]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keepaway.qc
Adapt keepaway to use Send_KillNotification; code is complete, just needs new images...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keepaway.qc
index 378c45b5e31d3ef91d30535c7763cb7ba114975c..be5435c82a0b4784d2bbb35cec41da68ad870c5a 100644 (file)
@@ -1,58 +1,60 @@
 void ka_SpawnBall(void);
-void ka_TouchEvent(entity);
+void ka_TouchEvent(void);
 void ka_RespawnBall(void);
+void ka_DropEvent(entity);
 
-void ka_Initialize()
+void ka_Initialize() // run at the start of a match, initiates game mode
 {
-       print("^4ka_Initialize was just called!\n");
-
        if(!g_keepaway)
                return;
                
        precache_sound("keepaway/pickedup.wav");
        precache_sound("keepaway/dropped.wav");
+       precache_sound("keepaway/respawn.wav");
+       precache_sound("keepaway/touch.wav");
 
        ScoreRules_keepaway();
-       
-       entity e;
-       e = spawn();
-       e.think = ka_SpawnBall;
-       e.nextthink = time;
+       ka_SpawnBall();
 }
 
-void ka_SpawnBall() // self = the ball
+void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
 {
-       if(!g_keepaway) { 
-               remove(self); 
-               return; 
-       }
-       if (!self.model) {
-               self.model = "models/orbs/orbblue.md3"; 
-               self.scale = 1;
-       }
+       if(self.owner)
+               if(self.owner.classname == "player")
+                       ka_DropEvent(self.owner);
 
-       precache_model(self.model);
-       setmodel(self, self.model);
-       setsize(self, BALL_MINS, BALL_MAXS);
-       ball_scale = self.scale;
-       self.classname = "keepawayball";
-       self.damageforcescale = cvar("g_keepawayball_damageforcescale");
-       self.effects = self.effects | EF_FULLBRIGHT;
-       self.movetype = MOVETYPE_BOUNCE;
-       self.touch = ka_TouchEvent;
-       self.think = ka_RespawnBall;
-       self.nextthink = time;
-       self.flags = FL_ITEM;
-       //self.reset = ka_Reset;
-       self.owner = world;
+       ka_RespawnBall();
+}
+
+void ka_SpawnBall() // loads various values for the ball
+{
+       if(!g_keepaway) { return; }
        
-       // todo: Waypoints and radar
-       WaypointSprite_AttachCarrier("nb-ball", self);
-       //bprint("^4ka_SpawnBall was just called!\n");
+       entity e;
+       e = spawn();
+       e.model = "models/orbs/orbblue.md3";    
+       e.scale = 1;
+       precache_model(e.model);
+       setmodel(e, e.model);
+       setsize(e, BALL_MINS, BALL_MAXS);
+       e.classname = "keepawayball";
+       e.damageforcescale = cvar("g_keepawayball_damageforcescale");
+       e.takedamage = DAMAGE_YES;
+       e.glow_color = cvar("g_keepawayball_trail_color");
+       e.glow_trail = TRUE;
+       e.movetype = MOVETYPE_BOUNCE;
+       e.touch = ka_TouchEvent;
+       e.flags = FL_ITEM;
+       e.reset = ka_Reset;
+       e.owner = world;
+
+       InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So. 
 }
 
-void ka_RespawnBall()
+void ka_RespawnBall() // runs whenever the ball needs to be relocated
 {
+       vector oldballorigin = self.origin;
+
        if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
        {
                makevectors(self.angles);
@@ -60,196 +62,208 @@ void ka_RespawnBall()
                self.velocity = '0 0 200';
                self.angles = '0 0 0';
                self.solid = SOLID_TRIGGER;
-               //self.touch = ka_TouchEvent;
                self.think = ka_RespawnBall;
                self.nextthink = time + cvar("g_keepawayball_respawntime");
+               
+               pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
+               pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
+
+               WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
+               WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
+               WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);    
+
+               sound(self, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE);
        }
        else
        {
-               // sorry, can't spawn, better luck next frame
-               self.think = ka_RespawnBall;
-               self.nextthink = time;
+               ka_RespawnBall(); // finding a location failed, retry 
        }
-       //bprint("^4ka_RespawnBall was just called!\n");
 }
 
-void ka_TouchEvent(entity plyr)
+void ka_TouchEvent() // runs any time that the ball comes in contact with something
 {
+       if(!self) { return; }
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-       {
-               self.think = ka_SpawnBall;
-               self.nextthink = time;
+       { // The ball fell off the map, respawn it since players can't get to it
+               ka_RespawnBall();
                return;
        }
-       if(!plyr) 
-               return;
-       if(!self) 
-               return;
-       if(other.classname != "player" || other.health < 1)
-               return;
-       if(self.wait > time)
-               return;
-       //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime"))
-       //      return;
+       if(other.deadflag != DEAD_NO) { return; }
+       if(other.classname != "player") 
+       {  // The ball just touched an object, most likely the world
+               pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+               sound(self, CHAN_AUTO, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
+               return; 
+       }
+       if(self.wait > time) { return; }
 
