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING          | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST 
+                                                  | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
+                                                  | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
+                                                  | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
+                                                  | CTF_NEUTRAL_FLAG_CARRYING  | CTF_NEUTRAL_FLAG_TAKEN        | CTF_NEUTRAL_FLAG_LOST
+                                                  | CTF_FLAG_NEUTRAL | CTF_SHIELDED);
 
        // scan through all the flags and notify the client about them
        for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
        {
+               if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING;                t2 = CTF_RED_FLAG_TAKEN;                t3 = CTF_RED_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING;               t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING;     t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
+               if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING;               t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
+               if(flag.team == 0)                      { t = CTF_NEUTRAL_FLAG_CARRYING;        t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; self.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
+
                switch(flag.ctf_status)
                {
                        case FLAG_PASSING:
                        case FLAG_CARRY:
                        {
                                if((flag.owner == self) || (flag.pass_sender == self))
-                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
-                               else
-                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+                                       self.ctf_flagstatus |= t; // carrying: self is currently carrying the flag
+                               else 
+                                       self.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+                               self.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -1757,7 +1937,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(self.ctf_captureshielded)
-               self.items |= IT_CTF_SHIELDED;
+               self.ctf_flagstatus |= CTF_SHIELDED;
 
        // update the health of the flag carrier waypointsprite
        if(self.wps_flagcarrier)
@@ -1781,7 +1961,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t
                        frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
                }
        }
-       else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && DIFF_TEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
+       else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
        {
                if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)))
                if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
@@ -1803,7 +1983,11 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
        }
 
        if(frag_target.flagcarried)
-               { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
+       {
+               entity tmp_entity = frag_target.flagcarried;
+               ctf_Handle_Throw(frag_target, world, DROP_NORMAL);
+               tmp_entity.ctf_dropper = world;
+       }
 
        return false;
 }
@@ -1953,6 +2137,8 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
 {
        if(vh_player.flagcarried)
        {
+               vh_player.flagcarried.nodrawtoclient = vh_player; // hide the flag from the driver
+
                if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
                {
                        ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
@@ -1978,6 +2164,7 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
                setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
                vh_player.flagcarried.scale = FLAG_SCALE;
                vh_player.flagcarried.angles = '0 0 0';
+               vh_player.flagcarried.nodrawtoclient = world;
                return true;
        }
 
@@ -1988,7 +2175,7 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
 {
        if(self.flagcarried)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, ((self.flagcarried.team) ? APP_TEAM_ENT_4(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_) : INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL));
                ctf_RespawnFlag(self.flagcarried);
                return true;
        }
@@ -2036,6 +2223,19 @@ MUTATOR_HOOKFUNCTION(ctf_BotRoles)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(ctf_GetTeamCount)
+{
+       //ret_float = ctf_teams;
+       ret_string = "ctf_team";
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_SpectateCopy)
+{
+       self.ctf_flagstatus = other.ctf_flagstatus;
+       return false;
+}
+
 
 // ==========
 // Spawnfuncs
@@ -2102,7 +2302,7 @@ void spawnfunc_item_flag_team1()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_FlagSetup(1, self); // 1 = red
+       ctf_FlagSetup(NUM_TEAM_1, self);
 }
 
 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2120,7 +2320,62 @@ void spawnfunc_item_flag_team2()
 {
        if(!g_ctf) { remove(self); return; }
 
-       ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
+       ctf_FlagSetup(NUM_TEAM_2, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team three (Yellow).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team3()
+{
+       if(!g_ctf) { remove(self); return; }
+
+       ctf_FlagSetup(NUM_TEAM_3, self);
+}
+
+/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team four (Pink).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_team4()
+{
+       if(!g_ctf) { remove(self); return; }
+
+       ctf_FlagSetup(NUM_TEAM_4, self);
+}
+
+/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag (Neutral).
+Keys: 
+"angle" Angle the flag will point (minus 90 degrees)... 
+"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
+"noise" sound played when flag is picked up...
+"noise1" sound played when flag is returned by a teammate...
+"noise2" sound played when flag is captured...
+"noise3" sound played when flag is lost in the field and respawns itself... 
+"noise4" sound played when flag is dropped by a player...
+"noise5" sound played when flag touches the ground... */
+void spawnfunc_item_flag_neutral()
+{
+       if(!g_ctf) { remove(self); return; }
+       if(!cvar("g_ctf_oneflag")) { remove(self); return; }
+
+       ctf_FlagSetup(0, self);
 }
 
 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
@@ -2145,15 +2400,19 @@ void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2();  }
 void spawnfunc_team_CTF_redspawn()   { spawnfunc_info_player_team1();  }
 void spawnfunc_team_CTF_bluespawn()  { spawnfunc_info_player_team2();  }
 
+void team_CTF_neutralflag()                     { spawnfunc_item_flag_neutral();  }
+void team_neutralobelisk()                      { spawnfunc_item_flag_neutral();  }
+
 
 // ==============
 // Initialization
 // ==============
 
 // scoreboard setup
-void ctf_ScoreRules()
+void ctf_ScoreRules(int teams)
 {
-       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, true);
+       CheckAllowedTeams(world);
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
        ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,     "caps",      SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME,  "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
@@ -2165,7 +2424,7 @@ void ctf_ScoreRules()
 }
 
 // code from here on is just to support maps that don't have flag and team entities
-void ctf_SpawnTeam (string teamname, float teamcolor)
+void ctf_SpawnTeam (string teamname, int teamcolor)
 {
        entity oldself;
        oldself = self;
@@ -2181,15 +2440,31 @@ void ctf_SpawnTeam (string teamname, float teamcolor)
 
 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
 {
+       ctf_teams = 2;
+
+       entity tmp_entity;
+       for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+       {
+               if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
+               if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
+               if(tmp_entity.team == 0) { ctf_oneflag = true; }
+       }
+
+       ctf_teams = bound(2, ctf_teams, 4);
+
        // if no teams are found, spawn defaults
        if(find(world, classname, "ctf_team") == world)
        {
                print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
                ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
                ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
+               if(ctf_teams >= 3)
+                       ctf_SpawnTeam("Yellow", NUM_TEAM_3 - 1);
+               if(ctf_teams >= 4)
+                       ctf_SpawnTeam("Pink", NUM_TEAM_4 - 1);
        }
 
-       ctf_ScoreRules();
+       ctf_ScoreRules(ctf_teams);
 }
 
 void ctf_Initialize()
@@ -2200,6 +2475,8 @@ void ctf_Initialize()
        ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
        ctf_captureshield_force = autocvar_g_ctf_shield_force;
 
+       addstat(STAT_CTF_FLAGSTATUS, AS_INT, ctf_flagstatus);
+
        InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
 }
 
@@ -2220,6 +2497,8 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRole, ctf_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GetTeamCount, ctf_GetTeamCount, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, ctf_SpectateCopy, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {