.float freezetag_frozen_time;
.float freezetag_frozen_timeout;
-.float freezetag_revive_progress;
-#define ICE_MAX_ALPHA 1
-#define ICE_MIN_ALPHA 0.1
+const float ICE_MAX_ALPHA = 1;
+const float ICE_MIN_ALPHA = 0.1;
float freezetag_teams;
+const float SP_FREEZETAG_REVIVALS = 4;
+void freezetag_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
+ ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
+ ScoreRules_basics_end();
+}
+
void freezetag_count_alive_players()
{
entity e;
total_players = redalive = bluealive = yellowalive = pinkalive = 0;
- FOR_EACH_PLAYER(e) {
- if(e.team == NUM_TEAM_1 && e.health >= 1)
- {
- ++total_players;
- if (e.frozen != 1) ++redalive;
- }
- else if(e.team == NUM_TEAM_2 && e.health >= 1)
- {
- ++total_players;
- if (e.frozen != 1) ++bluealive;
- }
- else if(e.team == NUM_TEAM_3 && e.health >= 1)
- {
- ++total_players;
- if (e.frozen != 1) ++yellowalive;
- }
- else if(e.team == NUM_TEAM_4 && e.health >= 1)
+ FOR_EACH_PLAYER(e)
+ {
+ switch(e.team)
{
- ++total_players;
- if (e.frozen != 1) ++pinkalive;
+ case NUM_TEAM_1: ++total_players; if(e.health >= 1 && e.frozen != 1) ++redalive; break;
+ case NUM_TEAM_2: ++total_players; if(e.health >= 1 && e.frozen != 1) ++bluealive; break;
+ case NUM_TEAM_3: ++total_players; if(e.health >= 1 && e.frozen != 1) ++yellowalive; break;
+ case NUM_TEAM_4: ++total_players; if(e.health >= 1 && e.frozen != 1) ++pinkalive; break;
}
}
- FOR_EACH_REALCLIENT(e) {
+ FOR_EACH_REALCLIENT(e)
+ {
e.redalive_stat = redalive;
e.bluealive_stat = bluealive;
e.yellowalive_stat = yellowalive;
e.pinkalive_stat = pinkalive;
}
+
+ eliminatedPlayers.SendFlags |= 1;
}
#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == freezetag_teams)
-float prev_total_players;
float freezetag_CheckTeams()
{
+ static float prev_missing_teams_mask;
if(FREEZETAG_ALIVE_TEAMS_OK())
{
- if(prev_total_players > 0)
+ if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
- prev_total_players = -1;
+ prev_missing_teams_mask = -1;
return 1;
}
- if(prev_total_players != total_players)
+ if(total_players == 0)
+ {
+ if(prev_missing_teams_mask > 0)
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+ prev_missing_teams_mask = -1;
+ return 0;
+ }
+ float missing_teams_mask = (!redalive) + (!bluealive) * 2;
+ if(freezetag_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
+ if(freezetag_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
+ if(prev_missing_teams_mask != missing_teams_mask)
{
- float p1 = 0, p2 = 0, p3 = 0, p4 = 0;
- if(!redalive) p1 = NUM_TEAM_1;
- if(!bluealive) p2 = NUM_TEAM_2;
- if(freezetag_teams >= 3)
- if(!yellowalive) p3 = NUM_TEAM_3;
- if(freezetag_teams >= 4)
- if(!pinkalive) p4 = NUM_TEAM_4;
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, p1, p2, p3, p4);
- prev_total_players = total_players;
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
+ prev_missing_teams_mask = missing_teams_mask;
}
return 0;
}
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ nades_Clear(e);
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
}
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ nades_Clear(e);
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
+entity freezetag_LastPlayerForTeam()
+{
+ entity pl, last_pl = world;
+ FOR_EACH_PLAYER(pl)
+ {
+ if(pl.health >= 1)
+ if(!pl.frozen)
+ if(pl != self)
+ if(pl.team == self.team)
+ if(!last_pl)
+ last_pl = pl;
+ else
+ return world;
+ }
+ return last_pl;
+}
+
+void freezetag_LastPlayerForTeam_Notify()
+{
+ if(round_handler_IsActive())
+ if(round_handler_IsRoundStarted())
+ {
+ entity pl = freezetag_LastPlayerForTeam();
+ if(pl)
+ Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ }
+}
+
void freezetag_Add_Score(entity attacker)
{
if(attacker == self)
{
if(self.frozen)
return;
-
- Freeze(self, 0, 1, TRUE);
-
+
+ if(autocvar_g_freezetag_frozen_maxtime > 0)
+ self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
+
+ Freeze(self, 0, 1, true);
+
freezetag_count_alive_players();
freezetag_Add_Score(attacker);
{
self.freezetag_frozen_time = 0;
self.freezetag_frozen_timeout = 0;
-
+
Unfreeze(self);
}
+float freezetag_isEliminated(entity e)
+{
+ if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO))
+ return true;
+ return false;
+}
+
+
// ================
// Bot player logic
// ================
MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
{
self.health = 0; // neccessary to update correctly alive stats
+ if(!self.frozen)
+ freezetag_LastPlayerForTeam_Notify();
freezetag_Unfreeze(world);
freezetag_count_alive_players();
return 1;
{
freezetag_Add_Score(frag_attacker);
freezetag_count_alive_players();
+ freezetag_LastPlayerForTeam_Notify();
}
else
freezetag_Unfreeze(world); // remove ice
+ self.health = 0; // Unfreeze resets health
self.freezetag_frozen_timeout = -2; // freeze on respawn
return 1;
}
return 1;
freezetag_Freeze(frag_attacker);
+ freezetag_LastPlayerForTeam_Notify();
if(frag_attacker == frag_target || frag_attacker == world)
{
{
FOR_EACH_PLAYER(self)
{
- if (self.frozen)
- freezetag_Unfreeze(world);
+ self.killcount = 0;
self.freezetag_frozen_timeout = -1;
PutClientInServer();
self.freezetag_frozen_timeout = 0;
entity o;
o = world;
- if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
- self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
+ //if(self.frozen)
+ //if(self.freezetag_frozen_timeout > 0 && time < self.freezetag_frozen_timeout)
+ //self.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (self.freezetag_frozen_timeout - time) / (self.freezetag_frozen_timeout - self.freezetag_frozen_time);
if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
n = -1;
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOR_EACH_PLAYER(other) if(self != other)
+ FOR_EACH_PLAYER(other)
+ if(self != other)
+ if(other.frozen == 0)
+ if(other.deadflag == DEAD_NO)
+ if(SAME_TEAM(other, self))
+ if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
{
- if(other.frozen == 0)
- {
- if(SAME_TEAM(other, self))
- {
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
- {
- if(!o)
- o = other;
- if(self.frozen == 1)
- other.reviving = TRUE;
- ++n;
- }
- }
- }
+ if(!o)
+ o = other;
+ if(self.frozen == 1)
+ other.reviving = true;
+ ++n;
}
}
if(n && self.frozen == 1) // OK, there is at least one teammate reviving us
{
self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+ self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
if(self.revive_progress >= 1)
{
{
PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1);
PlayerScore_Add(other, SP_SCORE, +1);
+
+ nades_GiveBonus(other,autocvar_g_nades_bonus_score_low);
}
}
if(other.reviving)
{
other.revive_progress = self.revive_progress;
- other.reviving = FALSE;
+ other.reviving = false;
}
}
}
else if(!n && self.frozen == 1) // only if no teammate is nearby will we reset
{
self.revive_progress = bound(0, self.revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+ self.health = max(1, self.revive_progress * ((warmup_stage) ? warmup_start_health : start_health));
}
else if(!n && !self.frozen)
{
return 1;
}
-MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
-{
- if(frag_target.frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER)
- {
- if(autocvar_g_freezetag_revive_falldamage > 0)
- if(frag_deathtype == DEATH_FALL)
- if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
- {
- freezetag_Unfreeze(frag_target);
- frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
- pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
- }
-
- frag_damage = 0;
- frag_force = frag_force * autocvar_g_freezetag_frozen_force;
- }
- return 1;
-}
-
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
- if not(self.deadflag)
+ if (!self.deadflag)
{
if (random() < 0.5)
self.havocbot_role = havocbot_role_ft_freeing;
self.havocbot_role = havocbot_role_ft_offense;
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
- freezetag_teams = autocvar_g_freezetag_teams_override;
- if(freezetag_teams < 2)
- freezetag_teams = autocvar_g_freezetag_teams;
- freezetag_teams = bound(2, freezetag_teams, 4);
ret_float = freezetag_teams;
return 0;
}
void freezetag_Initialize()
{
- precache_model("models/ice/ice.md3");
- ScoreRules_freezetag();
+ freezetag_teams = autocvar_g_freezetag_teams_override;
+ if(freezetag_teams < 2)
+ freezetag_teams = autocvar_g_freezetag_teams;
+ freezetag_teams = bound(2, freezetag_teams, 4);
+ freezetag_ScoreRules(freezetag_teams);
round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+
+ EliminatedPlayers_Init(freezetag_isEliminated);
}
MUTATOR_DEFINITION(gamemode_freezetag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
- MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_ONADD