+       // attach the ball to the player
        self.owner = other;
-       other.kaballcarried = self;
+       other.ballcarried = self;
        setattachment(self, other, "");
        setorigin(self, BALL_ATTACHORG);
        
+       // make the ball invisible/unable to do anything
        self.velocity = '0 0 0';
        self.movetype = MOVETYPE_NONE;
        self.touch = SUB_Null;
-       self.alpha = 0.01;
-       
+       self.effects |= EF_NODRAW;
        self.think = SUB_Null;
        self.nextthink = 0;
+       self.takedamage = DAMAGE_NO;
 
-       self.glow_color = cvar("g_keepawayball_trail_color");
-       self.glow_trail = TRUE;
-       plyr.effects |= 8;
-       plyr.alpha = 0.6;
+       // apply effects to player
+       other.glow_color = cvar("g_keepawayball_trail_color");
+       other.glow_trail = TRUE;
+       other.effects |= 8;
+       other.alpha = 0.6;
 
-       bprint(other.netname, "^7 has picked up the ball!\n");
+       // messages and sounds
+       Send_KillNotification(other.netname, "", "", KA_PICKUPBALL, MSG_KA);
        WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
        WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
-       sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM);
+       sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
        
+       // scoring
        PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
 
-       // todo: Waypoints and radar
+       // waypoints
+       WaypointSprite_AttachCarrier("ka-ballcarrier", other);
+       WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+       WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
+       WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);   
+       WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
 }
 
-MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
+void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
 {
-       if(self.kaballcarried) {
-               entity ball;
-               ball = self.kaballcarried;
+       entity ball;
+       ball = plyr.ballcarried;
 
-               setattachment(ball, world, "");
-               ball.movetype = MOVETYPE_BOUNCE;
-               ball.solid = SOLID_TRIGGER;
-               ball.wait = time + 1;
-               ball.ctf_droptime = time;
-               ball.think = ka_SpawnBall;
-               ball.nextthink = time + cvar("g_keepawayball_respawntime");
-               ball.touch = ka_TouchEvent;
-               self.effects = EF_LOWPRECISION;
-               self.alpha = 1.0;
-               ball.alpha = 1.0;
-               setorigin(ball, self.origin + '0 0 10');
-               ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+       if(!ball) { return; }
        
-               bprint(self.netname, "^7 has dropped the ball!\n");
-               WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
-               WriteString(MSG_BROADCAST, strcat("\n\n", self.netname, "^7 has dropped the ball!\n"));
-               sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM);   
-               
-               PlayerScore_Add(self, SP_KEEPAWAY_DROPS, 1);
-               
-               // todo
-               WaypointSprite_AttachCarrier("nb-ball", ball);
-               WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
-               
-               ball.owner.kaballcarried = world;
-               ball.owner = world;
-       }
+       // reset the ball
+       setattachment(ball, world, "");
+       ball.movetype = MOVETYPE_BOUNCE;
+       ball.solid = SOLID_TRIGGER;
+       ball.wait = time + 1; 
+       ball.think = ka_RespawnBall;
+       ball.nextthink = time + cvar("g_keepawayball_respawntime");
+       ball.touch = ka_TouchEvent;
+       ball.takedamage = DAMAGE_YES;
+       ball.effects &~= EF_NODRAW; 
+       setorigin(ball, plyr.origin + '0 0 10');
+       ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+       ball.owner.ballcarried = world;
+       ball.owner = world;
        
-       if((frag_attacker || frag_target) && !(frag_attacker == frag_target)) {
-               if(frag_target.kaballcarried) // get amount of times killing carrier
-                       PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
-               else if not(frag_attacker.kaballcarried)
-                       if(cvar("g_keepaway_noncarrier_warn"))
-                               centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
+       // reset the player effects
+       plyr.effects &~= 8;
+       plyr.alpha = 1.0;
+       plyr.glow_trail = FALSE;
        
-               if(frag_attacker.kaballcarried) // get kills as carrier
-                       PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
-       }
-       return 1;
+       // messages and sounds
+       Send_KillNotification(plyr.netname, "", "", KA_DROPBALL, MSG_KA);
+       WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
+       WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
+       sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);   
+       
+       // scoring
+       PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
+       
+       // waypoints
+       WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
+       WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+       WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
+       WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);    
+       WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
+}
+
+MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
+{
+       if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it
+       return 0;
 }
-/*
+
 MUTATOR_HOOKFUNCTION(ka_Scoring)
 {
-       if not(frag_attacker == frag_target)
+       if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
        {
-               if(frag_target.kaballcarried) { // get amount of times killing carrier
+               if(frag_target.ballcarried) { // add to amount of times killing carrier
                        PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
-                       //ka_RemovePlayer();
+                       if(cvar("g_keepaway_bckillscore")) // add bckills to the score
+                               PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
                }
-               else if not(frag_attacker.kaballcarried)
+               else if(!frag_attacker.ballcarried)
                        if(cvar("g_keepaway_noncarrier_warn"))
                                centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
 
