]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 731927a771d61e474438d700d4534bd50989d743..fc9e45b96e8f011edd8d997f4335ff9b011e212c 100644 (file)
@@ -107,7 +107,7 @@ void GiveBall(entity plyr, entity ball)
        {
                WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
        }
-       
+
        //setattachment(ball, plyr, "");
        setorigin(ball, plyr.origin + plyr.view_ofs);
 
@@ -136,9 +136,9 @@ void GiveBall(entity plyr, entity ball)
                ball.think = DropOwner;
                ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
        }
-       
+
        ownr = self;
-       self = plyr;    
+       self = plyr;
        self.weaponentity.weapons = self.weapons;
        self.weaponentity.switchweapon = self.weapon;
        self.weapons = WEPSET_PORTO;
@@ -248,7 +248,7 @@ void football_touch(void)
                        self.nextthink = time + autocvar_g_nexball_delay_idle;
                return;
        }
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if(other.health < 1)
                return;
@@ -529,7 +529,7 @@ void spawnfunc_nexball_basketball(void)
 {
        nexball_mode |= NBM_BASKETBALL;
        self.classname = "nexball_basketball";
-       if not(balls & BALL_BASKET)
+       if (!(balls & BALL_BASKET))
        {
                /*
                CVTOV(g_nexball_basketball_effects_default);
@@ -655,13 +655,13 @@ void W_Nexball_Think()
        //dprint("W_Nexball_Think\n");
        //vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
        vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin);
-       vector old_dir = normalize(self.velocity);       
-       float _speed = vlen(self.velocity);     
+       vector old_dir = normalize(self.velocity);
+       float _speed = vlen(self.velocity);
        vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
        //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
-       
+
        self.velocity = new_vel;
-       
+
        self.nextthink = time;
 }
 
@@ -671,7 +671,7 @@ void W_Nexball_Touch(void)
        attacker = self.owner;
        //self.think = func_null;
        //self.enemy = world;
-       
+
        PROJECTILE_TOUCH;
        if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
                if((ball = other.ballcarried) && (IS_PLAYER(attacker)))
@@ -725,9 +725,9 @@ void W_Nexball_Attack(float t)
                        mul = 2 - mul;
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
        }
-       
+
        DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
-       
+
 
        //TODO: use the speed_up cvar too ??
 }
@@ -743,10 +743,10 @@ void W_Nexball_Attack2(void)
                _ball.nextthink = time;
                return;
        }
-       
+
        if(!autocvar_g_nexball_tackling)
                return;
-       
+
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
@@ -782,8 +782,8 @@ float ball_customize()
                self.scale = 1;
                self.customizeentityforclient = func_null;
                return TRUE;
-       }               
-       
+       }
+
        if(other == self.owner)
        {
                self.scale = autocvar_g_nexball_viewmodel_scale;
@@ -791,13 +791,13 @@ float ball_customize()
                        self.effects |= EF_FLAME;
                else
                        self.effects &= ~EF_FLAME;
-       }       
+       }
        else
        {
                self.effects &= ~EF_FLAME;
                self.scale = 1;
        }
-               
+
        return TRUE;
 }
 
@@ -875,18 +875,18 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
 {
        makevectors(self.v_angle);
        if(nexball_mode & NBM_BASKETBALL)
-       {               
+       {
                if(self.ballcarried)
                {
                        // 'view ball'
-                       self.ballcarried.velocity = self.velocity;                      
+                       self.ballcarried.velocity = self.velocity;
                        self.ballcarried.customizeentityforclient = ball_customize;
-                       
-                       setorigin(self.ballcarried, self.origin + self.view_ofs + 
-                                         v_forward * autocvar_g_nexball_viewmodel_offset_x + 
-                                         v_right * autocvar_g_nexball_viewmodel_offset_y + 
-                                         v_up * autocvar_g_nexball_viewmodel_offset_z);        
-                                         
+
+                       setorigin(self.ballcarried, self.origin + self.view_ofs +
+                                         v_forward * autocvar_g_nexball_viewmodel_offset_x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset_y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset_z);
+
                        // 'safe passing'
                        if(autocvar_g_nexball_safepass_maxdist)
                        {
@@ -895,50 +895,50 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                                        //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
                                        self.ballcarried.enemy = world;
                                }
-                                       
-                               
+
+
                                //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
                                crosshair_trace(self);
-                               if( trace_ent && 
+                               if( trace_ent &&
                                        IS_CLIENT(trace_ent) &&
                                        trace_ent.deadflag == DEAD_NO &&
                                        trace_ent.team == self.team &&
                                        vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
                                {
-                                       
+
                                        //if(self.ballcarried.enemy != trace_ent)
                                        //      centerprint(self, sprintf("Locked to %s", trace_ent.netname));
                                        self.ballcarried.enemy = trace_ent;
                                        self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-                                       
-                                       
+
+
                                }
                        }
                }
                else
-               {                       
+               {
                        if(self.weaponentity.weapons)
                        {
                                self.weapons = self.weaponentity.weapons;
                                WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
                                self.switchweapon = self.weaponentity.switchweapon;
                                W_SwitchWeapon(self.switchweapon);
-                               
+
                self.weaponentity.weapons = '0 0 0';
                        }
                }
-               
+
        }
-       
+
        nexball_setstatus();
-       
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
-{      
+{
        self.weaponentity.weapons = '0 0 0';
-       
+
        if(nexball_mode & NBM_BASKETBALL)
                self.weapons |= WEPSET_PORTO;
        else
@@ -950,7 +950,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
 MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 {
        start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
-       
+
        return FALSE;
 }