]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_invasion.qc
Fix whitespace for #include
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_invasion.qc
index a5e19f67aab28efb62403fb90a2679cd954355d3..fe0d0a7ecc4094048a9a7b878e2428a0ad258523 100644 (file)
@@ -67,11 +67,11 @@ void invasion_SpawnChosenMonster(float mon)
        }
        else
                monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
-       
+
        if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
        if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
-       
+
        if(teamplay)
        if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
                monster.team = spawn_point.team;
@@ -82,14 +82,14 @@ void invasion_SpawnChosenMonster(float mon)
                if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
                if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
                if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
-               
+
                monster.team = RandomSelection_chosen_float;
        }
-       
+
        if(teamplay)
        {
                monster_setupcolors(monster);
-       
+
                if(monster.sprite)
                {
                        WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0'));
@@ -98,7 +98,7 @@ void invasion_SpawnChosenMonster(float mon)
                        monster.sprite.SendFlags |= 1;
                }
        }
-       
+
        monster.monster_attack = false; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
@@ -157,7 +157,7 @@ float Invasion_CheckWinner()
 
        if(inv_numspawned < 1)
                return 0; // nothing has spawned yet
-               
+
        if(teamplay)
        {
                if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1)
@@ -182,7 +182,7 @@ float Invasion_CheckWinner()
                if(pink_alive > 0)
                if(winner_team) { winner_team = 0; }
                else { winner_team = NUM_TEAM_4; }
-       }       
+       }
        else
        FOR_EACH_PLAYER(head)
        {
@@ -300,7 +300,7 @@ MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
        if(startsWith(self.classname, "monster_"))
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
-       
+
        return false;
 }
 
@@ -360,7 +360,7 @@ MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
 {
        if(!(checkentity.flags & FL_MONSTER))
                return true;
-       
+
        return false;
 }
 
@@ -406,7 +406,7 @@ void invasion_DelayedInit() // Do this check with a delay so we can wait for tea
                invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
        else
                invasion_teams = 0;
-       
+
        independent_players = 1; // to disable extra useless scores
 
        invasion_ScoreRules(invasion_teams);
@@ -437,7 +437,7 @@ void invasion_Initialize()
                        MON_ACTION(i, MR_PRECACHE);
                }
        }
-       
+
        InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }