]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Merge branch 'master' into terencehill/ca_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index 325b6c29c891633af5dab355785051e96230853f..5280e559bbceab46554144dadbace4d92f41b63e 100644 (file)
@@ -1,6 +1,7 @@
 .float freezetag_frozen_time;
 .float freezetag_frozen_timeout;
 .float freezetag_revive_progress;
+.entity freezetag_ice;
 #define ICE_MAX_ALPHA 1
 #define ICE_MIN_ALPHA 0.1
 float freezetag_teams;
@@ -13,22 +14,22 @@ void freezetag_count_alive_players()
                if(e.team == NUM_TEAM_1 && e.health >= 1)
                {
                        ++total_players;
-                       if (e.frozen != 1) ++redalive;
+                       if (!e.freezetag_frozen) ++redalive;
                }
                else if(e.team == NUM_TEAM_2 && e.health >= 1)
                {
                        ++total_players;
-                       if (e.frozen != 1) ++bluealive;
+                       if (!e.freezetag_frozen) ++bluealive;
                }
                else if(e.team == NUM_TEAM_3 && e.health >= 1)
                {
                        ++total_players;
-                       if (e.frozen != 1) ++yellowalive;
+                       if (!e.freezetag_frozen) ++yellowalive;
                }
                else if(e.team == NUM_TEAM_4 && e.health >= 1)
                {
                        ++total_players;
-                       if (e.frozen != 1) ++pinkalive;
+                       if (!e.freezetag_frozen) ++pinkalive;
                }
        }
        FOR_EACH_REALCLIENT(e) {
@@ -41,27 +42,30 @@ void freezetag_count_alive_players()
 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
 
-float prev_total_players;
+float prev_missing_teams_mask;
 float freezetag_CheckTeams()
 {
        if(FREEZETAG_ALIVE_TEAMS_OK())
        {
-               if(prev_total_players > 0)
+               if(prev_missing_teams_mask > 0)
                        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
-               prev_total_players = -1;
+               prev_missing_teams_mask = -1;
                return 1;
        }
-       if(prev_total_players != total_players)
+       if(total_players == 0)
        {
-               float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
-               if(!redalive) p1 = NUM_TEAM_1;
-               if(!bluealive) p2 = NUM_TEAM_2;
-               if(freezetag_teams >= 3)
-               if(!yellowalive) p3 = NUM_TEAM_3;
-               if(freezetag_teams >= 4)
-               if(!pinkalive) p4 = NUM_TEAM_4;
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
-               prev_total_players = total_players;
+               if(prev_missing_teams_mask > 0)
+                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+               prev_missing_teams_mask = -1;
+               return 0;
+       }
+       float missing_teams_mask = (!redalive) + (!bluealive) * 2;
+       if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
+       if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+       if(prev_missing_teams_mask != missing_teams_mask)
+       {
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+               prev_missing_teams_mask = missing_teams_mask;
        }
        return 0;
 }
@@ -99,7 +103,10 @@ float freezetag_CheckWinner()
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
                FOR_EACH_PLAYER(e)
+               {
                        e.freezetag_frozen_timeout = 0;
+                       e.freezetag_revive_progress = 0;
+               }
                round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
                return 1;
        }
@@ -122,11 +129,51 @@ float freezetag_CheckWinner()
        }
 
        FOR_EACH_PLAYER(e)
+       {
                e.freezetag_frozen_timeout = 0;
+               e.freezetag_revive_progress = 0;
+       }
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
        return 1;
 }
 
+entity freezetag_LastPlayerForTeam()
+{
+       entity pl, last_pl = world;
+       FOR_EACH_PLAYER(pl)
+       {
+               if(pl.health >= 1)
+               if(!pl.freezetag_frozen)
+               if(pl != self)
+               if(pl.team == self.team)
+               if(!last_pl)
+                       last_pl = pl;
+               else
+                       return world;
+       }
+       return last_pl;
+}
+
+void freezetag_LastPlayerForTeam_Notify()
+{
+       if(round_handler_IsActive())
+       if(round_handler_IsRoundStarted())
+       {
+               entity pl = freezetag_LastPlayerForTeam();
+               if(pl)
+                       Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+       }
+}
+
+// this is needed to allow the player to turn his view around (fixangle can't
+// be used to freeze his view, as that also changes the angles), while not
+// turning that ice object with the player
+void freezetag_Ice_Think()
+{
+       setorigin(self, self.owner.origin - '0 0 16');
+       self.nextthink = time;
+}
+
 void freezetag_Add_Score(entity attacker)
 {
        if(attacker == self)
@@ -147,24 +194,54 @@ void freezetag_Add_Score(entity attacker)
 
 void freezetag_Freeze(entity attacker)
 {
-       if(self.frozen)
+       if(self.freezetag_frozen)
                return;
-       
-       Freeze(self, 0, 1, TRUE);
-       
+       self.freezetag_frozen = 1;
+       self.freezetag_frozen_time = time;
+       self.freezetag_revive_progress = 0;
+       self.health = 1;
+       if(autocvar_g_freezetag_frozen_maxtime > 0)
+               self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
+
        freezetag_count_alive_players();
 
+       entity ice;
+       ice = spawn();
+       ice.owner = self;
+       ice.classname = "freezetag_ice";
+       ice.think = freezetag_Ice_Think;
+       ice.nextthink = time;
+       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
+       ice.alpha = ICE_MAX_ALPHA;
+       ice.colormod = Team_ColorRGB(self.team);
+       ice.glowmod = ice.colormod;
+       setmodel(ice, "models/ice/ice.md3");
+
+       self.freezetag_ice = ice;
+
+       RemoveGrapplingHook(self);
+
+       // add waypoint
+       WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+
        freezetag_Add_Score(attacker);
 }
 
 void freezetag_Unfreeze(entity attacker)
 {
+       self.freezetag_frozen = 0;
        self.freezetag_frozen_time = 0;
        self.freezetag_frozen_timeout = 0;
-       
-       Unfreeze(self);
+       self.freezetag_revive_progress = 0;
+
+       remove(self.freezetag_ice);
+       self.freezetag_ice = world;
+
+       if(self.waypointsprite_attached)
+               WaypointSprite_Kill(self.waypointsprite_attached);
 }
 
+
 // ================
 // Bot player logic
 // ================
@@ -181,7 +258,7 @@ void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradiu
        {
                if ((head != self) && (head.team == self.team))
                {
-                       if (head.frozen == 1)
+                       if (head.freezetag_frozen)
                        {
                                distance = vlen(head.origin - org);
                                if (distance > sradius)
@@ -213,12 +290,12 @@ void havocbot_role_ft_offense()
        unfrozen = 0;
        FOR_EACH_PLAYER(head)
        {
-               if ((head.team == self.team) && (head.frozen != 1))
+               if ((head.team == self.team) && (!head.freezetag_frozen))
                        unfrozen++;
        }
 
        // If only one left on team or if role has timed out then start trying to free players.
-       if (((unfrozen == 0) && (!self.frozen)) || (time > self.havocbot_role_timeout))
+       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
        {
                dprint("changing role to freeing\n");
                self.havocbot_role = havocbot_role_ft_freeing;
@@ -276,6 +353,8 @@ void havocbot_role_ft_freeing()
 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 {
        self.health = 0; // neccessary to update correctly alive stats
+       if(!self.freezetag_frozen)
+               freezetag_LastPlayerForTeam_Notify();
        freezetag_Unfreeze(world);
        freezetag_count_alive_players();
        return 1;
@@ -286,7 +365,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
-               if(self.frozen)
+               if(self.freezetag_frozen)
                        freezetag_Unfreeze(world);
                freezetag_count_alive_players();
                return 1; // let the player die so that he can respawn whenever he wants
@@ -298,10 +377,11 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                || frag_deathtype == DEATH_TEAMCHANGE || frag_deathtype == DEATH_AUTOTEAMCHANGE)
        {
                // let the player die, he will be automatically frozen when he respawns
-               if(self.frozen != 1)
+               if(!self.freezetag_frozen)
                {
                        freezetag_Add_Score(frag_attacker);
                        freezetag_count_alive_players();
+                       freezetag_LastPlayerForTeam_Notify();
                }
                else
                        freezetag_Unfreeze(world); // remove ice
@@ -309,10 +389,11 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                return 1;
        }
 
-       if(self.frozen)
+       if(self.freezetag_frozen)
                return 1;
 
        freezetag_Freeze(frag_attacker);
+       freezetag_LastPlayerForTeam_Notify();
 
        if(frag_attacker == frag_target || frag_attacker == world)
        {
@@ -329,6 +410,8 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
        }
 
+       frag_target.health = 1; // "respawn" the player :P
+
        return 1;
 }
 
@@ -359,7 +442,8 @@ MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
 {
        FOR_EACH_PLAYER(self)
        {
-               if (self.frozen)
+               self.killcount = 0;
+               if (self.freezetag_frozen)
                        freezetag_Unfreeze(world);
                self.freezetag_frozen_timeout = -1;
                PutClientInServer();
@@ -383,7 +467,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        if(gameover)
                return 1;
 
-       if(self.frozen == 1)
+       if(self.freezetag_frozen)
        {
                // keep health = 1
                self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
@@ -396,7 +480,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        entity o;
        o = world;
        if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
-               self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+               self.freezetag_ice.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
 
        if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
                n = -1;
@@ -406,7 +490,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                n = 0;
                FOR_EACH_PLAYER(other) if(self != other)
                {
-                       if(!other.frozen)
+                       if(other.freezetag_frozen == 0)
                        {
                                if(other.team == self.team)
                                {
@@ -414,7 +498,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                                        {
                                                if(!o)
                                                        o = other;
-                                               if(self.frozen == 1)
+                                               if(self.freezetag_frozen)
                                                        other.reviving = TRUE;
                                                ++n;
                                        }
@@ -423,12 +507,15 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                }
        }
 
-       if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
+       if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
        {
-               self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+               if(warmup_stage)
+                       self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+               else
+                       self.health = max(1, self.freezetag_revive_progress * start_health);
 
-               if(self.revive_progress >= 1)
+               if(self.freezetag_revive_progress >= 1)
                {
                        freezetag_Unfreeze(self);
                        freezetag_count_alive_players();
@@ -459,37 +546,91 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                {
                        if(other.reviving)
                        {
-                               other.revive_progress = self.revive_progress;
+                               other.freezetag_revive_progress = self.freezetag_revive_progress;
                                other.reviving = FALSE;
                        }
                }
        }
-       else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
+       else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
        {
-               self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+               self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+               if(warmup_stage)
+                       self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+               else
+                       self.health = max(1, self.freezetag_revive_progress * start_health);
        }
-       else if(!n && !self.frozen)
+       else if(!n)
        {
-               self.revive_progress = 0; // thawing nobody
+               self.freezetag_revive_progress = 0; // thawing nobody
        }
 
        return 1;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
+{
+       if(self.freezetag_frozen)
+       {
+               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+               {
+                       self.movement_x = bound(-5, self.movement_x, 5);
+                       self.movement_y = bound(-5, self.movement_y, 5);
+                       self.movement_z = bound(-5, self.movement_z, 5);
+               }
+               else
+                       self.movement = '0 0 0';
+
+               self.disableclientprediction = 1;
+       }
+       return 1;
+}
+
 MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
 {
-       if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
+       if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
        {
+               if(autocvar_g_freezetag_revive_falldamage > 0)
+               if(frag_deathtype == DEATH_FALL)
+               if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+               {
+                       freezetag_Unfreeze(frag_target);
+                       frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+                       pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+                       Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+               }
+
                frag_damage = 0;
                frag_force = frag_force * autocvar_g_freezetag_frozen_force;
        }
        return 1;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
+{
+       if(self.freezetag_frozen)
+               return TRUE; // no jumping in freezetag when frozen
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
+{
+       if (self.freezetag_frozen)
+               return 1;
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
+{
+       if (other.freezetag_frozen)
+               return MUT_ITEMTOUCH_RETURN;
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
-       if not(self.deadflag)
+       if (!self.deadflag)
        {
                if (random() < 0.5)
                        self.havocbot_role = havocbot_role_ft_freeing;
@@ -500,20 +641,36 @@ MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
+{
+       self.freezetag_frozen = other.freezetag_frozen;
+       self.freezetag_revive_progress = other.freezetag_revive_progress;
+       return 0;
+}
+
 MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
 {
-       freezetag_teams = autocvar_g_freezetag_teams_override;
-       if(freezetag_teams < 2)
-               freezetag_teams = autocvar_g_freezetag_teams;
-       freezetag_teams = bound(2, freezetag_teams, 4);
        ret_float = freezetag_teams;
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
+{
+       if(other.freezetag_frozen)
+               return TRUE;
+
+       return FALSE;
+}
+
 void freezetag_Initialize()
 {
        precache_model("models/ice/ice.md3");
-       ScoreRules_freezetag();
+
+       freezetag_teams = autocvar_g_freezetag_teams_override;
+       if(freezetag_teams < 2)
+               freezetag_teams = autocvar_g_freezetag_teams;
+       freezetag_teams = bound(2, freezetag_teams, 4);
+       ScoreRules_freezetag(freezetag_teams);
 
        round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
@@ -522,6 +679,9 @@ void freezetag_Initialize()
        addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
        addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
        addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+
+       addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
+       addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
 }
 
 MUTATOR_DEFINITION(gamemode_freezetag)
@@ -533,9 +693,15 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
-       MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
+       MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
+       MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {