.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
+.entity freezetag_ice;
#define ICE_MAX_ALPHA 1
#define ICE_MIN_ALPHA 0.1
float freezetag_teams;
if(e.team == NUM_TEAM_1 && e.health >= 1)
{
++total_players;
- if (e.frozen != 1) ++redalive;
+ if (!e.freezetag_frozen) ++redalive;
}
else if(e.team == NUM_TEAM_2 && e.health >= 1)
{
++total_players;
- if (e.frozen != 1) ++bluealive;
+ if (!e.freezetag_frozen) ++bluealive;
}
else if(e.team == NUM_TEAM_3 && e.health >= 1)
{
++total_players;
- if (e.frozen != 1) ++yellowalive;
+ if (!e.freezetag_frozen) ++yellowalive;
}
else if(e.team == NUM_TEAM_4 && e.health >= 1)
{
++total_players;
- if (e.frozen != 1) ++pinkalive;
+ if (!e.freezetag_frozen) ++pinkalive;
}
}
FOR_EACH_REALCLIENT(e) {
#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
-float prev_total_players;
+float prev_missing_teams_mask;
float freezetag_CheckTeams()
{
if(FREEZETAG_ALIVE_TEAMS_OK())
{
- if(prev_total_players > 0)
+ if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
- prev_total_players = -1;
+ prev_missing_teams_mask = -1;
return 1;
}
- if(prev_total_players != total_players)
+ if(total_players == 0)
{
- float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
- if(!redalive) p1 = NUM_TEAM_1;
- if(!bluealive) p2 = NUM_TEAM_2;
- if(freezetag_teams >= 3)
- if(!yellowalive) p3 = NUM_TEAM_3;
- if(freezetag_teams >= 4)
- if(!pinkalive) p4 = NUM_TEAM_4;
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
- prev_total_players = total_players;
+ if(prev_missing_teams_mask > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ prev_missing_teams_mask = -1;
+ return 0;
+ }
+ float missing_teams_mask = (!redalive) + (!bluealive) * 2;
+ if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
+ if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ if(prev_missing_teams_mask != missing_teams_mask)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ prev_missing_teams_mask = missing_teams_mask;
}
return 0;
}
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ e.freezetag_revive_progress = 0;
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
}
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ e.freezetag_revive_progress = 0;
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
+entity freezetag_LastPlayerForTeam()
+{
+ entity pl, last_pl = world;
+ FOR_EACH_PLAYER(pl)
+ {
+ if(pl.health >= 1)
+ if(!pl.freezetag_frozen)
+ if(pl != self)
+ if(pl.team == self.team)
+ if(!last_pl)
+ last_pl = pl;
+ else
+ return world;
+ }
+ return last_pl;
+}
+
+void freezetag_LastPlayerForTeam_Notify()
+{
+ if(round_handler_IsActive())
+ if(round_handler_IsRoundStarted())
+ {
+ entity pl = freezetag_LastPlayerForTeam();
+ if(pl)
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ }
+}
+
+// this is needed to allow the player to turn his view around (fixangle can't
+// be used to freeze his view, as that also changes the angles), while not
+// turning that ice object with the player
+void freezetag_Ice_Think()
+{
+ setorigin(self, self.owner.origin - '0 0 16');
+ self.nextthink = time;
+}
+
void freezetag_Add_Score(entity attacker)
{
if(attacker == self)
void freezetag_Freeze(entity attacker)
{
- if(self.frozen)
+ if(self.freezetag_frozen)
return;
-
- Freeze(self, 0, 1, TRUE);
-
+ self.freezetag_frozen = 1;
+ self.freezetag_frozen_time = time;
+ self.freezetag_revive_progress = 0;
+ self.health = 1;
+ if(autocvar_g_freezetag_frozen_maxtime > 0)
+ self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
+
freezetag_count_alive_players();
+ entity ice;
+ ice = spawn();
+ ice.owner = self;
+ ice.classname = "freezetag_ice";
+ ice.think = freezetag_Ice_Think;
+ ice.nextthink = time;
+ ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+ ice.alpha = ICE_MAX_ALPHA;
+ ice.colormod = Team_ColorRGB(self.team);
+ ice.glowmod = ice.colormod;
+ setmodel(ice, "models/ice/ice.md3");
+
+ self.freezetag_ice = ice;
+
+ RemoveGrapplingHook(self);
+
+ // add waypoint
+ WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+
freezetag_Add_Score(attacker);
}
void freezetag_Unfreeze(entity attacker)
{
+ self.freezetag_frozen = 0;
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
-
- Unfreeze(self);
+ self.freezetag_revive_progress = 0;
+
+ remove(self.freezetag_ice);
+ self.freezetag_ice = world;
+
+ if(self.waypointsprite_attached)
+ WaypointSprite_Kill(self.waypointsprite_attached);
}
+
// ================
// Bot player logic
// ================
{
if ((head != self) && (head.team == self.team))
{
- if (head.frozen == 1)
+ if (head.freezetag_frozen)
{
distance = vlen(head.origin - org);
if (distance > sradius)
unfrozen = 0;
FOR_EACH_PLAYER(head)
{
- if ((head.team == self.team) && (head.frozen != 1))
+ if ((head.team == self.team) && (!head.freezetag_frozen))
unfrozen++;
}
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
{
dprint("changing role to freeing\n");
self.havocbot_role = havocbot_role_ft_freeing;
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
{
self.health = 0; // neccessary to update correctly alive stats
+ if(!self.freezetag_frozen)
+ freezetag_LastPlayerForTeam_Notify();
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1;
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(self.frozen)
+ if(self.freezetag_frozen)
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1; // let the player die so that he can respawn whenever he wants
|| frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
{
// let the player die, he will be automatically frozen when he respawns
- if(self.frozen != 1)
+ if(!self.freezetag_frozen)
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
+ freezetag_LastPlayerForTeam_Notify();
}
else
freezetag_Unfreeze(world); // remove ice
return 1;
}
- if(self.frozen)
+ if(self.freezetag_frozen)
return 1;
freezetag_Freeze(frag_attacker);
+ freezetag_LastPlayerForTeam_Notify();
if(frag_attacker == frag_target || frag_attacker == world)
{
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
+ frag_target.health = 1; // "respawn" the player :P
+
return 1;
}
{
FOR_EACH_PLAYER(self)
{
- if (self.frozen)
+ self.killcount = 0;
+ if (self.freezetag_frozen)
freezetag_Unfreeze(world);
self.freezetag_frozen_timeout = -1;
PutClientInServer();
if(gameover)
return 1;
- if(self.frozen == 1)
+ if(self.freezetag_frozen)
{
// keep health = 1
self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
entity o;
o = world;
if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+ self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
n = -1;
n = 0;
FOR_EACH_PLAYER(other) if(self != other)
{
- if(!other.frozen)
+ if(other.freezetag_frozen == 0)
{
if(other.team == self.team)
{
{
if(!o)
o = other;
- if(self.frozen == 1)
+ if(self.freezetag_frozen)
other.reviving = TRUE;
++n;
}
}
}
- if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
+ if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
{
- self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+ self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ if(warmup_stage)
+ self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+ else
+ self.health = max(1, self.freezetag_revive_progress * start_health);
- if(self.revive_progress >= 1)
+ if(self.freezetag_revive_progress >= 1)
{
freezetag_Unfreeze(self);
freezetag_count_alive_players();
{
if(other.reviving)
{
- other.revive_progress = self.revive_progress;
+ other.freezetag_revive_progress = self.freezetag_revive_progress;
other.reviving = FALSE;
}
}
}
- else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
+ else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
{
- self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+ self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ if(warmup_stage)
+ self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+ else
+ self.health = max(1, self.freezetag_revive_progress * start_health);
}
- else if(!n && !self.frozen)
+ else if(!n)
{
- self.revive_progress = 0; // thawing nobody
+ self.freezetag_revive_progress = 0; // thawing nobody
}
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
+{
+ if(self.freezetag_frozen)
+ {
+ if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+ {
+ self.movement_x = bound(-5, self.movement_x, 5);
+ self.movement_y = bound(-5, self.movement_y, 5);
+ self.movement_z = bound(-5, self.movement_z, 5);
+ }
+ else
+ self.movement = '0 0 0';
+
+ self.disableclientprediction = 1;
+ }
+ return 1;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
{
- if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
+ if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
{
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(frag_deathtype == DEATH_FALL)
+ if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ freezetag_Unfreeze(frag_target);
+ frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+ }
+
frag_damage = 0;
frag_force = frag_force * autocvar_g_freezetag_frozen_force;
}
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
+{
+ if(self.freezetag_frozen)
+ return TRUE; // no jumping in freezetag when frozen
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
+{
+ if (self.freezetag_frozen)
+ return 1;
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
+{
+ if (other.freezetag_frozen)
+ return MUT_ITEMTOUCH_RETURN;
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
- if not(self.deadflag)
+ if (!self.deadflag)
{
if (random() < 0.5)
self.havocbot_role = havocbot_role_ft_freeing;
return TRUE;
}
+MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
+{
+ self.freezetag_frozen = other.freezetag_frozen;
+ self.freezetag_revive_progress = other.freezetag_revive_progress;
+ return 0;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
- freezetag_teams = autocvar_g_freezetag_teams_override;
- if(freezetag_teams < 2)
- freezetag_teams = autocvar_g_freezetag_teams;
- freezetag_teams = bound(2, freezetag_teams, 4);
ret_float = freezetag_teams;
return 0;
}
+MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
+{
+ if(other.freezetag_frozen)
+ return TRUE;
+
+ return FALSE;
+}
+
void freezetag_Initialize()
{
precache_model("models/ice/ice.md3");
- ScoreRules_freezetag();
+
+ freezetag_teams = autocvar_g_freezetag_teams_override;
+ if(freezetag_teams < 2)
+ freezetag_teams = autocvar_g_freezetag_teams;
+ freezetag_teams = bound(2, freezetag_teams, 4);
+ ScoreRules_freezetag(freezetag_teams);
round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+
+ addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
+ addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
}
MUTATOR_DEFINITION(gamemode_freezetag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
+ MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
MUTATOR_ONADD
{