plyr.weaponentity.weapons = plyr.weapons;
plyr.weaponentity.switchweapon = plyr.weapon;
- plyr.weapons = WEPSET_NEXBALL;
+ plyr.weapons = WEPSET(NEXBALL);
setself(plyr);
Weapon w = WEP_NEXBALL;
w.wr_resetplayer(w);
self.weaponentity.weapons = '0 0 0';
if(nexball_mode & NBM_BASKETBALL)
- self.weapons |= WEPSET_NEXBALL;
+ self.weapons |= WEPSET(NEXBALL);
else
self.weapons = '0 0 0';