]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index cf8d52cd2c113bb4bf9ad5ef640f774fda5efe1f..a30c6c6e6d1ae3daac0308c3cd68d868cbc8905c 100644 (file)
@@ -639,28 +639,6 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                onslaught_updatelinks();
        }
 
-       if(self.health <= 0)
-               setmodel(self, "models/onslaught/generator_dead.md3");
-       else if(self.health < self.max_health * 0.10)
-               setmodel(self, "models/onslaught/generator_dmg9.md3");
-       else if(self.health < self.max_health * 0.20)
-               setmodel(self, "models/onslaught/generator_dmg8.md3");
-       else if(self.health < self.max_health * 0.30)
-               setmodel(self, "models/onslaught/generator_dmg7.md3");
-       else if(self.health < self.max_health * 0.40)
-               setmodel(self, "models/onslaught/generator_dmg6.md3");
-       else if(self.health < self.max_health * 0.50)
-               setmodel(self, "models/onslaught/generator_dmg5.md3");
-       else if(self.health < self.max_health * 0.60)
-               setmodel(self, "models/onslaught/generator_dmg4.md3");
-       else if(self.health < self.max_health * 0.70)
-               setmodel(self, "models/onslaught/generator_dmg3.md3");
-       else if(self.health < self.max_health * 0.80)
-               setmodel(self, "models/onslaught/generator_dmg2.md3");
-       else if(self.health < self.max_health * 0.90)
-               setmodel(self, "models/onslaught/generator_dmg1.md3");
-       setsize(self, '-52 -52 -14', '52 52 75');
-
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
@@ -689,6 +667,8 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        if(random() < damage/200+0.2)
                if(random() < 0.5)
                        ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
+                       
+       self.SendFlags |= GSF_STATUS;
 }
 
 // update links after a delay
@@ -696,8 +676,9 @@ void onslaught_generator_delayed()
 {
        onslaught_updatelinks();
        // now begin normal thinking
-       self.think = onslaught_generator_think;
-       self.nextthink = time;
+       generator_link(onslaught_generator_think);
+       
+       self.SendFlags = GSF_SETUP;
 }
 
 string onslaught_generator_waypointsprite_for_team(entity e, float t)
@@ -852,7 +833,9 @@ void onslaught_generator_reset()
        self.think = onslaught_generator_delayed;
        self.nextthink = time + 0.2;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, '-52 -52 -14', '52 52 75');
+       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+       
+       self.SendFlags |= GSF_STATUS;
 
        if(!self.noalign)
        {
@@ -884,16 +867,6 @@ void spawnfunc_onslaught_generator()
        //entity e;
        precache_model("models/onslaught/generator.md3");
        precache_model("models/onslaught/generator_shield.md3");
-       precache_model("models/onslaught/generator_dmg1.md3");
-       precache_model("models/onslaught/generator_dmg2.md3");
-       precache_model("models/onslaught/generator_dmg3.md3");
-       precache_model("models/onslaught/generator_dmg4.md3");
-       precache_model("models/onslaught/generator_dmg5.md3");
-       precache_model("models/onslaught/generator_dmg6.md3");
-       precache_model("models/onslaught/generator_dmg7.md3");
-       precache_model("models/onslaught/generator_dmg8.md3");
-       precache_model("models/onslaught/generator_dmg9.md3");
-       precache_model("models/onslaught/generator_dead.md3");
        precache_model("models/onslaught/shockwave.md3");
        precache_model("models/onslaught/shockwavetransring.md3");
        precache_model("models/onslaught/gen_gib1.md3");
@@ -908,6 +881,7 @@ void spawnfunc_onslaught_generator()
        precache_sound("onslaught/ons_hit1.wav");
        precache_sound("onslaught/ons_hit2.wav");
        precache_sound("onslaught/electricity_explode.wav");
+       precache_sound("onslaught/generator_underattack.wav");
        if (!self.team)
                objerror("team must be set");
        
@@ -923,7 +897,7 @@ void spawnfunc_onslaught_generator()
        self.movetype = MOVETYPE_NONE;
        self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, '-52 -52 -14', '52 52 75');
+       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
        setorigin(self, self.origin);
        self.takedamage = DAMAGE_AIM;
        self.bot_attack = TRUE;
@@ -1644,11 +1618,48 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
     return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ons_MonsterThink)
+{
+       entity e = find(world, targetname, self.target);
+       if (e != world)
+               self.team = e.team;
+               
+       self.SendFlags |= MSF_STATUS; // update team
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
+{
+       entity e, ee = world;
+       
+       if(self.targetname)
+       {
+               e = find(world,target,self.targetname);
+               if(e != world)
+               {
+                       self.team = e.team;
+                       self.SendFlags |= MSF_STATUS;
+                       ee = e;
+               }
+       }
+       
+       if(ee)
+       {
+        activator = ee;
+        self.use();
+    }
+
+       return FALSE;
+}
+
 MUTATOR_DEFINITION(gamemode_onslaught)
 {
        MUTATOR_HOOK(BuildMutatorsPrettyString, ons_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, ons_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY);
        //MUTATOR_HOOK(Spawn_Score, ons_Spawn_Score, CBC_ORDER_ANY);
 
        MUTATOR_ONADD