-               if(frag_attacker.kaballcarried) // get kills as carrier
+               if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
                        PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
        }
-       return 1;
+
+       if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has died, drop it
+       return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
+{
+       frag_score = 0; // no frags counted in keepaway
+       return 0;
+}
 
-MUTATOR_HOOKFUNCTION(ka_PlayerDies)
+MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
 {
-       float i;
-       entity e;
+       self.items &~= IT_KEY1;
 
-       float temp_tag_players_count;
-       temp_tag_players_count = tag_players_count;
+       if(self.ballcarried)
+               self.items |= IT_KEY1;
+       
+       if(self.BUTTON_USE)
+               if(self.ballcarried) { ka_DropEvent(self); } // drop the ball if the player presses the use button
 
-       if(frag_target.tagcolor == frag_target.tagcolor_original) // if this is the first time we die... (our tagcolor remained unchanged)
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
+{
+       if(frag_attacker.items & IT_KEY1) // if the attacker is a ballcarrier
        {
-               for(i = 0; i < temp_tag_players_count; ++i) // check other players...
+               if(frag_target == frag_attacker) // damage done to yourself
                {
-                       e = tag_players[i];
-                       if(e == world) // empty slot, skip to next
-                       {
-                               if(temp_tag_players_count < TAGCOLOR_MAX - 1) // just in case
-                                       ++temp_tag_players_count;
-                               continue;
-                       }
-
-                       if(e.tagcolor == frag_target.tagcolor_original) // and see if they have our original tag color
-                       {
-                               tag_GetFragAttackers_ColorOwner();
-                               centerprint(e, strcat("^1Your master ^7", frag_target.netname, "^1 was tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n"));
-                               e.tagcolor = frag_attacker.tagcolor; // if so, remove it, our tag color has now "died out" from this round and we can not win anymore. The attacker will "summon" all of our previously fragged targets, and also us.
-                               setcolor(e, 16 * e.tagcolor + e.tagcolor);
-                       }
+                       frag_damage *= cvar("g_keepaway_ballcarrier_selfdamage");
+                       frag_force *= cvar("g_keepaway_ballcarrier_selfforce");
+               }
+               else // damage done to noncarriers
+               {
+                       frag_damage *= cvar("g_keepaway_ballcarrier_damage");
+                       frag_force *= cvar("g_keepaway_ballcarrier_force");
                }
        }
-       else
+       else if not(frag_target.items & IT_KEY1) // if the target is a noncarrier
        {
-               frag_target.tagcolor = frag_attacker.tagcolor;
-               setcolor(frag_target, 16 * frag_target.tagcolor + frag_target.tagcolor);
+               if(frag_target == frag_attacker) // damage done to yourself
+               {
+                       frag_damage *= cvar("g_keepaway_noncarrier_selfdamage");
+                       frag_force *= cvar("g_keepaway_noncarrier_selfforce");
+               }
+               else // damage done to other noncarriers
+               {
+                       frag_damage *= cvar("g_keepaway_noncarrier_damage");
+                       frag_force *= cvar("g_keepaway_noncarrier_force");
+               }
        }
-
-       tag_GetFragAttackers_ColorOwner();
-
-       if(color_owner_self)
-               color_owner_green = "^2your own";
-       centerprint(frag_attacker, strcat("^2You tagged ^7", frag_target.netname, " ^2with ^7", color_owner_green, " ^2color.\n"));
-
-       if(color_owner_self)
-               color_owner_red = "^1their own";
-       centerprint(frag_target, strcat("^1You were tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n"));
-       bprint("^7", frag_target.netname, "^1 was tagged by ^7", frag_attacker.netname, " ^1with ^7", color_owner_red, " ^1color.\n");
-
-       frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P
-
-       tag_CheckWinner();
-
-       return 1;
+       return 0;
 }
-*/
-
 
 MUTATOR_DEFINITION(gamemode_keepaway)
 {
        MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, ka_RemovePlayer, CBC_ORDER_ANY);
-       //MUTATOR_HOOK(PlayerSpawn, ka_PlayerSpawn, CBC_ORDER_ANY);
-       //MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
-       //MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
@@ -266,5 +280,4 @@ MUTATOR_DEFINITION(gamemode_keepaway)
        }
 
        return 0;
-}
-
+}
\ No newline at end of file