-.float freezetag_frozen_time;
-.float freezetag_frozen_timeout;
-const float ICE_MAX_ALPHA = 1;
-const float ICE_MIN_ALPHA = 0.1;
-float freezetag_teams;
+#include "gamemode_freezetag.qh"
+#include "../_.qh"
+
+#include "gamemode.qh"
const float SP_FREEZETAG_REVIVALS = 4;
void freezetag_ScoreRules(float teams)
return 1;
}
-.float reviving; // temp var
MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
{
float n;