]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_race.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_race.qc
index da5ca4c10e9d23a89f347f3f6e5c306902144e18..a7a832281a870ec8d3a32fb56e51f0f1c218181c 100644 (file)
@@ -1,3 +1,10 @@
+#include "gamemode_race.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+#include "../race.qh"
+
 // legacy bot roles
 .float race_checkpoint;
 void havocbot_role_race()
@@ -29,7 +36,7 @@ void havocbot_role_race()
 
 void race_ScoreRules()
 {
-       ScoreRules_basics(race_teams, 0, 0, FALSE);
+       ScoreRules_basics(race_teams, 0, 0, false);
        if(race_teams)
        {
                ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
@@ -66,26 +73,26 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel_x = fabs(self.movement_x);
-       wishvel_y = fabs(self.movement_y);
-       if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+       wishvel.x = fabs(self.movement.x);
+       wishvel.y = fabs(self.movement.y);
+       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
-               wishvel_z = 0;
+               wishvel.z = 0;
                wishspeed = vlen(wishvel);
-               if(wishvel_x >= 2 * wishvel_y)
+               if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = wishspeed;
                        else
                                self.movement_x = -wishspeed;
                        self.movement_y = 0;
                }
-               else if(wishvel_y >= 2 * wishvel_x)
+               else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
                        self.movement_x = 0;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = wishspeed;
                        else
                                self.movement_y = -wishspeed;
@@ -93,18 +100,18 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
                else
                {
                        // diagonal
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_y = -M_SQRT1_2 * wishspeed;
                }
        }
-       
-       return FALSE;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ResetMap)
@@ -137,8 +144,8 @@ MUTATOR_HOOKFUNCTION(race_ResetMap)
                cvar_set("timelimit", ftos(race_timelimit));
                race_ScoreRules();
        }
-       
-       return FALSE;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
@@ -148,7 +155,7 @@ MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
        if(msg_entity.enemy.race_laptime)
                race_SendNextCheckpoint(msg_entity.enemy, 1);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ClientConnect)
@@ -175,7 +182,7 @@ MUTATOR_HOOKFUNCTION(race_ClientConnect)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
@@ -189,7 +196,7 @@ MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
        race_PreparePlayer();
        self.race_checkpoint = -1;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
@@ -203,8 +210,8 @@ MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
        self.race_respawn_spotref = spawn_spot;
 
        self.race_place = 0;
-       
-       return FALSE;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
@@ -219,20 +226,20 @@ MUTATOR_HOOKFUNCTION(race_PutClientInServer)
 
                race_AbandonRaceCheck(self);
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerDies)
 {
        self.respawn_flags |= RESPAWN_FORCE;
        race_AbandonRaceCheck(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_BotRoles)
 {
        self.havocbot_role = havocbot_role_race;
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
@@ -249,21 +256,30 @@ MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
 {
        if(g_race_qualifying)
-               return TRUE; // in qualifying, you don't lose score by observing
+               return true; // in qualifying, you don't lose score by observing
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
 {
        ret_float = race_teams;
-       return FALSE;
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(race_CountFrags)
+{
+       // announce remaining frags if not in qualifying mode
+       if(!g_race_qualifying)
+               return true;
+
+       return false;
 }
 
 void race_Initialize()
@@ -287,6 +303,7 @@ MUTATOR_DEFINITION(gamemode_race)
        MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
+       MUTATOR_HOOK(Scores_CountFragsRemaining, race_CountFrags, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
@@ -304,7 +321,7 @@ MUTATOR_DEFINITION(gamemode_race)
 
        MUTATOR_ONREMOVE
        {
-               print("This is a game type and it cannot be removed at runtime.");
+               LOG_INFO("This is a game type and it cannot be removed at runtime.");
                return -1;
        }