return e.team;
}
+#define ST_NEXBALL_GOALS 1
+#define SP_NEXBALL_GOALS 4
+#define SP_NEXBALL_FAULTS 5
+void nb_ScoreRules(float teams)
+{
+ ScoreRules_basics(teams, 0, 0, TRUE);
+ ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+ ScoreRules_basics_end();
+}
void LogNB(string mode, entity actor)
{
}
}
-// scoreboard setup
-void nb_ScoreRules(float teams)
-{
- ScoreRules_basics(teams, 0, 0, TRUE);
- ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
- ScoreRules_basics_end();
-}
-
void nb_delayedinit(void)
{
if(find(world, classname, "nexball_team") == world)