-void invasion_spawnpoint()
+void spawnfunc_invasion_spawnpoint()
{
- if not(g_invasion) { remove(self); return; }
-
+ if(!g_invasion) { remove(self); return; }
+
self.classname = "invasion_spawnpoint";
+
+ if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
+ if(self.monsterid)
+ MON_ACTION(self.monsterid, MR_PRECACHE);
}
float invasion_PickMonster(float supermonster_count)
float i;
entity mon;
-
+
RandomSelection_Init();
-
+
for(i = MON_FIRST; i <= MON_LAST; ++i)
{
mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
+ if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
continue; // flying/swimming monsters not yet supported
-
- RandomSelection_Add(world, i, "", 1, 1);
+
+ RandomSelection_Add(world, i, string_null, 1, 1);
}
-
+
return RandomSelection_chosen_float;
}
entity invasion_PickSpawn()
{
entity e;
-
+
RandomSelection_Init();
-
+
for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
- RandomSelection_Add(e, 0, string_null, 1, 1);
-
+ {
+ RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
+ }
+
return RandomSelection_chosen_ent;
}
void invasion_SpawnChosenMonster(float mon)
{
entity spawn_point, monster;
-
+
spawn_point = invasion_PickSpawn();
-
+
if(spawn_point == world)
{
- dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
- return;
+ dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+ entity e = spawn();
+ setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+
+ if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ monster = spawnmonster("", mon, world, world, e.origin, FALSE, FALSE, 2);
+ else return;
+
+ e.think = SUB_Remove;
+ e.nextthink = time + 0.1;
}
+ else
+ monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
- monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
+ if(spawn_point) monster.target2 = spawn_point.target2;
+ monster.spawnshieldtime = time;
+ if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
- if(roundcnt >= maxrounds)
- monster.spawnflags |= MONSTERFLAG_MINIBOSS;
+ if(teamplay)
+ if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+ monster.team = spawn_point.team;
+ else
+ {
+ RandomSelection_Init();
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+
+ monster.team = RandomSelection_chosen_float;
+ }
+
+ if(teamplay)
+ {
+ monster_setupcolors(monster);
+
+ if(monster.sprite)
+ {
+ WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
+
+ monster.sprite.team = 0;
+ monster.sprite.SendFlags |= 1;
+ }
+ }
+
+ monster.monster_attack = FALSE; // it's the player's job to kill all the monsters
+
+ if(inv_roundcnt >= inv_maxrounds)
+ monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
}
void invasion_SpawnMonsters(float supermonster_count)
{
float chosen_monster = invasion_PickMonster(supermonster_count);
-
+
invasion_SpawnChosenMonster(chosen_monster);
}
{
FOR_EACH_MONSTER(head)
monster_remove(head);
-
- if(roundcnt >= maxrounds)
- {
- NextLevel();
- return 1;
- }
-
+
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
}
-
- // boss round
- if(roundcnt >= maxrounds)
+
+ float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;;
+
+ FOR_EACH_MONSTER(head) if(head.health > 0)
{
- if(numspawned < 1)
+ if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ ++supermonster_count;
+ ++total_alive_monsters;
+
+ if(teamplay)
+ switch(head.team)
{
- maxspawned = 1;
- invasion_SpawnMonsters(0);
+ case NUM_TEAM_1: ++red_alive; break;
+ case NUM_TEAM_2: ++blue_alive; break;
+ case NUM_TEAM_3: ++yellow_alive; break;
+ case NUM_TEAM_4: ++pink_alive; break;
}
}
- else
+
+ if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
{
- float total_alive_monsters = 0, supermonster_count = 0;
-
- FOR_EACH_MONSTER(head) if(head.health > 0)
+ if(time >= inv_lastcheck)
{
- if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- ++supermonster_count;
- ++total_alive_monsters;
+ invasion_SpawnMonsters(supermonster_count);
+ inv_lastcheck = time + autocvar_g_invasion_spawn_delay;
}
- if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
- {
- if(time >= last_check)
- {
- invasion_SpawnMonsters(supermonster_count);
- last_check = time + 2;
- }
-
- return 0;
- }
+ return 0;
}
-
- if(numspawned < 1 || numkilled < maxspawned)
- return 0; // nothing has spawned yet, or there are still alive monsters
-
- if(roundcnt >= maxrounds)
+
+ if(inv_numspawned < 1)
+ return 0; // nothing has spawned yet
+
+ if(teamplay)
{
- NextLevel();
- return 1;
+ if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
+ return 0;
}
-
+ else if(inv_numkilled < inv_maxspawned)
+ return 0;
+
entity winner = world;
- float winning_score = 0;
-
+ float winning_score = 0, winner_team = 0;
+
+
+ if(teamplay)
+ {
+ if(red_alive > 0) { winner_team = NUM_TEAM_1; }
+ if(blue_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_2; }
+ if(yellow_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_3; }
+ if(pink_alive > 0)
+ if(winner_team) { winner_team = 0; }
+ else { winner_team = NUM_TEAM_4; }
+ }
+ else
FOR_EACH_PLAYER(head)
{
float cs = PlayerScore_Add(head, SP_KILLS, 0);
winner = head;
}
}
-
+
FOR_EACH_MONSTER(head)
monster_remove(head);
- if(winner)
+ if(teamplay)
+ {
+ if(winner_team)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ }
+ }
+ else if(winner)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
}
-
+
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
e.player_blocked = 0;
++numplayers;
}
-
- roundcnt += 1;
-
- invasion_monsterskill = roundcnt + (numplayers * 0.3);
-
- maxcurrent = 0;
- numspawned = 0;
- numkilled = 0;
-
- if(roundcnt > 1)
- maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
- else
- maxspawned = autocvar_g_invasion_monster_count;
+
+ if(inv_roundcnt < inv_maxrounds)
+ inv_roundcnt += 1; // a limiter to stop crazy counts
+
+ inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3);
+
+ inv_maxcurrent = 0;
+ inv_numspawned = 0;
+ inv_numkilled = 0;
+
+ inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5)));
+
+ if(teamplay)
+ {
+ DistributeEvenly_Init(inv_maxspawned, invasion_teams);
+ inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1);
+ inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1);
+ if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1);
+ }
}
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
{
- if not(self.monster_respawned)
+ if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
{
- numkilled += 1;
- maxcurrent -= 1;
-
+ inv_numkilled += 1;
+ inv_maxcurrent -= 1;
+ if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
+
if(IS_PLAYER(frag_attacker))
+ if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
+ PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+ else
+ {
PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+ if(teamplay)
+ TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
+ }
}
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
{
- if not(self.spawnflags & MONSTERFLAG_SPAWNED)
- {
- monster_remove(self);
- return FALSE;
- }
-
- if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
- self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
-
- if not(self.monster_respawned)
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+ return TRUE;
+
+ if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
{
- numspawned += 1;
- maxcurrent += 1;
+ inv_numspawned += 1;
+ inv_maxcurrent += 1;
}
-
- self.monster_skill = invasion_monsterskill;
-
+
+ self.monster_skill = inv_monsterskill;
+
if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, M_NAME(self.monsterid));
-
+
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
+
return FALSE;
}
-MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
+MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
{
- monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
- monsters_killed = numkilled;
+ if(startsWith(self.classname, "monster_"))
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+ return TRUE;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(invasion_StartFrame)
+{
+ monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
+ monsters_killed = inv_numkilled;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
+{
+ // no regeneration in invasion
+ return TRUE;
+}
+
MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
{
self.bot_attack = FALSE;
frag_damage = 0;
frag_force = '0 0 0';
}
-
+
return FALSE;
}
{
if(MUTATOR_RETURNVALUE) // command was already handled?
return FALSE;
-
+
if(cmd_name == "debuginvasion")
{
- sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
- sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
- sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
- sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
+ sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+ sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+ sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+ sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
- sprint(self, strcat("invasion_monsterskill = ", ftos(invasion_monsterskill), "\n"));
-
+ sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
+
return TRUE;
}
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
+{
+ if(!(checkentity.flags & FL_MONSTER))
+ return TRUE;
return FALSE;
}
{
start_health = 200;
start_armorvalue = 200;
-
+
return FALSE;
}
-void invasion_ScoreRules()
+MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
+{
+ if(frag_target.flags & FL_MONSTER)
+ return MUT_ACCADD_INVALID;
+ return MUT_ACCADD_INDIFFERENT;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
{
- ScoreRules_basics(0, 0, 0, FALSE);
- ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+ // monster spawning disabled during an invasion
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
+{
+ ret_float = invasion_teams;
+ return FALSE;
+}
+
+void invasion_ScoreRules(float inv_teams)
+{
+ if(inv_teams) { CheckAllowedTeams(world); }
+ ScoreRules_basics(inv_teams, 0, 0, FALSE);
+ if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
ScoreRules_basics_end();
}
-void invasion_Initialize()
+void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
{
+ if(autocvar_g_invasion_teams)
+ invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
+ else
+ invasion_teams = 0;
+
independent_players = 1; // to disable extra useless scores
- invasion_ScoreRules();
-
+ invasion_ScoreRules(invasion_teams);
+
independent_players = 0;
round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+
+ inv_roundcnt = 0;
+ inv_maxrounds = 15; // 15?
+}
+
+void invasion_Initialize()
+{
+ if(autocvar_g_invasion_zombies_only)
+ MON_ACTION(MON_ZOMBIE, MR_PRECACHE);
+ else
+ {
+ float i;
+ entity mon;
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ {
+ mon = get_monsterinfo(i);
+ if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
+ continue; // flying/swimming monsters not yet supported
+
+ MON_ACTION(i, MR_PRECACHE);
+ }
+ }
- allowed_to_spawn = TRUE;
-
- roundcnt = 0;
+ InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
}
MUTATOR_DEFINITION(gamemode_invasion)
{
MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, invasion_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SV_StartFrame, invasion_StartFrame, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, invasion_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BotShouldAttack, invasion_BotShouldAttack, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
-
+ MUTATOR_HOOK(AccuracyTargetValid, invasion_AccuracyTargetValid, CBC_ORDER_ANY);
+ MUTATOR_HOOK(AllowMobSpawning, invasion_AllowMobSpawning, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetTeamCount, invasion_GetTeamCount, CBC_ORDER_ANY);
+
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
invasion_Initialize();
-
+
cvar_settemp("g_monsters", "1");
}